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Four Force Powers
By InSidious
This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
Known Bugs:
-The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
-Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
-For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
my system, though.
5,410 downloads
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Subtler Lightsaber Blades
By InSidious
This mod thins out the lightsaber blades provided with the game,
first by reducing the size of the "core", and second by making the
"aura" a lot dimmer and more ragged.
1,057 downloads
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Weapon Model Overhaul Texture Rework
The goal of the Weapon Model Overhaul Texture Rework is to make use of wonderfully made weapon models, created by Toasty Fresh, in order to replace the vanilla weapons models and textures with high quality, high resolution ones, that still look and feel like the original game's weapons.
NOTE: THIS MOD NEEDS TOASTY FRESH'S WEAPON MODEL OVERHAUL IN ORDER TO WORK PROPERLY! INSTALL IT FIRST! DOWNLOAD HERE: http://www.lucasforums.com/showthread.php?t=213484
10,667 downloads
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canon revan's hair for default's faces
By valten7
With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1.
Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run.
You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair.
If there is any bug please contact me on lucasforums.
Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.
2,390 downloads
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Bodies Stay
By jonathan7
AUTHORS: SpaceAlex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: Bodies Stay (for K1)
VERSION: 1.0
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies_Stay_K1.zip
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 06/02/2009
DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies.
INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder).
COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old.
BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7.
PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
10,824 downloads
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Sith Stalker
By jonathan7
DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC...
INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following;
C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa
or
C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa
Once that is done the mod is installed... Enjoy
AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread
NAME: Sith Stalker
CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet
FILENAME: SithStalker
FILE SIZE: Around 5MB Unzipped
DATE RELEASED: 27/10/2013
COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released...
BUGS: Hopefully none.
PERMISSIONS: Credit must be given to all the above authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,085 downloads
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Character Start Up Change
By jonathan7
AUTHOR: jonathan7
EMAIL: Message me via lucas forums user name is jonathan7
NAME: Character Start Up Changes
CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher.
FILENAME: Character Start Up Changes
FILE SIZE: 725kb unzipped
DATE RELEASED: 12/12/2010
DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone.
INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough!
COMMENTS: Enjoy!
BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p
PERMISSIONS: PM me at LF to discuss useage.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
64,612 downloads
- Charachter
- Start
- (and 2 more)
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Revans Robes Revisioned
By jonathan7
Revans Robes Revisioned Readme
----------------------
A Mod by jonathan7 and Sithspecter
Skins inspired by mywikedarmor.com
-------------------------------------------------
Disclaimer: If you haven't read the readme I will not help you with any problems you may encounter.
Please post any issues in the release thread at Deadly Stream or LucasForums in Taris City Emporium - http://www.lucasforums.com/forumdisplay.php?f=645 or PM us at Lucas Forums. Please report any bugs there. I will not be checking KotOR Files for problems...
----------------------------------------
Section I: Installation Instructions
Section II: Un-Installation Instructions
Section III: Mod details
Section IV: Possible Mod conflicts
Section V: Credits
Section VI: Special thanks
Section VII: Terms of use
----------------------------------------
-----------------------------------
Section I: Installation Instructions
------------------------------------
Use a utility such as WinZip to extract the contexts of the archive, for the simplest and quickest install, put the contents of the "Override" folder into your games Override folder (default: C:\Program Files\LucasArts\SWKotOR\Override). Also included is SithSpectre's awesome flowing cape modification, which gives the Revan model the flowing cape and fixed animation!
If however you prefer one of the alternative skins from the screenshots you will need to rename the particular alternate you liked and place that in your games Override folder, you can rename a file by right clicking it, you will need to call it "pmbj01.tga" -
then place this file in your Override folder, if you are asked to overwrite a file in the Override say "yes".
The various different between the alternates:
brighter.tga - these robes are just lighter for those with darker screens
noshine.tga - the Alpha channels are removed in this particular variation for those who dislike the shiny armour
mywickedarmour.tga - the most accurate version of the real robes which inspired this modification
Revanoriginal.tga - This has a closer colour scheme to Bioware's original model with the sash and armour colour made that more dull purple colour.
thequanon.tga - these robes are darker, and have a Japanese dragon etched onto the breast plate
theredrob.tga - this variation has chainmail instead of a cloth texture
thesithspectre.tga - a "lightside" variation it also has its own icon called "thesithspectreicon.tga" which will need to be renamed "ia_mstrRobe_077.tga" and placed in your Override should you wish for that variety of Robe
To use any of the above simply rename them to "pmbj01.tga" and place in your Override folder...
