JC's Fashion Line I: Cloaked Jedi Robes for K1 1.1

   (3 reviews)

8 Screenshots

About This File

This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.

There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black.

Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves.

I've included most of these assets as a mod resource that can be found here.


What's New in Version 1.1   See changelog

Released

  • Updated models to include medal hook for the light side ending ceremony
  • Added new texture variants with the Brown-Red-Blue Alternative option
  • Added gloveless support for Bastila, Jolee, Juhani, Dorak, Vrook, and Zhar
  • Like 10
  • Light Side Points 5



User Feedback

Recommended Comments



The Revan robes use their own animations rather than the player supermodel, so they would be unaffected. The full body masked version, anyway. The other ones would still be subject to the possible head/body mismatch.

Share this comment


Link to comment
Share on other sites

If you want K1 animations back for vanilla models, you'll need to first create new uniquely named copies of the vanilla supermodels (edited to correctly point to the new names) and then edit the relevant body models to point those supermodels instead. As JC pointed out though, that is likely going to create head animation conflicts, so you'd probably have to create full body models to get around it. Not super practical outside a couple of prominent NPCs.

Share this comment


Link to comment
Share on other sites

I could provide an alternate supermodel set too. I was going to do that at one point before I decided to do the full-on replacement. I'll add that to the next version of the mod resource.

  • Light Side Points 1

Share this comment


Link to comment
Share on other sites

That definitely gives me a path forward. An alternate supermodel set would help a lot. I've done some model editing before but I'm certainly no expert. I'll follow the mod resource too, in case you upload that. In the meantime, I'll probably see if I can figure out how to create that myself. If nothing else, I may learn from it.

Thank you both. I should comment on things more often rather than just trying to lone-wolf everything. XD

Share this comment


Link to comment
Share on other sites

Hi!

I run the .exe file, and the installation finishes without issues. When I start a new game, the fight on Endar Spire between Jedi and sith, the Jedi no wearing a cloaked robes. It's normal or I do something wrong?

I only have installed Restoration mod  and this mod. Any suggestion?   

Thanks for all, and thanks for incredible mod, i'd wating it for a long time. 
 

Share this comment


Link to comment
Share on other sites

Hum...oks, but yesterday, I installed the mod on a friend's game, and we saw this jedi with a cloaked robes. Well, if it's normal I 've said nothing. He's lucky guy xD.

Thank you so much. 

Share this comment


Link to comment
Share on other sites

Do you think you'll come out with a patch for The brotherhood of Shadow mod? I've noticed that the custom robes from the mod have accidentally fused with the TSL robe. Some of them actually look kinda cool, but you can absolutely tell they aren't supposed to be that way. haha

Share this comment


Link to comment
Share on other sites

Hmm, I don't use that mod (can't even remember if I've tried it) so I don't know what robes it adds. I still have a lot of my own robes to finish, so I'm not really interested in making robes for another mod at the moment, but of course anybody is free to do this with the mod resource version if they want.

Also, if you delete any of the added robe textures, they should default to the brown texture variant (PFBI01/PMBI01). That would at least get rid of the patchiness from the mismatched UVW maps.

Share this comment


Link to comment
Share on other sites

TGA and TXI. TGA is the actual texture, TXI contains the shader data, if there is any.

The game uses the TPC format to contain both, though I doubt there are any included that mod given how long ago it was released.

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now