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32 files

  1. Force Arena - Kanan Jarrus(Blind)

    Here is Kanan Jarrus(Blind)Season 3 from the Force Arena
    Extract the skin file to base folder in Gamedata.
     
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Force Arena - Hera Syndulla

    Here is Hera Syndulla from the Force Arena 
    Extract the skin file to base folder in Gamedata.
    Npc Spawn hera
     
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

    32 downloads

       (0 reviews)

    0 comments

    Updated

  3. Naboo Guard and Naboo Palace Guard from Movie Battles II

    Here is the Naboo guard and the palace guard ported from Movie Battles II 
    Sound:Yes
    Bot:No
    Npc:Yes
    Team Support:No
    Extract Naboo Guard and Naboo Palace Guard.pk3 To base folder in Gamedata.
    Npc Spawn nabooguard
    Npc Spawn naboopalace
     
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

    17 downloads

       (0 reviews)

    0 comments

    Updated

  4. Sabine as Rosh

    INSTALLATION INSTRUCTIONS: Put The Rosh as Sabine.pk3 in your gamedata/base folder.
    DESCRIPTION: This a Single Player Skin That replaces Rosh with Sabine.
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
     

    40 downloads

       (0 reviews)

    0 comments

    Updated

  5. Jedi Trainer Species

    It's a mini-mod that adds a new species based off of the Jedi Trainer
    My first successful clothing mod from 2006. Quite a while ago!
    Recently uncovered and debugged, and please comment or contact me with ideas or troubleshooting.
    The Jedi trainer was a pretty neat character and I thought giving Jaden that look was cool. 
     
    Permission:
    Please mention me if using the file where credit is due. Otherwise, free to use all ways.
    Legal: Do not sell this mod. It is made without support given by licensors, sponsors of parent companies, or the author.

    76 downloads

       (0 reviews)

    0 comments

    Updated

  6. Sith Female Twi'lek (Customizable)

    Hello, i present you, my new jedi academy mod its Sith Female Twi'lek skin, customizable =).
    Autor: Riven_Fall , KoptaTom@gmail.com
    Filename: SithTwi.pk3

    /////////////////////////////////INSTALATION\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    Unzip file SithTwi.zip and copy SithTwi.pk3 into Jedi Academy\GameData\Base and youre done, then just start Jedi Academy go to new game, and pick youre skin in character creation and enjoy.
    There are some few details that need little work as icons etc. but skin works great and no issues with textures..
    If you notice any bugs let me know..
    /////////////////////////////COPYRIGHTS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Please you can modify/alter any skins inside mod, skin/mod was created by myself, if want use in some compilation or pack.. you can but please advertise me, Thank you.
    ______________________________________________________________________________________________________

    Special thanks to Raven Software
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, 
    RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 
     
     

    269 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Ahsoka Tano

    Add Ahsoka Tano as a playable character, adversary, or player companion in Jedi Academy.

    ADDITIONAL NOTE: Single-player character selection menu addon available here.

    RELEASED: 4 August 2015
    AUTHOR: Cerez
     
    SUMMARY:
     
    New Model: Yes
    Bot: Yes
    NPC: Yes
    Team Support: Yes
    Custom Sounds: Yes
    Custom Lightsaber: Yes
     
    DESCRIPTION:
     
    A lifelike rendition of the character Ahsoka Tano, Padawan to Anakin Skywalker, from around the time of her departure from the Jedi Order.
     
    FEATURES:
    -----------------------------------
     
    AHSOKA AS SINGLE-PLAYER SIDEKICK:
     
    Have Ahsoka assist you on your single-player missions. After loading a level and activating cheat mode, type this in the game's console:
     
    npc spawn ahsoka
     
    A CHATTY BOT:
     
    Ahsoka's multiplayer bot has a true-to-character, chatty personality, and is loaded with new things to say -- directly sourced from and inspired by her character talk and snap-backs from official games and TV show episodes, leading up to the end of The Clone Wars.
     
    NEW DUAL LIGHTSABER COMBINATION:
     
    Ahsoka being a dual lightsaber wielder in the traditional fashion, with a shoto blade, I've included her second lightsaber in the game's lightsaber selection menu. This allows the player to actually use a shoto (shorter bladed lightsaber). I found this makes fighting against duals a little less predictable, and helps to spice things up a bit both visually, and in terms of gameplay.
     