-----------------------------------------
Section II: Un-Installation Instructions
-----------------------------------------
Delete all the files contained in the "Override" folder of this archive and the modification will be uninstalled.
------------------------
Section III: Mod details
------------------------
This modification reskins Revans Robes and makes them available in game on the body of Nemo, they also include within their description the reason why Nemo was carrying them on his person at the time of his unfortunate death.
The robes models have been edited so that they now have full come with their own icon, and various bonuses I thought were appropriate....
-----------------------------------
Section IV: Possible Mod conflicts
-----------------------------------
This modification will be incompatible with other mods which modify the RevansRobes texture, to be compatible with SithSpectre's Revans Flowing Cape modification, which has the texture embedded in the model, the textures have to be called "pmbj01.tga" - This means this will be incompatible with other modifications which edit this particular model.
---------------------
Section V: Credits
---------------------
In no particular order I would like to thank;
RedRob, Quanon, Jae Onasi, Darth Insidious, Inyri Forge, Astor, Darth_Dak, Druganator, The-Seraphim and many others who commented on improvements to the Robes.
Darth333 - she's awesome... the end!
Everyone at Lucas Forums: Holowan Laboratories - http://www.lucasforums.com/forumdisplay.php?f=324
---------------------------
Section VI: Special thanks
---------------------------
Goes to Rob at www.mywickedarmor.com for permission to use his awesome textures, be sure to check out all the cool star wars costumes he's come up with!
Goes to Fred Tetra for making the awesome KotOR Tool
--------------------------
Section VII: Terms of use
--------------------------
PERMISSIONS: PM me at LF to discuss usage in a mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
8,184 downloads
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Count Dooku - PMHC01 Replacement
Author:
Kainzorus Prime
Mod Name:
Count Dooku - PMHC01 Replacement
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
After the demise of my old TSL Dooku skin along with pcgamemods, I've decided to make it once again,
this time having more experience and using more suitably shaped head. The skin replaces PMHC01,
or the caucasian guy with scar underneath his right eye. There are custom icons present aswell, though they don't differ too much.
As Dooku was never shown any sign of dark side corruption, there are no transitions included, all dark side skins using the same one as normal light side head.
2. Instalation:
=========
Unpack all files from zip and place them in Override folder.
If you do not have Override folder, create it in main K1 directory.
3. Usage
=========
This replaces the first caucasian pc head, so you just can create new pc or change current appearance via KSE to use it.
4. REMOVAL:
===========
Remove these files form Override folder to uninstall:
PMHC01.TGA
PMHC01D1.TGA
PMHC01D2.TGA
PMHC01D3.TGA
PMHC01D.TGA
PO_PMHC01.TGA
PO_PMHC01D1.TGA
PO_PMHC01D2.TGA
PO_PMHC01D3.TGA
PO_PMHC01D.TGA
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Hapslash - Original textures from his Dooku model for Jedi Academy.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
845 downloads
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Enhanced Lightning - Sith Edition
Author:
Kainzorus Prime
Mod Name:
Enhanced Lightning - Sith Edition
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod is a reskin of TriggerGod's high quality lightning effect, given a more purple hue to match Sith lightning used by Emperor, Kyle Katarn and Starkiller.
2. Instalation:
=========
Unpack the contents to Override folder. The mod works for both K1 and TSL.
3. Usage
=========
Use the bloody lightning power, watch the fireworks.
4. Credits:
===========
Special thanks to:
TriggerGod - who made the original Enhanced Lightning mod.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,593 downloads
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Korriban/Manaan Music Fix
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Zbyl2 - Patcher help.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
12,613 downloads
-
Achilles' KotOR Robe Mod
By Achilles
Going through some archives, I managed to put hands on this again.
Thanks to the following:
Prime - for allowing use of his base texture.
Darth InSidious - for rescuing this mod from the clutches of the now-defunct PCGameMods
Fred Tetra - for his still-amazing KotOR Tool
The old Lucas Forums thread for this mod can be found here:
http://lucasforums.com/showthread.php?t=135937
Note: I haven't played KotOR in years and I'm not even sure if KotOR Mod Manager even exists. The readme provides VERY DETAILED INSTRUCTIONS WHICH MUST BE FOLLOWED if you don't want to bork the install. Feel free to ping me if you have any questions*
*no guarantee the I'll remember the answer
2,324 downloads
-
Selectable Malak PC
Author:
Kainzorus Prime
Mod Name:
Selectable Malak's PC head
Version: 2.1
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
=========
This mod adds Malak's head as selectable PC to your game.
