Coruscant Jedi Temple by deathdisco

   (13 reviews)

22 Screenshots

About This File

Uploaded by permission of the author.

 

"Ten years ago in 1997, we first saw the planet of Coruscant in the Special Edition of Return of the Jedi. It was only a brief appearance. In 1999, The Phantom Menace came out and we really got a good look at Coruscant and especially the Jedi Temple and the Senate Chambers. It was a city planet and the capital planet of the Republic in Star Wars. Then in the sequel of 2003�s game of the year, Knights of the Old Republic II: The Sith Lords, we saw a brief appearance of Coruscant when your PC, the Jedi Exile, watches a video of his/her trial and exile from the Jedi Order that happened ten years earlier. We only got to see the Jedi Council chambers and a brief look outside the windows. Over the last two plus years since TSL came out, people wished that the KOTOR had already included Coruscant in one of their releases, or will include it if there is to be a KOTOR III.

 

DeathDisco makes his FileFront debut bringing us that wish and he does it for TSL. The author is a veteran KOTOR modder at Holowan Labs who has made his way to putting up his first and his newest KOTOR mod here at FileFront. Hopefully he�ll send in his older mods to us in the future for some new KOTOR gamers to enjoy!

 

This mod will definitely be a welcome addition because of the hard work and detail put into it. Since your character is a Jedi, the author has you go to the Jedi Temple on Coruscant. There you can receive extra Jedi training, Force Forms, Lightsaber Forms, and practice your blaster bolt deflection skills. There are also new items for you to collect only on Coruscant. Lots of features and surprises the author wants you to figure out by playing the mod.

 

This mod uses the TSL Patcher for easy installation and possible .2da file merging depending on what mods you have in your personal override folder. You should notice the new planet on the galaxy map on the Ebon Hawk. There is a screenshot showing a visual of that if you need it. Enjoy the mod.
-Shem"
(Original KotORFiles mod review)

 

This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.

 

Features

 

his mods create three new areas re-using exiting modules.

 

1.The Jedi Temple Landing pad.
2.The Jedi Temple itself.
3.The Jedi Council chambers.

 

You can learn a handful of Jedi power. (Depends on skill/attribute checks)
Learn a bonus Lightsaber form. (Prestige class required)
Learn a bonus Force form. (Prestige class required, excluding Jedi Master/Sith Lord)
Practice your blaster bolt deflection skills.

 

Acquire high level Jedi related items/upgrades.
Dark Side items also available.

 

I've added a couple of items I created for previous mods.
I created some new Jedi/Sith items for this mod.
I re-created some K1 items (.uti's only) not available for TSL for this mod.

 

Some surprises. ;)

 

Uninstallation

 

Extract the contents of tsljeditemple.rar.
Run the installer and select your game directory. IE: e:\Program Files\Lucasarts\SWKotOR2
The installer will create backups of files it modified. Save these for un-installation.

 

Notes

 

This mod is not currently compatible with any other mods that edit the galaxy map.
This mod adds a lighsaber hilt reskin using model w_lghtsbr_151, which
is compatible with USM and The Masters of the Force Hilt pack.
All source files included in the NSS folder.

 

Author Contact

 

I can be reached at Lucas Forums:
http://www.lucasforums.com/forumdisplay.php?f=321


What's New in Version 07/30/2016 03:45 PM   See changelog

Released

No changelog available for this version.

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Yeah on pc with only restored content mod installed, and yes im using a controller. I sometimes see the icon to target it but cant actually target it. Its very odd cause ive since watched a video of a weapon master doing it just fine.

Try using Key Board and Mouse. I think M4-78EP had a problem like this with controllers, the reason it isn't fixed here is because this is a very old mod released initially in 2006/7 I believe.

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Whenever I select the Coruscant icon and travel I never end up there. I always end up on the same planet I was on. I saw no issues in the installation log. Thoughts?

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Whenever I select the Coruscant icon and travel I never end up there. I always end up on the same planet I was on. I saw no issues in the installation log. Thoughts?

Do you have M4-78 installed?

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Guest Prime10000

Posted

I'm having significant problems with this mod.  The major one being that it won't even allow me to go to the planet.  It's there, I can see the planet, the jump to hyperspace initiates, and then it just cuts back to the cockpit of the Ebon Hawk.  I'm running the same gender romance mod for the Handmaiden and Disciple, Canderis's Combat suit revisited, TSL High Quality Blasters, M4-78, TSL Restored Content Mod 1.8.5.  Someone Help!

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It's the second time I've played Coruscant and is so great as I remembered. It still needs correcting of some minor graphic glitches but they do not diminish the experience nor the story.

I've recalled one thing that the first time I played I did not care too much about. It's a weapon left on the ground in the meditation fountain but nothing can be done with it. Is it some kind of easter egg or an error? It's jst curiosity.

And a thing that I don't remember, the dialogs with Kreia and with the Sith, there is no voice over. It's just text. Is that correct or a bug?

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On 8/13/2019 at 1:29 PM, Obi Wan Pere said:

there is no voice over

Same here, maybe its conflict? idk. I have a bunch of other added content mod on top of all the texture and sound mod. 🤷

EDIT: pretty sure there is no voice over intended whatsoever. Watched a few YouTube videos and none of them have voice over.

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On 8/13/2019 at 7:29 PM, Obi Wan Pere said:

It's a weapon left on the ground in the meditation fountain but nothing can be done with it.

Answering to myself I think that this weapon is a kind of "bait".

Maybe someone could lose some "bonus" if do not get close to it...

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