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  1. 11 PC Species Soundsets

    This mod will allow you to play using an alien speech soundset. It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
     
    11 included soundsets are: Aqualish (Walrusman), Duros, Gamorrean, Nikto, Rakata, Rodian, Selkath, Trandoshan, Twi'lek Male & Female, & Frogling (Vandar and/or Yoda).
     
    To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
     
    In order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
     
    Once you've opened the Editor (see screenshot jpg):
    1 - click on the savegame file that you want to edit
    2 - highlight the Soundset line
    3 - select the new soundset that you want to use
    4 - click the Change soundset button. The Soundset line (2) will update.
    5 - click the Commit Changes button. This will save all changes that you have made.
     
    It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.

    344 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Playable Wookiees x5

    This mod will add a three playable male wookiees and two playable female wookiees. It includes portraits, 7 changes of clothes, 1 armor, and 4 jedi robes for each male, and 3 changes of clothes, and 4 jedi robes for each female. The models that the mod uses, are Zaalbar and N_WookieF.
     
    There is also Photoshop files for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The female robes are smoother looking than the male versions, due to the smoothness of the model.
     
    To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's.
     
    The only problems that I know of, are
    1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Eigther choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash.
    2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back.
    3 - During the cutscene where Revan removes his mask, he will appear invisible.
    4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human.
    5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much.

    625 downloads

       (1 review)

    2 comments

    Submitted

  3. Playable Sand Person

    This will add a playable Sand Person Male to the game. He will have complete armours for all six classes, Jedi robes, Star Forge robes, and standard clothes. There are a total of seven models and 58 textures. The basis of these models and textures is the Sand People disguise (n_tusken.mdl & N_Tusken04.tga).
    They have been modified to look as if he is wearing his favourite desert robe and back pack over top of the armour. The armour gauntlets fit over top of the sleeves of his robe, and the chest plate peeks out from the front opening. For some of the medium and heavy armours, he wears a jet pack, with controls on his chest strap (it is non-functional, but impressive looking).
    The Jedi robes look like long jacketed versions of the standard robes, without any back pack.
    The Star Forge armours are similar to the in-game set, but with the cape, belt, & hood all removed, and instead, a Tusken version of Revan's Mask. The LS version has a mask that is inspired by A'Sharrad Hett's helmet ("Emissaried to Malastare" comic). These final two armours are my favourites, because of the masks.

    494 downloads

       (8 reviews)

    5 comments

    Submitted

  4. Playable Rattataki x13

    This mod will add 9 playable Rattataki males, & 4 females. The females are Asajj Ventress (from the comics & 2D animated features), a second Asajj Ventress (from the 3D Clone Wars animation), a new nameless Rattataki, and Aurra Sing (who is half human and close enough to Rattataki that I included her). The 3D Asajj will install with a more angular face, similar to the cartoon. If you don't like this look, and would like a head model that is better suited for KotOR, then there is an extra directory with an extra model for her. Aurra Sing's basic clothes have been changed so as to be similar to her standard red jumpsuit and brown vest (the scout will look the most similar).
     
    Rattatki are near human in appearance, except for thier chalk white skin and bald heads. Males have elaborately styled beards and mustaches (as seen in Star Wars Republic #60: Hate and Fear). For their Dark Side transitions, I chose to start them with a touch of warm skin tones (LS), and gradually they become more pale, and eventually white (DS). They also have eyes that slowly change to Sith red & yellow, exceft for the 3D Asajj, whose eyes become brightly glowing blue.

    634 downloads

       (3 reviews)

    2 comments

    Submitted

  5. Tomb of Exar Kun by deathdisco

    Uploaded by permission o the author.
     
    "Anyone else remember this mod of deathdisco's? A while ago it was posted on pcgamemods, and like all the others that were it was lost during the crash. Until now, at least! He's (obviously, or you wouldn't be reading this) been kind enough to re-submit it here.
     
