All Hands on Deck for the Leviathan Prison Break 1.0.0

   (3 reviews)

6 Screenshots

About This File

This mod makes a number of adjustments to the entire Leviathan jail break sequence:

  • Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk.
  • The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game.
  • The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly.
  • Fixes a couple of missing static camera assignments for player responses during the torture sequence.
  • The entire party (aside from the chosen jail breaker) now get put in the party cell.
  • The party cell's door is changed to a forcefield.
  • The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player.
  • HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation).
  • The technician working on HK now starts the scene standing behind him rather than in front.
  • Restored the second technician when HK is the jail breaker that Bioware cut (for some reason).
  • Both of the HK technicians are switched from Sith trooper to Sith commoner appearances.
  • The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway.
  • The entire party is now present for the final escape sequence, not just Canderous.
  • Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing.
  • The party are now shown getting their gear and then leaving for the Hangar Bay.
  • Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker.
  • The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent.
  • All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker.
  • Fixes some minor geometry gaps and smoothing issues in the detention block main room.
  • Fixes the force cage placeable's walkmesh, which was misaligned.

 

Installation:
Run INSTALL.exe.

By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.

Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.

This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.

Probably not compatible with K1R. Use at your own risk as no support will be offered.

Known Issues:

  • Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update.
  • The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself.
  • I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case.
  • It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving.
  • You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this.
  • Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that.

Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.

  • Like 6
  • Thanks 2
  • Light Side Points 2



User Feedback

Recommended Comments

Very cool, I'm looking forward to trying this out!  Any chance of perhaps adding an option to have everyone wear their default basic clothes throughout the interrogation/escape sequences?  Confiscating everyone's weapons and armor makes sense, but it always seemed odd to me that the Sith would leave everyone to shiver in their underwear.

Share this comment


Link to comment
Share on other sites
5 hours ago, JDub96 said:

Is this compatible with K1CP?

Quote

Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.

Zapp.gif.9039fc8e87edad140769ad32bb69a124.gif

 

1 hour ago, WildKarrde said:

Any chance

None. But you can edit the UTCs in the tslpatchdata folder yourself to add them. Note, however, that would only affect the stunt party members inside the party jail cell. If you choose Mission or Jolee as the jail breaker they would still end up naked, at least without some additional script work. Canderous as well, but he has his gear stored right next to his start point.

  • Like 1
  • Haha 1

Share this comment


Link to comment
Share on other sites

 [Error]     Destination file "lips\lev_m40aa_loc.mod" does not exist at the specified location! Skipping section...

I got this error while installing. how do I fix it?

thank you :)

Share this comment


Link to comment
Share on other sites

Based on a similar comment you just made on a different mod, I'm guessing you are trying to install this on a non-PC version of the game?

  • Like 1

Share this comment


Link to comment
Share on other sites

Obviously the Switch edition of the game doesn't use the same folder/file structure as the PC version. I gather anything beyond the simplest of mods is going to require a separate Switch-specific version.

Edit: Ah, here you go. Download and install this first - https://deadlystream.com/files/file/2102-kotor-switch-modding-framework/ - then you should be able to install PC mods correctly.

Edit 2: Actually no that just adds empty folders. Mods injecting LIP files don't include the MOD because the PC version of the game has them. Still seems to me like you'd need a custom Switch version of a mod to work 100% correctly. Although note that missing LIPs will just prevent lips flapping during dialogue, it won't actually break anything.

 

  • Like 1

Share this comment


Link to comment
Share on other sites

guess it was too much to hope for a straightforward port 😄

ok, thanks for your help :)

1 hour ago, DarthParametric said:

Although note that missing LIPs will just prevent lips flapping during dialogue, it won't actually break anything.

Yeah, I thought that might be the case, but I wanted to be sure :)

thank you 

Share this comment


Link to comment
Share on other sites

Hey DP!

I just played this on my female PC, and the last compatibility point you brought up sort of came up. The party dialogue, will not launch for me and I'm left at a blank screen (UI still present, can enter the menu, loading other saves has a persistent blank screen as well, but music and movement still plays, just all black). 

Now I was able to work around this by relaunching, loading a save that was outside this, and warping to lev_m40aa. Doing so forces the jailbreaker to be HK-47 (which was odd in my case because I didn't have him yet so I was just my PC lol). And I missed out on the party ebon hawk dialogue as the sequence begins at the commander talking about abducting the crew and then the torture scene. 

I'm playing with K1R and a whole host of mods, but I've played this with *MANY MORE* mods as a male PC and it worked fine and I've loved it in the past! :) Thought I'd just throw you some details there.

Share this comment


Link to comment
Share on other sites
29 minutes ago, DarthParametric said:

The mod is not compatible with K1R, as is clearly stated.

LOL You know what, I READ compatible with K1CP with my eyeballs, but my brain said compatible with K1R. 

That's pretty embarrassing lmao, I'm sorry you must be so sick and tired of comments like mine. 

Share this comment


Link to comment
Share on other sites

Hey, just wanted to mention that I played through this mod as a female PC, and the camera bugged out during one of Carth's lines. I think it was "My pain is meaningless, tell him nothing". I can't recall if it went totally black or it was just partially obscured, but it wasn't facing Carth correctly, in any case.

Share this comment


Link to comment
Share on other sites

While you're at it, I also noticed that in the cutscene after the party is freed (lev40_bast400.dlg), if you select the dialog option "Careful, Carth, there's more at stake here than personal revenge," Bastila says her next line ("That's true, Carth....") facing the player rather than Carth.  I believe it's a vanilla issue, but perhaps that could also be fixed in your next update.

Share this comment


Link to comment
Share on other sites
On 5/11/2023 at 9:09 PM, DarthParametric said:

Perhaps you should actually read that mod's description...

Yeah, I probably should from now on. Thank you for the answers, tho.

Share this comment


Link to comment
Share on other sites

 Had a weird glitch, due to which the game goes to Leviathan scene with camera being teleported under the map and Bastilla shouting "This isn't over Malak" after which the game is stuck on Eban Hawk. 

Share this comment


Link to comment
Share on other sites

At what point? If it's during the Malak fight then it doesn't have anything to do with this mod as it doesn't touch the hangar module.

Share this comment


Link to comment
Share on other sites
2 minutes ago, DarthParametric said:

At what point? If it's during the Malak fight then it doesn't have anything to do with this mod as it doesn't touch the hangar module.

The game skipps to that point right after you are picked by leviathan, so I can't even do a thing in there. 

Share this comment


Link to comment
Share on other sites

Since it works fine for everyone else, it's something on your end. Almost certainly an incompatible mod. List all the mods you have installed.

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.