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Introducing: Sleheyron Story Mod.

A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

This mod contains the following new content: 

I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

This new mod is my first ever project, and I’m quite excited to share it with you. Sleheyron will feature:
 
1: A roughly 5 hours long story, voice-acted (no AI voices either).
2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (A future update will include a Leviathan rescue).
3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
4: New weapons and armor.
5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

This is the 1.0 release of the mod. After thorough testing, it appears there are no major bugs plaguing either Sleheyron or the rest of the game. However, please don't be afraid to contact me if you do find any glitches that you need resolved urgently. Or give me feedback for future updates! Or tell me if you're using Sleheyron: Story Mode for your own mods (Which I encourage!) Contact me here or on Discord (sao1138 is also my Discord handle).

Regarding compatibility: This first version of the mod was NOT designed with compatibility in mind. There will be a later release this summer of "Sleheyron+" that will use HoloPatcher to create a mod-compatible version of Sleheyron. But that being said: Several testers in the team have found a very surprisingly high degree compatibility with other KOTOR mods. A happy accident so far, but use whatever mods you like at your own risk (but I can say now it is definitely not yet compatible with BOSSR, unfortunately!)

Because compatibility was not a goal for the 1.0 version of the mod, this mod does not yet use a Patcher program. There is a detailed and simple ReadMe with installation instructions within the zipped folder, however.

If you are interested in using other mods, my tester has found that you can install the entire of the most recent Neocities Mod Build with Sleheyron; just be sure to download Neocities first, then Sleheyron (he also said this caused an animation glitch with Selkath, but that can be resolved by then installing the Custom Selkath Animations and NPC Overhaul Mods to fix it. But, again, these were not intended when developing the mod- it's just an interesting solution to an unforeseen problem.

The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

Some acknowledgements!
 
Modders:
First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
 
Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
SithHolocron, who early on helped teach me how to retexture modules.
ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
JC for just answering so many of my questions through the entire modding process.
Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
 
Testers:
Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
The_Chaser_One, a painstakingly thorough beta tester that made sure this mod was ready for launch (and also providing the cover art).
StellarExile, who helped me out with learning how to use the patcher.
MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
 
Tool Developers: 
Cortisol and W1z4rd designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing!
 
Voice cast:
LadyandSaoRS, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition.  
Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
PuckShadows for his Sith Lt. Savage.
Juice Phanta for a pitch-perfect protocol droid.
Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
 
Companies:
Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
NexusMods and Deadly Stream for being the places to discuss and host mods.
Discord for enabling communication that made this mod a collaborative effort.
 
Final Dedications: 
My wife, who tolerated me spending nearly six months isolated to make this.
To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

My apologies if I missed anyone else; but I appreciate all of your hard work!


I hope you all enjoy Sleheyron: Story Mode!
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@SAO1138 Congrats on the release, however, there is one big issue with the release page here.

 

You appear to have copied the text from the Nexusmods release page and pasted it for the Deadlystream release page. The problem with doing that is that you also copied a bunch of irrelevant Vortex junk from the Nexusmods release page and pasted it here on Deadlystream.

 

You should probably remove them.

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@Samriel Many people were eager to see this mod and SAO wanted a vanilla version, so it's already out, as a standalone and mostly incompatible mod. 

However, we are currently working on it. A Holopatcher version (compatible with K1CP and RC-K1CP) will come out soon.

May the Force be with you.

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@KazdensLuck I refer you to my comment just above, replying to Samriel.

As for mod builds, I'm also working with StellarExile on a more customizable and up to date one. But that will take a little more time. You also have @Hraith's one if you like playing with K1R.

8 minutes ago, KazdensLuck said:

it crashes upon loading

About this : Try running the game in compatibility with Windows 8 mode. It solved crashing issues for me.

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10 hours ago, The_Chaser_One said:

@Samriel Many people were eager to see this mod and SAO wanted a vanilla version, so it's already out, as a standalone and mostly incompatible mod. 

However, we are currently working on it. A Holopatcher version (compatible with K1CP and RC-K1CP) will come out soon.

May the Force be with you.

Sweet I love playing with mods that fix stuff and add restored content so I will be really happy once Sleheyron becomes compatible with those content restoration mods. :)

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16 hours ago, KazdensLuck said:

Stoked to play this. Unfortunately, with the neocities mod build, it crashes upon loading into the district (at least for me).

Just to check: have you tried loading it up in a save without neocities? Because I had a tester that says that the mods worked together surprisingly well. If you could let me know if it crashes without the mod build it would give me an idea if it’s something to fix on my end for the compatibility update.

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3 hours ago, SAO1138 said:

Just to check: have you tried loading it up in a save without neocities? Because I had a tester that says that the mods worked together surprisingly well. If you could let me know if it crashes without the mod build it would give me an idea if it’s something to fix on my end for the compatibility update.

Just tested it without any other mods, still crashes when loading into the district. Tried lowering all graphical options as well but that didn't help. I'm running this through Steam on my Macbook.

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30 minutes ago, The_Chaser_One said:

@KazdensLuck

Especially on Steam because I have that version too.

emphasizing this. I'm actually surprised that this Windows 8 compatibility thing worked for me. 
Also I doubt this matters, but running Kotor on resolutions higher than 1440p crashes nearly all the time on many modules. Stick with 1440p or 1080p for resolution hacks only. 

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1 hour ago, KazdensLuck said:

Just tested it without any other mods, still crashes when loading into the district. Tried lowering all graphical options as well but that didn't help. I'm running this through Steam on my Macbook.

Here are the instructions on setting up compatibility settings that worked for me to prevent Sleheyron crashes:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1018843419

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@KazdensLuck That's the price for buying from Apple my guy. Compatible with nothing but Apple itself.

2 hours ago, Mephiles550 said:

emphasizing this. I'm actually surprised that this Windows 8 compatibility thing worked for me. 
Also I doubt this matters, but running Kotor on resolutions higher than 1440p crashes nearly all the time on many modules. Stick with 1440p or 1080p for resolution hacks only. 

1920x1080 is the best resolution to play KOTOR on imo. Basically best resolution while keeping performance AND most high resolutions mods compatible. Which isn't the case with higher resolutions. For example, Sleheyron + will feature High res colored Loadscreens, in this style, and for what I know, only in 1920x1080 (unless Sao decides to do it for more resolutions).

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14 hours ago, KazdensLuck said:

Macbooks (as far as im aware) don't have compatibility modes/settings in the way that Windows does, so unfortunately this isn't an option. 

@SAO1138 it is worth noting that for Mac systems all files must be lowercase, this might be something you need to adjust for your mod.

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7 hours ago, Thor110 said:

@SAO1138 it is worth noting that for Mac systems all files must be lowercase, this might be something you need to adjust for your mod.

Good to know. The vast majority of my files are lower-case only, but I know there are a few that I missed somewhere. Going over them all is just something I'm still working on.

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3 hours ago, SAO1138 said:

Good to know. The vast majority of my files are lower-case only, but I know there are a few that I missed somewhere. Going over them all is just something I'm still working on.

Just get a script and automate it, that is what I did for my project and Revenge of Revan.

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