JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4

   (7 reviews)

7 Screenshots

About This File

Summary

This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.

There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black.

All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.

Installation

  1. Extract files from the downloaded archive.
  2. Run Install.exe.
  3. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves)
  4. Click "Install Mod" and select your game directory (default name SWKotOR).

Manual Installation

  1. Extract files from the downloaded archive.
  2. If you do not have an override folder, make one in your game directory (default name SWKotOR).
  3. Select one of the three folders in tslpatchdata:
    k_bbb – 100% Brown
    k_brb – Brown-Red-Blue
    k_brb-a – Brown-Red-Blue Alternative
  4. Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files.

The gloveless options require patching appearance.2da and are not supported by the manual installation.

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility & Other Notes

This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other.

This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.

This mod is likely not compatible with other mods that alter the Jedi robes.

This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.

This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.

These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.

Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.

P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.

The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.

While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.

Credits

KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi

This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.

Disclaimers

OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.4   See changelog

Released

  • It seems that I did a bad thing and uploaded the wrong files for PFBIM last time, which caused crashes. So that's fixed.
  • Like 16
  • Light Side Points 6



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The Revan robes use their own animations rather than the player supermodel, so they would be unaffected. The full body masked version, anyway. The other ones would still be subject to the possible head/body mismatch.

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If you want K1 animations back for vanilla models, you'll need to first create new uniquely named copies of the vanilla supermodels (edited to correctly point to the new names) and then edit the relevant body models to point those supermodels instead. As JC pointed out though, that is likely going to create head animation conflicts, so you'd probably have to create full body models to get around it. Not super practical outside a couple of prominent NPCs.

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I could provide an alternate supermodel set too. I was going to do that at one point before I decided to do the full-on replacement. I'll add that to the next version of the mod resource.

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That definitely gives me a path forward. An alternate supermodel set would help a lot. I've done some model editing before but I'm certainly no expert. I'll follow the mod resource too, in case you upload that. In the meantime, I'll probably see if I can figure out how to create that myself. If nothing else, I may learn from it.

Thank you both. I should comment on things more often rather than just trying to lone-wolf everything. XD

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Hi!

I run the .exe file, and the installation finishes without issues. When I start a new game, the fight on Endar Spire between Jedi and sith, the Jedi no wearing a cloaked robes. It's normal or I do something wrong?

I only have installed Restoration mod  and this mod. Any suggestion?   

Thanks for all, and thanks for incredible mod, i'd wating it for a long time. 
 

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Hum...oks, but yesterday, I installed the mod on a friend's game, and we saw this jedi with a cloaked robes. Well, if it's normal I 've said nothing. He's lucky guy xD.

Thank you so much. 

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Do you think you'll come out with a patch for The brotherhood of Shadow mod? I've noticed that the custom robes from the mod have accidentally fused with the TSL robe. Some of them actually look kinda cool, but you can absolutely tell they aren't supposed to be that way. haha

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Hmm, I don't use that mod (can't even remember if I've tried it) so I don't know what robes it adds. I still have a lot of my own robes to finish, so I'm not really interested in making robes for another mod at the moment, but of course anybody is free to do this with the mod resource version if they want.

Also, if you delete any of the added robe textures, they should default to the brown texture variant (PFBI01/PMBI01). That would at least get rid of the patchiness from the mismatched UVW maps.

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TGA and TXI. TGA is the actual texture, TXI contains the shader data, if there is any.

The game uses the TPC format to contain both, though I doubt there are any included that mod given how long ago it was released.

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How is this mod NOT compatible with K1R? I'm playing it with that mod and the only issue I've had so far is that Tar'eelok's(the Twi'lek Jedi Master in the training room behind Master Zhar) robes glitch in place after the fight. 

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Ignore this, as I had originally posted about Brotherhood of Shadow. I just noticed the earlier comment so I retract this comment.

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Hey JC, I've been really enjoying your work with this mod, however I tried to use it with movie robes 2.1 and they seem incompatible. Basically when I equip any of the tunics from Movie robes, they just show up as the cloaked Jedi robe from your mod. Is there anyway I can fix this without uninstalling your mod? Also I've been wondering, is it possible to create a mod that has cloaked robes (like yours) and also uncloaked (just the tunic) since we know Jedi don't always wear the cloaks, especially not in battle. It's an interesting idea but I don't know if its possible since I think these games just use a base model for all robes, but what do you think?

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That's not really possible because there are a limited number of body slots for the player. Unlike K2, which has separate models for the Jedi robes and Jedi Master robes, K1 only has one slot for robes. If you wanted to have two different robe models available for a character, you would have to replace one of the other model slots or use some sort of disguise item shenanigans.

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So it would be possible with Kotor 2 too then? interesting!! Do you know of any mods that do that for TSL? Again, thank you for your great work on this mod.

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I do love me some cloaks, I only wish they had hooded cloaked robes for the kotor series of games *cries* similar to Palpatine's robes or the ones from my beloved Tor series, these are wonderful :)

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Hi, great mod! I am attempting to use this in conjunction with the old republic armors mod from TSL. I can get them showing up on the Jedi in the enclave but have no luck getting them on my character. I am assuming it has to do with the gloves/no glove option but even when trying to re-install with the glove option my character remains glove-less. Any thoughts?

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I'm not familiar with that mod, but it definitely wouldn't work with the no glove option without some editing. It changes the naming scheme of all the player textures, while the mod (and NPCs) would be using the original.

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