However, as neither of Jedi Malak or Darth Malak's heads could be cut off from their bodies without messing facial animations, this is aletered and skinned Bald Asian head (PMHA03).
The head comes with dark side transitions, and on a personal note - is best useable with Inyri Forge's mod "Darth Malak's Jawpiece"
2. Installation
=========
Drop the files into the Override folder
3. Un-Installing
=========
Delete the following files from your override directory (You can bring back previous states of files that were modified during instalation, they are in "backup" folder).
pmha03.mdx
pmha03.mdl
pmha03.tga
pmha03d.tga
pmha03d1.tga
pmha03d2.tga
pmha03d3.tga
PO_pmha3.tga
PO_pmha3d.tga
PO_pmha3d1.tga
PO_pmha3d2.tga
PO_pmha3d3.tga
4. Credits:
===========
Stoffe - For creation of TSL Patcher
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
360 downloads
0 comments
Submitted
-
Desert Wraid & Shyrack Texture Fix
By Red Hessian
This mod restores the previously unused textures for Desert Wraids and fixes the textures for Shyracks, Shyrack Raptors/Alphas and Shyrack Wyrms which were mixed up and not implemented correctly (i.e. most of them used the same texture variant).
INSTALLATION: Extract the UTC files to your Override folder. To uninstall, simply delete the files from your Override folder.
NOTE: In order for the mod to work you must load a save game from BEFORE you entered Tatooine's Dune Sea & Korriban's Valley of the Dark Lords.
19,843 downloads
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Gaffi Stick Improvement
Well, a year and 3 days ago I created a mod that changed the horrendous gaffi stick texture from a 64x64 monstrosity to a respectable 1024x1024. I also added a unique(ish) texture for the chieftan's gaffi, and modified that gaffi's description a bit to fit with my changes.
39,145 downloads
- gaffi
- gaffi stick
- (and 8 more)
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The Trials of Darth Herrco...DEMO
By newbiemodder
This is a demo for my future upcoming mod NMK2: The Trials of Darth Herrco.
It is a sequel to my first mod, Korriban Expansion.
You play as the character Darth Herrco, apprentice to Darth Poxus, during his first Trial on Korriban. The decisions you make will determine the future of Darth Herrco. Good versus Bad, Light versus Dark....is up to you.
Download the zip file. Open the notepad file...Instrux....and follow directions.
This demo DOES NOT use the TSL Patcher. Files will me installed manually.
newbiemodder.
949 downloads
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Dark Elf PC Mods(Male)
By Twigz
Why, hello again! This project took a few days and I can't help but say I've learned a lot doing it. I decided it would be fun to make all of the already-present male PCs into dark elves(a worlds-collide type deal). I have also gone to the extent of including the DS transition and icon textures, as well. I've taken the liberty of giving you a preview of the skins I have made, and you may also see that I've done minor modeling work to give each PC elf-like ears(except for Mullet Man, due to complications regarding his hair). Therefore, if you only want the normal facial textures, just use the model files! Hopefully some of you will enjoy this as much as I enjoyed making it. Once again, I definitely learned a lot. If you have any questions, suggestions, or adjustments you've made, let me know!
312 downloads
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Reskinned Hk-47, Jolee, and Zaalbar
By Twigz
Helloooooo. This is my first upload. Here are just some simple reskins for the companions Hk-47, Jolee Bindo, and (sorry for a lack of screenshot) Zaalbar. Zaalbar is only slightly modified to be a tad darker and his garb has been turned from red to green. I wanted Hk to look more menacing, and for Jolee to seem the slightest more angry and elder-like. Do what you will with these skins! If you manage to create any interesting variation on them, make sure to e-mail them to me so I can admire your handiwork! Community love, guys. Hope you enjoy.
368 downloads
0 comments
Updated
-
Republic Recolor (Sith Colors)
By L0ki194
These are some reskins of all the Republic NPCs, which make them have Sith Colors, as you can see in the Screens. This also includes files, that make your clothes to look like the Republic Soldier Armor. Hope you enjoy what I've made.