    What it adds is, as the name rather implies, Exar Kun's tomb to the game. It's a bit outdated compared to some of today's new area mods, (in that it re-uses an area) but it's still worth exploring. Most of it is a hackfest through the various Dark Jedi guardians (hurrah for more XP), but at the end your character will be confronted by Exar Kun's ghost and have the opportunity for an alignment shift as well as some good loot.
     
    To reach the tomb visit the Yavin space station, and then go back to the Hawk. At that point you'll be presented with an option to travel to Yavin IV, though if you don't have a savegame handy you can always warp to the module directly. (The name being 'ekun'.)
     
    Well, that's that. Enjoy!
     
    -Emperor Devon"
    (Original KotORFiles review.)
     
    This Mod Lets you visit Exar Kun's Tomb
    on Yavin IV, where The ghost of Exar Kun
    will try to seduce you to the darkside.
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    Extract all the files in the modules folder to your 'modules' directory.
    All source scripts are included in the nss folder.
     
    How-to
     
    Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you
    will be presented with the option to travel to the ruins on Yavin IV.
     
    or
     
    Open console by pressing '~' and type "warp ekun".
     
    Notes
     
    To uninstall simply delete all the files extracted to your
    Override/modules directory.

    7,253 downloads

       (5 reviews)

    5 comments

    Submitted

  6. Lightsaber Forms by deathdisco

    Uploaded by permission of the author.
     
    "What many users loved about Knights of the Old Republic II: The Sith Lords was the ability to check lightsaber forms for certain types of situations, especially duels that were going to either be somewhat of a challenge or very challenging to help get an extra advantage. This was one of the many great new features Knights of the Old Republic II: The Sith Lords had to offer.
     
    What I think is great is when modders find ways to give those types of great features into the first Knights of the Old Republic game. Deathdisco is back. He�s the author who brought us the hit mod Coruscant - The Jedi Temple for Knights of the Old Republic II: This Sith Lords is back with this fabulous mod for Knights of the Old Republic. In fact, it was a year ago today that his Coruscant mod went up on this site. This mod that he gave us used to be on PCGM and we're glad he finally decided to upload it here.
     
    There will be seven forms you can use during game play now. Those are listed in the readme and what types of bonuses you get from them. To use them in the game, the author made them into armbands and those have the different bonuses that those forms gave you in TSL. Some of them require certain feats to use them. Information how to get them and is in the readme file also. It's really self explanatory and there is a screenshot to give you a visual on how to get them on the Ebon Hawk after you get the first one after constructing your lightsaber. Enjoy the mod!
     
     
    -Shem"
    (Original KotORFiles review)
     
    This mod introduces Lightsaber forms for Knights of the Old Republic.
    I have created armbands to represent the seven different Lightsaber forms.
     
    Armbands presented the most feasible way to be able to switch between forms.
    Unfortunately there are limitations to using armbands ie: you can't increase
    or decrease damage (since it's not a weapon), or add a negative value to an attack
    modifier. To compensate I did things like edit the strength attribute to adjust damage(+/-)
    as a workaround.
     
    Form I - Shii-Cho
     
    The Determination Form, also known as Shii-Cho
    or Form I, is the basic style taught to beginners.
     
    Attack Bonus: +1
    Defense Bonus +3
    Feat Required: Jedi Defense
     
    Form II - Makashi
     
    The Contention Form, also known as Makashi or Form II,
    was specifically developed to combat other lightsaber users.
     
    Attack Bonus: +3
    Strength: +4
    Defense Bonus: -3
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Bonus Feat: Master Critical Strike
    Bonus Feat: Dueling
    Bonus Feat: Improved Dueling
    Bonus Feat: Master Dueling
    Feat Required: Jedi Defense
     
    Form III - Soresu
     
    The Resilience Form, also known as Soresu or Form III,
    is a non-aggressive defensive style developed by the Jedi
    specifically to counter blaster weapons.
     
