Galaxy of Faces [K1] 1.1.0

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About This File

Galaxy of Faces [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 17.03.2024


Installation:
Please install the K1 Community Patch FIRST before this mod!

This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish  to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.

Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.

The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.

Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.

If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.

Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.

Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!

Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.


Description:
From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces". 

And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!

Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.

As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.

Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.

This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.

But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.

Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.

To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.


Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.


Incompatibilities:
Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp or Bendak Starkiller.

Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!

Please report any incompatibilities!


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.

Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
DarthParametric: For fixing the Fat Commoner clothing models.
Obsidian Entertainment: For the Flight Suit and Onderon commoner assets. 
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1.0   See changelog

Released

* As Jon is a Zeltron in this mod, his hair is now pink.

* Added Effix's Gerlon, Ice & Marl appearances as an optional installation.

* Added an optional & fully customizable Bendak Starkiller appearance installation.

* Added a unique Rodian installation (with Effix's Twitch included).

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On 12/8/2023 at 12:50 PM, JasonRyder said:

I see you're using assets from SpaceAlex's K1 Enhancement Pack again! Good work. Oh and @Leilukin already made a unique Xor head: Human Xor Unique Look

I don't think it's appropriate to @ Leilukin to this thread, but I would like to point out the Xor head from the K1EP mod isn't used to replace Xor... it replaces Jagi.

 

This guy:

de7sq6f-fc72f3fe-9450-41af-91d1-47943c2a

 

If you look very closely to the Galaxy of Faces Jagi and Leilukin's Xor mod the head tattoos are very similar (keep in mind that they're both Mandalorians) making her mod ideal to be used alongside my Galaxy of Faces mod.

 

20 hours ago, DarthParametric said:

I like Matton's pseudo-young Carl Weathers look, but I'm not too keen on the Matales being turned into Chiss.

The Matale heads were lifted straight from the K1EP Modder's Resource, though do know I'm not religiously keen on sticking with the K1EP designs.

 

The character Jon in K1EP was just a lazy color shift of Nico's head to make him look like a Zeltron so I went along and made my own Zeltron Jon head from scratch. If enough people complain about the Chiss Matales I may very well do the same in the future and make unique human heads for them.

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34 minutes ago, N-DReW25 said:

I don't think it's appropriate to @ Leilukin to this thread, but I would like to point out the Xor head from the K1EP mod isn't used to replace Xor... it replaces Jagi.

My apologies. I didn't read through it. Oh and why is that whenever I start a new playthrough, you come out with another mod I want to install? XD. 

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4 hours ago, N-DReW25 said:

I don't think it's appropriate to @ Leilukin to this thread.

Yeah, @JasonRyder, there is no need to @ me in the page of someone else's mod, unless there is something about that mod that actually needs my attention. Using the same modder's resource is not enough reason for it.

4 hours ago, N-DReW25 said:

If enough people complain about the Chiss Matales I may very well do the same in the future and make unique human heads for them.

I would second making unique human heads for the Mateles instead of making them Chiss like K1EP does.

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22 hours ago, JasonRyder said:

Oh and why is that whenever I start a new playthrough, you come out with another mod I want to install? XD. 

In my defense, I haven't uploaded a new mod in a few months. This is just my way of saying "my mods aren't dead".

 

18 hours ago, Leilukin said:

I would second making unique human heads for the Mateles instead of making them Chiss like K1EP does.

I do have a possible alternate head for Ahlan though I'll have to dig up something for Shen.

 

18 hours ago, Dark Hope said:

I would leave Twi'lek to Niko. The suit is classy.

I realize you probably can't translate my screenshots so I'm going to ask here.

 

Are you referring to this image?

814184478_dorak(2).png.fc97259fd8095a9d6

 

His name is "Dorak Quinn".

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1 hour ago, N-DReW25 said:

In my defense, I haven't uploaded a new mod in a few months. This is just my way of saying "my mods aren't dead".

 

I do have a possible alternate head for Ahlan though I'll have to dig up something for Shen.

 

I realize you probably can't translate my screenshots so I'm going to ask here.

 

Are you referring to this image?

814184478_dorak(2).png.fc97259fd8095a9d6

 

His name is "Dorak Quinn".

849574072_nico(1).png.f4b08a8d4a352246697052905861f959.png

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I though the NPC's refer to Nico as a a twilek? i could be mistaken, its been  a minute since i played.