Originally Made By: L0ki194 (Me)
Note: This is my first ever reskin.
531 downloads
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Exar Kun Battle-suit
By xavier1985
-------------
Exar Kun battle Suit: Exar Kun Light Battle armour re-texture and stats modification.
by Xavier1985 (Ross jackson) ross.jackson1985@hotmail.co.uk
-------------
i was always displeased at Bioware's attempt at Exxar Kun's suit,
it was dissaponting to say the least. So i decided to re-texture the current
one to be mmore fittng in a Cannon sense.
-------------
Description:
-------------
Re-textured and enhanced version of the "Exar Kun Light Battle Suit"
see screen shots for visual.
The stats altered and added are as follows:
Defense Bonus: 9
Max Dexterity Bonus: +3
+3 vs. Light side
+3 vs. dark side
Skills:
Persuade +3
Awareness +3
Bonus feat:
weapon focus, proficiency & Specialization - Lightsaber
two weapon fighting, improved two weapon fighting, master two weapon fighting.
Strenght +4
Charisma +4
-------------
Install:
-------------
Extract all files to the "override" directory
-------------
Uninstall:
-------------
Delete the following files from the override directory:
g_a_class6006
ia_class6_006
PFBE06
PMBE06
-------------
Where to find the armour?:
-------------
if you wsh to get it legit style, it is in the vendor on the yavin 4 station.
if you wsh to get it there and then, type the follow into the console:
giveitem g_a_class6006
-------------
Permission:
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You may NOT re-upload on any other site with out my permission
You MAY use this in any mods you wish to make, but you must gain permission from me first. (email below)
You may NOT alter the mod with out my permission.
-Xavier1985
ross.jackson1985@hotmail.co.uk
1,059 downloads
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Vandar to Yoda
By xavier1985
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Vandar to Yoda
by Xavier1985 (Ross jackson) ross.jackson1985@hotmail.co.uk
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a re-skin of Master Vandar to look like Yoda
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Install:
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Extract N_Yoda01 to the "override" directory
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Uninstall:
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Delete N_Yoda01 from the override directory
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Permission:
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You may NOT re-upload on any other site with out my permission
You MAY use this in any mods you wish to make, but you must gain permission from me first. (email below)
You may NOT alter the mod with out my permission.
-Xavier1985
ross.jackson1985@hotmail.co.uk
987 downloads
0 comments
Submitted
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Ebon Hawk Texture Enhancement
In the vanilla version of Knights of the Old Republic many of the textures were of extremely low quality.
Through the usage of pictures of actual material and some gems that were left behind in the game files I've
taken some of the worst (and some of the most noticeable/prominent) and made them of much higher quality.
3,744 downloads
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Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a playable head at the game's start. It does not use the original head, but uses a Twi'lek head as the base to resemble her using parts of the original texture. This mod includes Sith Eyes and tattoos as you transition to the dark side. There are also custom portraits to reflect the head's transitions. Enjoy!
749 downloads
0 comments
Submitted
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K1 GloomWalker/Twinkey Robe Pack
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KNIGHTS OF THE OLD REPUBLIC
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Title: GloomWalker's RobePack
Author: TwinkeyRunaway
Date Released: 8/11/12 (may vary depending on how long it takes kotor filefront to load it)
Contact me at "www.youtube.com/user/twinkeyrunaway" if you want to ask for permission or stuff.
Description: Well what we have here is 3 weeks of hard work, also known as the GloomWalker's Robepack. Originally intended
to be called the TwinkeyRunaway pack(and for various reasons was changed) this is a pack 14 robes produced by myself in
my free time. The models themselves aren’t changed but the skins and stats for the robes are. I wanted to use TSL patcher for this
release, however I don't think everyone wants all the robes for the game. Instead I have them in separate folders so you can choose
what you want. Each robe is different and provides something better than the original game robes. All robes are textured with the highest
quality I can perform on my current laptop. I made sure they all have unique appearances and will look good on males/females.
(or so says my beta testers :/ )
All 14 robes have been beta tested and nerfed to the point to reasonable stats.