    Defense Bonus: +5
    Blaster Bolt Deflection: +5
    Strength: -6
    Feat Required: Jedi Defense
     
    Form IV - Ataru
     
    The Aggression Form, also known as Ataru or Form IV,
    it is an acrobatic style.
     
    Attack Bonus: +4
    Defense Bonus: -4
    Bonus Feat: Force Jump
    Bonus Feat: Improved Force Jump
    Bonus Feat: Master Force Jump
    Feat Required: Jedi Defense
     
    Form V - Shien
     
    The Perseverance Form,
    also called Shien or Form V, is an aggressive form
    that does not sacrifice protection from blaster fire.
    It is most effective when facing blaster-wielding opponents.
     
    Attack Bonus: +2
    Defense Bonus: -4
    Blaster Bolt Deflection: +5
    Strength: +4
    Bonus Feat: Advanced Jedi Defense
    Bonus Feat: Master Jedi Defense
    Feat Required: Jedi Defense
     
    Form VI - Niman
     
    The Moderation Form, also known as Niman or Form VI,
    is strong in all situations, but has no dramatic strengths.
     
    Attack Bonus: +2
    Defense Bonus: +2
    Blaster Bolt Deflection: +2
    Feat Required: Jedi Defense
     
    Form VII - Juyo
     
    The Ferocity Form, also known as Juyo or Form VII, is a
    very precarious fighting style that borders on the Dark side.
     
    Defense Bonus: -5
    Attack Bonus: +4
    Strength: +6
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Bonus Feat: Master Flurry
    Bonus Feat: Two-Weapon Fighting
    Bonus Feat: Improved Two-Weapon Fighting
    Bonus Feat: Master Two-Weapon Fighting
    Bonus Feat: Weapon Focus: Lightsaber
    Bonus Feat: Weapon Specialization: Lightsaber
    Restricted to: Jedi Guardian
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    All source scripts are included in the nss folder.
     
    How to
     
    On Dantooine, after completing the dialog with Master Zhar, the one that gives you the
    quest to complete the Jedi trials (right after you build your Lightsaber) check your inventory.
    You will have received the Form I armband and a Jedi Holocron that will instruct you in the
    other Lightsaber forms.
     
    On the Ebon Hawk is a new computer in the main hold of the ship (the holo projector in
    the center of the ship is now accessible). You can use the computer to access the Holocron.
     
    Forms are learned at certain levels:
    Form VI - Level 10
    Form III - Level 11
    Form IV - Level 12
    Form V - Level 13
    Form II - Level 14
    Form VII - Level 16 (Jedi Guardians Only)
     
    This mod is intended for the Main PC only. You may equip unused armbands on your Jedi NPC's
    if you like or you can use the cheat console to add more armbands to your inventory for your
    NPC's to use.
     
    The codes for the armbands are:
     
    form1
    form2
    form3
    form4
    form5
    form6
    form7
     
    Notes
     
    Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with this one.
    To uninstall simply delete the files extracted to your Override directory.

    1,648 downloads

       (3 reviews)

    1 comment

    Submitted

  7. Bi Carth

    This mod does two main things:
    - Makes Carth romanceable by M and F Revans.
    - Makes it possible for F Revans to shut Carth down early on. No more sexual harassment!
     
    If you load a save past the second conversation with Carth and you wish to romance Carth,
    talk to T3-M4 and turn the romance "on." Otherwise, Carth will abruptly begin to treat you
    platonically. The option is under "Can I ask you some questions?"
     
    It will also make
    - the soldier in the cantina on Manaan
    - the Sith guy on Taris
    - and Davik's slave dude
    bisexual as well.
     
    If you want to make various female NPCs bi, "Bastila and F Revan, the untold love story"
    has those files for you.
     
    It is very likely that the Carth Romance Fix will work with an M Revan, so you probably
    want to snatch that mod up, for the best possible Bi Carth experience.
     
