Qui-Don Jorn's Sabers 4.0 KotOR Conversion 1.1

   (12 reviews)

1 Screenshot

About This File

Author:

Qui-Don Jorn/Kainzorus Prime

 

Mod Name:

Qui-Don Jorn's Sabers 4.0 KotOR Conversion

 

*************************

Under NO circumstances is this, or any of my other,

mod(s) to be posted on ANY site other than by myself.

*************************

 

1. Info

===========

This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.

 

2. Installation:

=========

Copy all the files into the Override folder. Overwrite as necessary.

 

3. Compatibility:

=========

Mod is incompatible with other default hilt replacements, obviously.

 

3. Credits:

===========

Special thanks to:

 

Holowan Laboratories - For all the great resources.

 

4. DISCLAIMER:

===============

This Mod is not supported by LucasArts, Bioware or Obsidian.

Please do not contact them for support of this mod.

 

Copyright:

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks

and copyrights owned by their respective trademark and copyright holders.

 

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are

trademarks and copyrights owned by their respective trademark and copyright holders.

 

Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.


What's New in Version 1.1   See changelog

Released

  • Updated with short blue saber fix.
  • Like 1



User Feedback

Recommended Comments

Thank you so much I always liked the saber hilts from Dorn's 4.0 TSL saber mod and they look awesome in KOTOR. Its nice to see people still investing time and effort in both games.

  • Like 1

Share this comment


Link to comment
Share on other sites

Great hilts! I only discovered a minor bug with the "mantle of the force" (cyan) hilt: every time I enter a new area, the blade is ignited but the movement animation is the one of the turned-off blade, and if you flourish the weapon you hear the activation sound (and then the bug is fixed, still annoying though).. it happens only with the single-bladed cyan blade as far as I know

Share this comment


Link to comment
Share on other sites

Great hilts! I only discovered a minor bug with the "mantle of the force" (cyan) hilt: every time I enter a new area, the blade is ignited but the movement animation is the one of the turned-off blade, and if you flourish the weapon you hear the activation sound (and then the bug is fixed, still annoying though).. it happens only with the single-bladed cyan blade as far as I know

Yep, same issue here. Is there any fix except for deleting the affected files?

Share this comment


Link to comment
Share on other sites

Some of the models use the wrong hilts. Bastila's yellow saber has the bronze hilt and the blue short lightsaber's model is unchanged except for some colors. Using K1R with this btw. 

Share this comment


Link to comment
Share on other sites
On 7/8/2018 at 6:37 PM, JasonRyder said:

Some of the models use the wrong hilts. Bastila's yellow saber has the bronze hilt and the blue short lightsaber's model is unchanged except for some colors. Using K1R with this btw. 

The Bronze and Yellow double bladed sabers are actually just mislabeled in the screenshot. The hilts in-game match up with their icons, it's just that the screenshot incorrectly labeled the yellow as bronze, and vice-versa.

 

Also the mod is missing the hilt for the short blue lightsaber. I've attached it to this post :) @Kainzorus Prime feel free to add it to the main mod archive if you'd like.

w_shortsbr_001.mdl

w_shortsbr_001.mdx

  • Like 1

Share this comment


Link to comment
Share on other sites
On 7/16/2018 at 11:49 PM, A Future Pilot said:

The Bronze and Yellow double bladed sabers are actually just mislabeled in the screenshot. The hilts in-game match up with their icons, it's just that the screenshot incorrectly labeled the yellow as bronze, and vice-versa.

 

Also the mod is missing the hilt for the short blue lightsaber. I've attached it to this post :) @Kainzorus Prime feel free to add it to the main mod archive if you'd like.

w_shortsbr_001.mdl

w_shortsbr_001.mdx

I've updated the file apropriately. Thank you.

Share this comment


Link to comment
Share on other sites

Hi. I don't know where else to ask for this. I love the mod and it's my favorite hilt mod, but here's the thing, I would like to change the green hilt into the blue saber and vice versa. I know each saber has a .uti file and an icon (tga) which I have been able to modify (rename) to show what I want. Then I tried renaming the mdl, mdx, tga and txi but I couldn't sort them out. Question is: what files should I rename or change in order to make the green hilt proyect a blue blade and a blue hilt proyect a green blade?

Thanks in advance to anyone who can help me.

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.