JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4

   (7 reviews)

7 Screenshots

About This File

Summary

This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.

There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black.

All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.

Installation

  1. Extract files from the downloaded archive.
  2. Run Install.exe.
  3. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves)
  4. Click "Install Mod" and select your game directory (default name SWKotOR).

Manual Installation

  1. Extract files from the downloaded archive.
  2. If you do not have an override folder, make one in your game directory (default name SWKotOR).
  3. Select one of the three folders in tslpatchdata:
    k_bbb – 100% Brown
    k_brb – Brown-Red-Blue
    k_brb-a – Brown-Red-Blue Alternative
  4. Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files.

The gloveless options require patching appearance.2da and are not supported by the manual installation.

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility & Other Notes

This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other.

This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.

This mod is likely not compatible with other mods that alter the Jedi robes.

This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.

This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.

These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.

Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.

P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.

The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.

While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.

Credits

KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi

This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.

Disclaimers

OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.4   See changelog

Released

  • It seems that I did a bad thing and uploaded the wrong files for PFBIM last time, which caused crashes. So that's fixed.
  • Like 16
  • Light Side Points 6



User Feedback

Recommended Comments



1 minute ago, JCarter426 said:

If you're updating from the previous version then yes, that should be fine.

Awesome, Thanks:thumbsup:

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Hi! I am liking the mod so far. A couple questions though. If I am using the gloveless option, can I just switch to the gloved option using the tslpatcher? And is it possible to do this mid playthrough or would these changes not take place until I start a new save file? I just got the first set of jedi robes for the Player Character (gloveless) on Dantooine and saw some of the NPCs that have gloves on who look better with them on. Tried to switch it, but no change.

Edited by tiipora

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Installing the glove option will not uninstall the gloveless option. It's not especially difficult to undo by editing appearance.2da, but it's not something which I could provide with TSLPatcher because the changes depend on what other mods you have installed and TSLPatcher has no way of accounting for that.

  • Thanks 1

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1 hour ago, JCarter426 said:

Installing the glove option will not uninstall the gloveless option. It's not especially difficult to undo by editing appearance.2da, but it's not something which I could provide with TSLPatcher because the changes depend on what other mods you have installed and TSLPatcher has no way of accounting for that.

Ah okay. I'm not familiar with how to edit appearance.2da, so I guess I'll just have to stick with gloveless for now. Thanks for the reply!

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Ever thought of making a mod like this for K2? I prefer the looks of these robes to the larger, bulkier robes of K2. 

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These are TSL's robes. If you want the TSL Master robes to look like these (Padawan/Knight robes), just edit appearance.2da and change the model/texture assignments for the M column (PMBM/PFBM) to the Padawan/Knight models/textures (PMBI/PFBI). I'm pretty sure there's already a mod that does this.

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34 minutes ago, DarthParametric said:

These are TSL's robes. If you want the TSL Master robes to look like these (Padawan/Knight robes), just edit appearance.2da and change the model/texture assignments for the M column (PMBM/PFBM) to the Padawan/Knight models/textures (PMBI/PFBI). I'm pretty sure there's already a mod that does this.

If you find one, can you link it? 

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On 3/28/2024 at 12:54 AM, DarthParametric said:

These are TSL's robes. If you want the TSL Master robes to look like these (Padawan/Knight robes), just edit appearance.2da and change the model/texture assignments for the M column (PMBM/PFBM) to the Padawan/Knight models/textures (PMBI/PFBI). I'm pretty sure there's already a mod that does this.

I meant that I wanted to change the models and textures of the "Jedi Master" style robes in K2 to something like the Padawan robe in the same game. Achillles and Shem made some good robe mods and jonathan7 made the best reskin of Jolee's Robe and the unique Master Robes also look great. 

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Any way to revert just the Qel-Droma robes back to the vanilla robe style? editing the appearance.2da file maybe? I want to use the Grey Qel-Droma Robes mod for the vanilla style so that my party has a unique appearance that none of the other npc models have.

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23 hours ago, njames06 said:

Any way to revert just the Qel-Droma robes back to the vanilla robe style? editing the appearance.2da file maybe? I want to use the Grey Qel-Droma Robes mod for the vanilla style so that my party has a unique appearance that none of the other npc models have.

No, there is only one slot for robes, so it is not possible to use both models on the same character.

That mod likely could be made compatible with my Cloaked Hybrid Robes, though.

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46 minutes ago, JCarter426 said:

No, there is only one slot for robes, so it is not possible to use both models on the same character.

That mod likely could be made compatible with my Cloaked Hybrid Robes, though.

I was afraid of that. Wasn't sure if the one slot meant that each tier (jedi, knight, master) had it's own texture slot and was just reskined for the different colors or if it was one robe texture model slot and the different tiers just had a thier own skin and stats files.

I'll just have to stick with the star forge robes.

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Are the Jedi and Sith fighting on the Endar Spire supposed to get robes, too? Cuz they ain't. Neither is the Sith that Trask holds off.

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