    BUGS:
    - Carth will call you "sister" and "woman" a lot. The slave guy will refer to you as "mistress."
    Sorry. Maybe one day I'll weed through the audio files, but for now, it is what it is.
     
    If you find any more bugs or problems, please report them on deadlystream or message me
    on tumblr. I will try to mend them ASAP.
     
    As far as I know it's incompatible with K1R.

    1,270 downloads

       (2 reviews)

    4 comments

    Submitted

  8. Dark Side Reimagined

    Tired of the desaturated zombie aesthetic but still want your dark side character to look, well, evil? Look no further. This mod replaces the dark side textures for all 30 player character heads. The skin complexions will still become desaturated and a little veiny as you descend the alignment scale, but nowhere near to the extent of the vanilla DSTs; the eyes will turn bright yellow-orange rather than vaguely yellowish grey.
     
    This mod does NOT include custom character portraits. Your icon will still look like a zombie. Your character will not.

    1,401 downloads

       (2 reviews)

    4 comments

    Submitted

  9. Sithspecter's Boba Fett

    This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
     
    To get the items, use the following codes on cheat or KSE:
     
    g_i_mask24 – Boba’s Helmet/Armor
    g_w_rptnblstr41 – Boba’s EE-3
    ss_heavy01 – Frontier AF-44 Pistol

    1,403 downloads

       (5 reviews)

    4 comments

    Submitted

  10. Malaks Unique Apprentices

    Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
    It gives those three apprentices a (more or less) unique appearance and unique names.
     
    Compabilitiy:
    This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    2,203 downloads

       (9 reviews)

    1 comment

    Submitted

  11. Rece's Upgradeable Vanilla Robes

    Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
     
    So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
     
    INSTALLATION:
    Just place all of the files into your override! Yep, that simple!
     
    UNINSTALLATION:
    Just remove all of the files from your override!
     
    PERMISSIONS:
    You may NOT redistribute this mod without strict permission by myself, and only myself.
     
    There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
     
    Jedi Robes:
    
g_a_jedirobe01 - Jedi Robe (Brown)
    Mesh: Regenerate Force Points +1
    Reinforcement: Wisdom +1
    
g_a_jedirobe02 - Dark Jedi Robe (Black)
    Mesh: Strength +1
    Reinforcement: Regeneration +1

    g_a_jedirobe03 - Jedi Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +1
    Reinforcement: Defense Bonus Vs. Droids +1

    g_a_jedirobe04 - Jedi Robe (Blue)
    Mesh: Constitution +1
    Reinforcement: Damage Resistance: Cold 5/-

     
    g_a_jedirobe05 - Dark Jedi Robe (Blue)
    Mesh: Improved Force Resistance +10
    Reinforcement: Damage Resistance: Light Side 5/-

    g_a_jedirobe06 - Qel-Droma Robes
    Mesh: Charisma +2
    Reinforcement: Damage Resistance: Dark Side 15/-
    Jedi Knights Robes: 

    g_a_kghtrobe01 - Jedi Knight Robe (Brown)
    Mesh: Regenerate Force Points +2
    Reinforcement: Wisdom +2

     
    g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
    Mesh: Strength +2
    Reinforcement: Regeneration +2

    g_a_kghtrobe03 - Jedi Knight Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +2
    Improved Saving Throws: Will +1
    Reinforcement: Defense Bonus Vs. Droid +2

    g_a_kghtrobe04 - Jedi Knight Robe (Blue)
    Mesh: Constitution +2
    Reinforcement: Damage Resistance: Cold 10/-

    g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
    Mesh: Improved Force Resistance +16
    Reinforcement: Damage Resistance: Light Side 10/-
    Jedi Masters Robes:
    
g_a_mstrrobe01 - Jedi Master Robe (Brown)
    Mesh: Regenerate Force Points +3
    Reinforcement: Wisdom +3

    g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
    Mesh: Regeneration +3
    Reinforcement: Strength +3

    g_a_mstrrobe03 - Jedi Master Robe (Red)
    Mesh: Improved Saving Throws: All +2
    Reinforcement: Defense Bonus Vs. Droid +3

    g_a_mstrrobe04 - Jedi Master Robe (Blue)
    Mesh: Constitution +3
    Reinforcement: Damage Resistance: Cold 15/-

    g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
    Mesh: Improved Force Resistance +24
    Reinforcement: Damage Resistance: Light Side 15/-
     
    SPECIAL THANKS:
    Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...

