4 Screenshots

About This File

///// 01. Background /////

 

Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project.

 

///// 02. Enhancements /////

  • First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.)
  • Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet.
  • This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well.
  • The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2.

 


///// 03. Future Plans /////

  • In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture.
  • The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that.
  • I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables.

 


///// 04. Moving Forward /////

 

This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so.

 

///// 05. Install /////

 

Drag 'em to your override folder. These shouldn't conflict with anything.

 

///// 06. Uninstall /////

 

Remove the files.

 

///// 07. Disclaimer /////

 

Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.

 

///// 08. Thanks /////

 

So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka


What's New in Version 1.1   See changelog

Released

  • 1.0 Initial release.
  • 1.1 Increased visibility of starfield when map is opened.
  • Like 5



User Feedback

Recommended Comments

This was conveniently released just after I defeated Juhani in my heavily modded HD playthrough. I installed it and MAAAN this has been held off for way too long!

  • Like 1

Share this comment


Link to comment
Share on other sites

This is so awesome! Really looking forward to your future work!

 

Thanks! I've got ideas for a v2, but I am looking for a new project for a change of pace in the meantime. Thanks again.

  • Like 1

Share this comment


Link to comment
Share on other sites

This was conveniently released just after I defeated Juhani in my heavily modded HD playthrough. I installed it and MAAAN this has been held off for way too long!

 

Hahaha, well I guess you'll need to playthough again? Thanks for checking it out!

  • Like 1

Share this comment


Link to comment
Share on other sites

Hahaha, well I guess you'll need to playthough again? Thanks for checking it out!

Just after defeating Juhani, just before entering the temple... it was the most convenient time to install it lol

  • Like 1

Share this comment


Link to comment
Share on other sites

Just after defeating Juhani, just before entering the temple... it was the most convenient time to install it lol

 

Oh! I totally misunderstood. Enjoy!

  • Like 1

Share this comment


Link to comment
Share on other sites

Wow nice work. I really like it. Can't wait to see more of your mods :-)

 

Thanks! I'm looking for a new project before I jump into a version 2 revamp, so if you have any ideas.. holler!

Share this comment


Link to comment
Share on other sites

just checked it in Korriban. LOVE it.    ;)

 

looks way more sharp and clear, liked specially the creative characters added both to the map and the base.

 

good one dude 

  • Like 1

Share this comment


Link to comment
Share on other sites

Alright, so far you got 5/5 from me for this mod.

 

Awesome! Thanks for the support.

 

just checked it in Korriban. LOVE it.    ;)

 

looks way more sharp and clear, liked specially the creative characters added both to the map and the base.

 

good one dude 

 

Thanks and really glad you're digging it (and appreciate those smaller details on the base).

  • Like 1

Share this comment


Link to comment
Share on other sites

Finally got our foot in the ancient ruins; and there is this beauty

2uhraea.jpg

 

Amazing work Carth!

  • Like 1

Share this comment


Link to comment
Share on other sites

Finally got our foot in the ancient ruins; and there is this beauty

 

2uhraea.jpg

 

Amazing work Carth!

 

Thanks for the kind words, glad you like it and thanks for downloading!

Share this comment


Link to comment
Share on other sites

Finally got our foot in the ancient ruins; and there is this beauty

 

2uhraea.jpg

 

Amazing work Carth!

 

awesome view. you were lazier than me in relation to screenies .... 

 

would be possible CarthO to tweak the turkish/light blue round bands to reddish, yellowish, violet or any other color as alternate maps?? 

Share this comment


Link to comment
Share on other sites
would be possible CarthO to tweak the turkish/light blue round bands to reddish, yellowish, violet or any other color as alternate maps?? 

 

Hmm, interesting concept, one I hadn't considered. There would have to be some considerable work to get a unique map for every planet, as there are a limited number of placeables in the game and using 4 more could potentially cause some issues with other mods and certainly if K1R. is installed. From what I can gather, it uses a fair number of placeables and depending on your other mods, your count could run out quickly.

 

That all being said, I had future dreams of making a map for each zone, e.g. sand-blasted in Tatootine, overgrown in Kash, etc. I think implementing a color into that as well would really be amazing. Great idea!

 

At the very least, I could make colored versions, allowing the user to just install whichever color they preferred. Thanks for the input and please holler if you have any other ideas!

  • Like 1

Share this comment


Link to comment
Share on other sites

Reaching out to anyone following or checking this mod out, I'm starting to put together some ideas for a second version. If there are any suggestions you would like to have seen, or would like to see, please let me know. I appreciate any and all feedback!

Share this comment


Link to comment
Share on other sites

Hmm, interesting concept, one I hadn't considered. There would have to be some considerable work to get a unique map for every planet, as there are a limited number of placeables in the game and using 4 more could potentially cause some issues with other mods and certainly if K1R. is installed. From what I can gather, it uses a fair number of placeables and depending on your other mods, your count could run out quickly.

 

That all being said, I had future dreams of making a map for each zone, e.g. sand-blasted in Tatootine, overgrown in Kash, etc. I think implementing a color into that as well would really be amazing. Great idea!

 

At the very least, I could make colored versions, allowing the user to just install whichever color they preferred. Thanks for the input and please holler if you have any other ideas!

 

good/awesome to see you like the idea   ;)

 

would be possible to implement, using the same model; different color bands/letters for each planet??

(yellowish bands for Tatooine, greenish for Kashyyyk, blueish for Manaan and so on) 

 

or how about adding only one new model and divide by half, setting half the planets with the original model and the other half of the star maps with the new model?? 

 

just hollering you, keep up the good work      ;)

Share this comment


Link to comment
Share on other sites

This mod never leaves my "Override" folder. It's just so good. If there's one quibble I don't like is that it's covered in Aurebesh/Galactic Basic. Considering it's an Ancient Rakata device, this doens't make sense for me. I wish it had the script it had originally re-drawn in better quality to match. Otherwise, it's just a minor nitpick. 

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.