    Console Reference:
    Primary: tano
    Supporting (Shoto): tano2
     
    INSTALLATION:
    -----------------------------------
     
    Simply move the PK3 files into the "base" folder of your game directory.
     
    KNOWN BUGS:
    -----------------------------------
     
    Slight clipping with the skirt and limbs in certain movement/poses, unavoidable due to the game's technical design limitations.
     
    CREDITS:
    -----------------------------------
     
    Designed by: Cadellin and Cerez
    Modelled by: Cadellin
    Model Edited by: Cerez
    Weighted by: Cerez
    Textured by: Cadellin and Cerez
    Shaded by: Cerez
    Audio Sampling: Cerez
    Icon Design: Cerez
    NPC and Bot Files: Cerez
    Lightsaber Hilt by: AshuraDX
     
    SPECIAL THANKS TO:
     
    Cadellin for his patience with my fine-tunings, and for taking on this project wholeheartedly.
     
    Asgarath83 for investing countless hours into tutoring me and for all his tremendous support.
     
    AshuraDX, DT85, Archangel35757, and everyone at JKHub for their kind and generous feedback, help and support.
     
    Psyk0Sith and Spacemonkey for their incredibly useful if somewhat rough-around-the-edges tutorials on character rigging for the game.
     
    AshuraDX for his permission to use the awesome lightsaber hilt bundled with this character model.
     
    PROJECT TECHNICAL DETAILS:
    -----------------------------------
     
    Total Design and Development Time: 1 year
    Software Used: 3DS Max, Silo, Photoshop
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod under two conditions:
     
    1. Due credit is given to the author. (If it makes sense, please also include this readme.)
    2. The author is informed of the new use/release of the material (out of courtesy).
     
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    409 downloads

       (0 reviews)

    7 comments

    Updated

  • File Reviews

      • as essential as it gets; well done to everyone involved!

      • Fantastic and essential change to Kotor 2 imo. God this bugged me so much lol

      • this is a positive review.

      • As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.

        Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.

        NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.

        On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.

        • Thanks 1
      • I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.

        Anyway, thank you for your effort RaymanGT, this is a great mod.

         

      • Working perfectly!!! 🔥

        swkotor 2026-11-07 18-05-02_8.png

      • No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥

      • I cannot thank you enough for the sheer quality and convenience of this mod.

        Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.

        One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?

        5/5, Sincerest thanks 

      • A must have for a dark side character. Simon Templeman's voice fits perfectly.

      • A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds.  10/10. 

        • Influence Gained 1
      • Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.

        Spoiler

        I especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off.  In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.

        I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.

         

        Edited by Leilukin
        • Like 1
      • Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.

        Spoiler

        I appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.

         

        • Light Side Points 1
      • Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!

        • Influence Gained 1
      • Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!

        Edited by DarthErdan
        • Like 1
      • Another seamless and great addition that I will keep in my load order.

        Edited by vault13deathclaw

  • File Comments

    • I will take a look at these and see if I can’t do something with those ideas. I actually didn’t know about them.  Just for clarification, the M4-78 translation is a separate mod you have permission for, right? You absolutely have permission to translate the modules and stuff (so everything that is included in this page’s download you have my permission to translate) that is included with this mod, but M4-78 stuff (which isn't included in this download, but instead a prerequisite) I can’t gi
    • For the future: Uninstalling content without doing so sequentially breaks things. So do what N-DreW25 recommended.
    • For the Kotor games it is very difficult, if not impossible, to uninstall mods. You are to uninstall Kotor, reinstall Kotor, copy the swkotor folder into a folder called "Backups" on your Desktop, and reinstall the mods you wish to use without this mod.   By having the swkotor folder as a separate backup on your desktop should you ruin your install again you can simply revert back to the vanilla backup and start over without having to reinstall the game again.   It's ann
    • Yes, that one!! Exactly. Sorry, my English is terrible. If you don't mind, since you know more than me. Besides, this mod is still under development. Perhaps you'd be interested in some of these ideas (with all due respect). You could look in the dialog.tlk file; if you search, there are references to many cut missions, for example, the one about the lost holocron of the padawan on Dantooine. If I'm not mistaken, it starts from SRF:119410 to 119665, maybe more. Also, why not,
    • My main issue is that there's no way to grant powers in KOTOR 1, so there's not really a natural way to do that. I did play with a version where the force power script updates its effects depending on her level, but got annoyed writing the very long power description and didn't like that it made the mod feel less vanilla. But maybe I will release it as an optional install.
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