    1,723 downloads

       (7 reviews)

    3 comments

    Submitted

  12. Duel Room Final

    KOTOR DUEL ROOM 1.0 FINAL RELASE
    =======================================================
    Aneeryrlue
    ARK07
    ===============
     
    News;
    -Help Dialogue at Arenabox
    -New funkcion at Arenabox, you can go back to Ebon Hawk
    -Detailed Informations at Duelbox from Enemies before you spawn they
    -Items rebalanced
    -If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
     
    K1 Duel Room is a fun mod, a new chooseable
    gameplay at end of Endar Spire at the pod.
    Or on Ebon Hawk speak with T3-M4
    Now you can join back to storyline and back.
     
     
    Description:
    =======================================================
     
    It's a training room, a whole new module where is around ~130 chooseable duelers.
    You can fight for XP and Credits,
    and you can buy at shops items,
    you can become a real great dueler.
    Prove yourself and beat enemies.
    Speak with duelbox and spawn an enemy.
     
    WARNING: There are a lot of very hard enemy so play carefully, save often,
    the enemies are strongest from Up to Down in dialogue.
     
    How to get there:
    =======================================================
     
    Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
    Or if you left from Taris on Ebon Hawk speak with T3-M4
     
    How to get back:
    If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
    NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
     
    Installation:
    =======================================================
    Extract ZiP file:
     
    Copy goroom.mod to C:..SwKOTOR\Modules\
    Copy files from Override Folder to C:..SwKOTOR\Override\
     
    Uninstallation:
    =======================================================
    Delete C:...SwKOTOR\Modules\goroom.mod
     
    Delete files from C:...SwKOTOR\Override\ folder
    ---------------
    exptable.2da
    end_pod.dlg
    k_htmd_dialog.dlg
    goroom4.ncs
    ------------------
     
     
    Compatibility:
    =======================================================
    This Mod is full compatible with K1R and with Other Mods,
    with every mods if you haven't end_pod.dlg in your override folder.
    This Mod Builded up to
    KOTOR Arena V1.1 by Talchia's Module.
     
     
    Includes InSidious Extreme Combat Robes and Jedi General Robes.
    Includes Rece Elemental Robes
    Premission pleased.
     
    So much thanks for Fair Strides,
    helped out in scripting and much more.

    1,948 downloads

       (4 reviews)

    11 comments

    Submitted

  13. Proper Manaan Quest Endings

    About:
    If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
     
    Installation:
    Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
     
    Uninstallation:
    (Read the whole instructions text before doing anything.)
    Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
     
    Compabilitiy:
    The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
    Big thanks to Fair Strides for helping me with the scripts
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    8,989 downloads

       (8 reviews)

    2 comments

    Submitted

  14. Natural PFHA04 Reskin

    This is just a simple reskin I made for personal use that I thought turned out kind of nice! I edited the fourth female Asian head option's texture to have darker hair, a white and gold ribbon instead of a dark orange one, darker and more brown eyes, thicker eyebrows, and a more natural lip color. I didn't include reskins of this head's dark side transitions.

    623 downloads

       (2 reviews)

    0 comments

    Submitted

  15. Yuthura Sith Eyes with Light Side Transition

    This mod replaces Yuthura Ban's head texture to give her Sith eyes as seen in the Star Wars movies. But if you manage to turn her back to the light and meet her again later she'll have her original eye colour again.
     