To install, pick the robes you want and drop the contents into the override folder. For example If I want to install the 105th legion robes
(found in the "105th Legion" folder) I go into the "105th Legion" folder and drop its contents into the "override" folder in your kotor main
dictionary. After that start the game and load your savefile. Hit the tidal key " ` " button in game and type "giveitem g_a_jedirobe20" and
then hit enter. Go into your inventory and see if it is there. Now to get the other robes, as I have said you need to pick and choose
which ones you want from this pack and put them in the override folder, and you will notice they are all numbered with the uti files
"g_a_jedirobeXX" with the XX's representing a number of 20-34. Doesn't take a rocket scientist to know that you type
"giveitem g_a_jedirobeXX" with the XX's being replaced by the number of your robe.
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Permissions:
This is my first Robe pack and my first mod. I appreciate anyone who has downloaded this and it would encourage
me to do more in the future if you guys gave feedback. You may not use these or any part of them to produce your own
work. If I, Darth Jaden, Shem, inyri forge, LDR, varsitypuppet and others can make our own things, you can to. If you want to use these
your going to have to ask and get my approved permission and give credit as well. Its pretty much what any modder would appreciate
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Included Robes/short descriptions:
105th Jedi robes "g_a_jedirobe20"
Descrition: 105th legion robes are my shout out to the 501st.
Forest Robes "g_a_jedirobe21"
Description: Camo type robes made to look like they are meant for forest type planets like kashyyyk.
Lost Jedi Master robes "g_a_jedirobe22"
Description: Old and beat up robes belonging to a lost jedi master. The force flows heavily through these.
Scouting Robes "g_a_jedirobe23"
Description: Spacer type jedi robe scheme. Sort of based on the scout class with a light tan type color scheme and custom logos.
Jedi Hunter robes "g_a_jedirobe24"
Description: The only sith robes included in this pack. But I must say these are problay one of the coolest looking ones.
BioTech robes "g_a_jedirobe25"
Description: Developed by republic scientists, this robe will give you good reistance against certain attacks while staying reasonable.
Probaly the most cool looking on I made.
Jedi Master Kaz robe "g_a_jedirobe26"
Description: This belongs to a great jedi pilot. It has a very unique design.
Fur Coated Robes "g_a_jedirobe27"
Description: Furry type jedi robes made by wookies.
Geroge Lucas Robes "g_a_jedirobe29"
Description: A robe based on one of george lucas's plaid shirts.
Spotted fur Robes "g_a_jedirobe30"
Description: This robe is vibrant and shows the fashionable side of jedi robes
Floral Art Jedi Robes "g_a_jedirobe31"
Description: Based on chinese floral art, this robe will look most beautiful on a female. a darker version for males in conjunction.
Mandolorian Jedi robes "g_a_jedirobe32"
Description: Mandolorian type blood paint and symbol decorates this robe. It will give you reasonable strength.
Scottish Pride Jedi robes "g_a_jedirobe33"
Description: based on scottish plaids.
DarthMalak robes "g_a_jedirobe34"
Description: Re-textured and made to look like the dark lord himself made these for his followers.
BetaTesters and requests by:
DeadPixel
Joe
LDR
Tom
BigPhil
DragonsEgg
Dread Advocate
Credits:
Gloomwalkers for helping test out stuff
My main man Jesus for keeping me going on this.
Maxus for making the majority of textures for me to use.
TwinkeyRunaway
Deadpixel for helping with symbols
visit gwtor.com/forums or http://www.youtube.com/user/GWGamerz for more cool stuff.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT
COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
717 downloads
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Custom Class Clothing
By Fair Strides
Custom Class Clothing by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
Introduction:
This was a request by Roachbugg at Lucasforums. He liked the looks of the default class clothing, with the exception of the Soldier class(He prefferred the Republic Trooper armor), and he wanted them to be made more useful. Something to give you a reason to wear the default clothing. The items are spawned, dependant on your class, in a footlocker in the first room on the Endar Spire, after talking with Trask. Look behind the couches.
Installation:
Just run the custom class clothing.exe to install the mod. To uninstall, just copy and paste everything in the tslpatchdata folder into your override, and hit 'yes to all', then hit the delete key on your keyboard.
Bugs:
Not really a bug, but a work-around I had to do. The .uti didn't want to cooperate so I had to set it up so that you have the Republic Trooper armor equipped by default, but you only get the bonuses if you equip the special armor.
Credits:
Roachbugg for the request.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
NOTE: I am willing, if people wish and I can contact the authors, to make multiple versions, so that this is compatible with the Enhanced Ebon Hawk Dialogue mod, and/or the Super skip Taris mod.
2,268 downloads