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Showing content with the highest reputation since 07/05/2025 in File Comments
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1 pointI can understand the hesitation of making them go from Non Jedi to Prestige Class, then again; Visas never felt like someone who should have been a Sentinel in the first place (if anything a Dark Sentinel). She’s introduced as an Sith Assassin yet her class isn’t made as such despite actually being one and the class actually existing. Maybe for the companions that aren’t Jedi, make it where they need to be a higher level before giving them the Prestige Class. For them, I’d say they need to be at least Level 18-20 (definitely something they shouldn’t get in early levels for sure). Someone that strong along with their years of experience could handle the training needed to become as powerful as a Weapons Master (Handmaiden & Bao-Dur) or a Watchman (Atton & Mira for sure) or even a Master in The Disciples case. Even their Dark Side Prestige Classes work well for them. Atton actually has some experience as an assassin and a corrupted Mira would be a perfect one as well. Handmaiden and Bao corrupted would be ultra angry edge lords that would perfectly fit in the role of Sith Marauders. As for The Disciple…it’s funny how his Dark Side form looks so much like Palpatine to the point where making him a Sith Lord feels almost too fitting. If I recall, his Dark Side ending is very similar to that of his as well. A Corrupt politician. Heck, if we really wanted to include some anomalies somehow like Mandalore (more hesitant & am more inclined to just say train him to wield a Saber) & Hanharr (less hesitant as a Sith Marauder perfectly fits him) they would be perfect Sith Marauders. It’s funny how the prestige’s would be a perfect combination of their initial skills along with the powers of the Jedi. Even The Disciple (who fits the role of Councilor) also works as a Master given their strong ties to the Force and strong desire to seek knowledge and understanding for the betterment of the many, much like the great Masters of the Force.
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1 pointThank you for the mod, Alvar007. is it possible to add more sitting NPCs to the tables inside the Tatooine cantina as well? There are 4 alcoves with tables at the front and the back of the room without any NPCs whatsoever. The Anchorhead cantina always felt a bit empty to me without some NPCs doing idle animations (drinking, talking) like they do on Manaan or on Taris with this mod installed. Can more of them be added to that module just for the sake of atmosphere, to make it more lively?
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1 pointThank you very much for this !!! I just tried BOSSR for the first time some days ago, bad timing unfortunately... Worse thing is I really wanted to wear the new robes with JC's mod... So much that I did, even if the textures didn't fit ! 😅 Anyway, as I'm working on a compatibility patch between BOSSR and K1CP these days, this will give me another reason to test the mod again !
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1 point@PoopaPapaPalpatine Yes, this is the one I thought it was. Just install the Tournament after that VO mod. Then, when you're done with NPC diversity pack + Aliens VO + Pazaak Tournament, install the compatibility patch I added some hours ago. In general, when you're adding mods to your game, do it in a "decreasing" order (meaning from more general to more precise). For example, my Manaan Pazaak Tournament has to be installed in the last ones while K1CP and RC-K1CP must be installed first.
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1 pointMaybe link that mod so that The_Chaser_One knows what's you're talking about. I am willing to bet that the NPC Diversity Pack is probably doing this. Since Jolan the Nikto uses Rodian VO and doesn't explicitly say that he is a Nikto I turned him into a Rodian. This is a conflict between the Diversity Pack and whatever ported alien VO mod you're using. Whilst I do think Bioware intended for Hulas to be a Duros at some point, he is indeed a Rodian: https://starwars.fandom.com/wiki/Hulas His game file is "n_duros001.utc" and his soundset in the vanilla game when you fight him is also the Duros soundset. Canonically, Hulas is a Rodian from Duro the same way Barrack Obama is from Hawaii - he might've been born in Hawaii but that doesn't mean he is a Hawaiian. The same applies to Queedle, he is an Ithorian from Ando though since a voiced NPC directly refers to him as an Aqualish that needed to be fixed in K1CP. I think Bioware changed Queedle and Hulas because of game limitations with the original Xbox. Having diverse NPCs on the original Xbox would make the game lag so Queedle was made identical to the Ithorian Droid Merchant and Hulas was made identical to the Shady Pazaak Merchant to make the game run smoother.
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1 pointDid he say that ? In the vanilla game he's definitely a Rodian. I completely remember it. But it's interesting that he'd be a Duros. Duros just don't have many voice lines, so I guess they changed it. I'll have a look at this "Ported Alien VO mod", sounds good for a new update or even for a new mod. At least, to fix this issue. Everyone and @PoopaPapaPalpatine, you can now find new instructions in the Compatibility section.
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1 pointIf you want to have it, remove the file N-Drew told you to, and put mine in your Override. You'll get a non glitched version of the restoration. To be fair, @N-DReW25, I think you should just rename your dlg file "tar02_carth022.dlg" and it should be fine. To get an idea, you can always use my restoration, you have my permission. It didnt take me long at all.
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0 points@SAO1138 "Sleheyron Story Mode 1.0.zip" is still available to download alongside the Sleheyron 1.1.1.zip update. May I suggest deleting the 1.0 version? Players, for whatever reason, can redownload old versions via the "See Changelog" button and having two zips only serves to confuse players. Every time you update a mod, you have to delete the old update and then add the new update or else both the old and the new can be downloaded as is the case right now.
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