    Installation:
    Run YuthuraInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
     
    Uninstallation:
    Delete N_UthuraH.tga, N_UthuraH_Light.tga and dan13_yuthura.utc from your Override folder. Then copy heads.2da from this mods backup folder and place it inside your Override folder, replacing the one already there. If there is no heads.2da in your backup folder, you can simply delete heads.2da from your Override folder (unless you installed other mods editing this file afterwards).
     
    Compabilitiy:
    This mod is obviously incompatible with any mod that alters Yuthuras head texture, you can however replace my version with another one if you like it better. It is also incompatible with any mod that alters Yuthuras .utc file on Dantooine and with any mod that alters her dark side transition skin in heads.2da.
    I made it that way - this way meaning that I made Yuthura a dark side character on Dantooine and giving her a light side skin while she's dark - because that way it was possible to leave her Korriban .utcs untouched and since it's more common to have them modded that's probably a good idea. And it doesn't matter if the game thinks she's on the dark side on Dantooine anyway.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    834 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Force Dustil

    This mod has a very simple purpose: It forces Dustil to spawn in the Sith Academy whether Carth has told you about him or not.
     
    This is a "no frills" mod. If you go to Korriban first, Carth will tell you about his son as though you've never met him later on. If you enter Korriba, Carth will harp on about Dustil until you resolve the quest. Future versions might revise it to account for these issues, but for now, all it does is make sure you're not screwed over on Carth's personal quest by doing Korriban first.
     
     
    KNOWN BUGS:
    The journal entry for the quest will only appear once you've spoken to Dustil should you choose to force the quest. If you encounter any others, please report them to me.

    1,550 downloads

       (1 review)

    0 comments

    Submitted

  17. Saber Colors Overhaul animated - SWTOR Edition

    This small Overhaul covers the standard saber colors in the game. Unlike the other big LS Overhauls it focuses not on hilt textures but on the blades itself.
    Ive retextured them in very closely to the SWTOR look and animated them with 64 pics. Ingame you dont realize the animation actively, but they feel very "fluid" indeed.
     
    Compatibility: Should be compatible with the major LS overhauls. Since these focus mainly on the hilts, i recommend to install them first, then my mod and override if necessary.
     
     
    Install: Unlike my other files no XnView needed, just drag & drop the into your Kotor\Override folder.

    21,973 downloads

       (20 reviews)

    9 comments

    Submitted

  18. No Dark Side Transitions

    I was always bothered by the abhorrent grey your face becomes as soon as you wander down the dark side a little too much, up to the point where I switched to a light side playthrough just because I couldn't stand the grey face anymore.
     
    So I made a quick search and was actually quite surprised that nobody made such a small edit yet, so I made it myself.
    What this tiny mod does is to simply remove the dark side's visual effects on your face. If this makes any sense lore-wise - I don't know and honestly don't care. I figured that there might be others sharing my displeasure over having your face all dead and grey, so I thought I'd upload it.
     
    It uses the TSLPatcher to edit the heads, portraits and appearance.2da files, simply ****-ing out (nothing censored here, there are actually 4 aterisks) the dark side texture entries. Shouldn't give any compatibility problems with anything that doesn't specifically alter the dark side face transitions, dark side portraits and dark side underwear.

    1,818 downloads

       (4 reviews)

    3 comments

    Submitted

  19. Sandpeople Disguise Drop Fix

    I didn't like the fact that as a lightside player you have to attack the sandpeople guards to get their clothing so that you can enter their enclave and help them.
    And that fight was also really annoying. So I did some research and it seems as if in the XBox version, you can get the disguise from the sandpeople ambushing you.
    I don't know why that was removed in the PC version, but I decided to add this option back in.
     
     
    INSTALLATION
    There are several possible versions of this mod available, depending on the number of disguises you want to get.
     