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11 hours ago, Dark Hope said:

849574072_nico(1).png.f4b08a8d4a352246697052905861f959.png

Ah, that was my mistake. I totally forgot Nico was a Twi'lek in the vanilla game. :laughing:

 

So do you think Nico should still be a Twi'lek? And if so, do you think he should keep the flight suit?

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13 hours ago, N-DReW25 said:

Ah, that was my mistake. I totally forgot Nico was a Twi'lek in the vanilla game. :laughing:

 

So do you think Nico should still be a Twi'lek? And if so, do you think he should keep the flight suit?

I think so. It's so good that we understood each other.

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Found an issue with Nico Senvi. He has the correct face, but the texture of flight suit doesn't render correctly. It's just pure silver/gray. 

 

Quote

The flight suit model is not working as I intended it, though this should not result in any in-game problems.

Is this the issue you're talking about? My issue concerns this guy: 849574072_nico(1).png.f4b08a8d4a352246697052905861f959.png

His flight suit does not look like this in-game. It appears as a pure silver, texture-less shape. I did install Leilukin's Male Twi'lek NPC Diversity Mod that also affects Nico. This might be what's causing the conflict. Also, I did install this mod during a current playthrough and did not start a new game. 

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1 hour ago, EbonHawkStowaway999 said:

For some reason, in my game Helena Shan transitioned to a man:

https://www.imagebam.com/view/MER8MKV

https://www.imagebam.com/view/MER8MKY

The only other mod I have that affects Helena's appearance is Helena Shan Improvement, but I never had such a problem with it before.

I do not know what's causing your bug as the man in your screenshot is a generic head and not one of the heads from my mod.

 

I'd say install Helena Shan Improvement one more time and load a save from before you enter the Cantina, that should overwrite the bugged generic appearance and restore her old appearance.

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6 hours ago, arveensingh0701 said:

Hi how do I install this mod with the NPC Diversity mod u created ?

You install the K1 Community Patch first, the NPC Diversity Pack after that and Galaxy of Faces after that.

 

4 hours ago, JasonRyder said:

I see you updated this mod to include the Taris Duelists! If I'm also using Effix's Taris Arena Changes mod, do I need to install these parts? 

The duelist are an optional component of the mod, if you already have Effix's mod installed you don't have to install the duelist component.

 

Twitch, however, is included in the Rodian component. If you install the Rodian component after Effix's mod there will be two Twitch's in the appearance.2da, however, this won't cause any issues in-game so it's safe to install the Rodian component in this case.

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5 hours ago, N-DReW25 said:

The duelist are an optional component of the mod, if you already have Effix's mod installed you don't have to install the duelist component.

 

Twitch, however, is included in the Rodian component. If you install the Rodian component after Effix's mod there will be two Twitch's in the appearance.2da, however, this won't cause any issues in-game so it's safe to install the Rodian component in this case.

And if I want them to wear the combat suits from Effix's mod, I just install the Taris Duelists Component from your mod and the Combat suits part from his mod, right? 

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4 hours ago, JasonRyder said:

And if I want them to wear the combat suits from Effix's mod, I just install the Taris Duelists Component from your mod and the Combat suits part from his mod, right? 

You can just outright skip the Taris Duelist Component if you plan on using Effix's mod, his mod will give you both the appearances & the combat suits.

 

But do know that Effix's mod installs his changes to the UTC files directly to the Override whilst my mod affects the .MOD files added through the K1CP. As the NPC Diversity Pack also changes UTC files via the .MODs, if you don't install Effix's mod but install Galaxy of Faces you can get the armors added via the NPC Diversity Pack instead (That's what you see in the screenshots btw).

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8 hours ago, N-DReW25 said:

You can just outright skip the Taris Duelist Component if you plan on using Effix's mod, his mod will give you both the appearances & the combat suits.

 

But do know that Effix's mod installs his changes to the UTC files directly to the Override whilst my mod affects the .MOD files added through the K1CP. As the NPC Diversity Pack also changes UTC files via the .MODs, if you don't install Effix's mod but install Galaxy of Faces you can get the armors added via the NPC Diversity Pack instead (That's what you see in the screenshots btw).

Thank you! Going to reinstall KOTOR with the updates to your mods!

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Two other characters that could use unique appearances are Sunry, Jolee's old war hero friend on Manaan who's been accused of murder and Hulas, the Genoharadan agent you get their quests from.

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