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Files posted by CarthOnasty

  1. HD Pazaak Cards

    ///// 01. Intro /////
    Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version.
    ///// 02. Background /////
    These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them.
    ///// 03. Install /////
    Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals.
    ///// 04. Uninstall /////
    Remove the files.
    ///// 05. Disclaimer /////
    Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
    ///// 06. Thanks /////
    ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR


       (1 review)



  2. Star Map Revamp

    ///// 01. Background /////
    Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project.
    ///// 02. Enhancements /////
    First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2.


    ///// 03. Future Plans /////
    In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables.


    ///// 04. Moving Forward /////
    This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so.
    ///// 05. Install /////
    Drag 'em to your override folder. These shouldn't conflict with anything.
    ///// 06. Uninstall /////
    Remove the files.
    ///// 07. Disclaimer /////
    Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
    ///// 08. Thanks /////
    So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka


       (11 reviews)