    1. (Recommended): 1 Tusken per ambusher group drops the disguise. Since you only need two or at maximum three disguises and you get attacked quite often, this version should easily give you enough of them.
    Copy tat18_tusken06.utc from this archives main folder into your Override folder.
     
    2. 2 Tusken per group drop disguises.
    Copy tat18_tusken05.utc from "Optional Files" into your Override folder. If you choose this version, do NOT copy tat18_tusken06.utc.
     
    3. All 3 Tusken per group drop the disguises.
    Copy tat18_tusken06.utc from the main folder AND tat18_tusken05.utc from "Optional Files" into your Override folder.
     
    4. The Tusken attacking the sandcrawler drop disguises as well. This option can be combined with all three prievous options.
    Copy tat18_tusken04.utc from "Optional Files" into your Override folder.
     
     
    UNINSTALLATION
    Delete tat18_tusken04.utc, tat18_tusken05.utc, tat18_tusken06.utc from your Override folder. Note: Depending on your installation choices, not all of those files may exist in your Override folder!
     
    CREDITS
    UTC Editing: Kexikus
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    5,098 downloads

       (6 reviews)

    10 comments

    Submitted

  20. Cipher Gear

    This mod will give your female player character a variation on the Scout clothes as their basic clothing--albeit sleeveless, and recolored for all your fashion needs. The vest part comes in brown, red, blue, and green; all are available for all skin colors (including a Chiss mod, detailed in the readme). There is also an optional .uti file for anyone who wants to be able to fight in this gear, which will allow you to spawn in a fairly strong armored version (no armor restrictions or Dex bonus cap, upgradeable, etc.).
    Note: your height will change to that of a Scout if you're playing a Scoundrel or Soldier, run this mod, and put on basic clothing or the Cipher Gear armored version. If you wear anything else, it'll go back to normal.

    326 downloads

       (2 reviews)

    1 comment

    Submitted

  21. Scoundrel Trousers

    It is a truth universally yadda yadda: the lady Scoundrel's starting gear looks uncomfortable. Put bluntly, F!Scoundrel has a stupendous wedgie. Her butt crack is alarmingly defined through her leggings AND underwear--which should not be happening unless those leggings are, like, industrial-vacuum-sealed. Which would be painful. And impractical. And also painful. Overall, not conducive to running around an exploding starship while fighting Sith troopers.
     
    So I fixed it. I gave the female Scoundrel basic clothing a bit of a tune-up, making the butt crack less egregious and tweaking the texture to match.
     
    May these new and improved trousers bear your Scoundrels to a comfortable and aesthetically pleasing victory!
     
    Effusive burbling gratitude to forgetcanon, for extracting those pesky .mdl and .mdx files and for being a source of endless support and patience during my first foray into modding.

    36,328 downloads

       (10 reviews)

    6 comments

    Submitted

  22. Kotor 1 10 New Robes

    Hey guys, I'm back here with another mod This time it's a robe mod for the game. This mod adds in 10 new robes [based off of the BoSSR robes (I got permission from Silveredge9 to use them)] to Kotor 1.
    Each robe has a different texture to it. This is also a "continuation" of my clothing texture mod for K1. Link here: http://deadlystream.com/forum/files/file/531-kotor-1-clothing-texture-enhancement/
     
    Specs of robes:
     
    Dexterity +5
    Damage Resistance: Electrical, Resist 15/-
    Defense Bonus of +3
    Immunity: Fear
    Improved Force Resistance: Bonus +20
     
    Installation: Just drop all of the files into your override.
     
    Uninstallation: Just take them out!
     
    Compatibility: Any mods that use these files are incompatible: ia_jedirobe_020 (through) 29, PFBI20 (through) 29, PMBI20 (through) 29, and g_a_extrarbe01 (through) 10
     
    Thank you for downloading this, and be sure to leave reviews so I can improve!

    821 downloads

       (2 reviews)

    1 comment

    Submitted

  23. Kotor 1 Clothing Texture Enhancement

    Kotor Retextured Clothing


     
    I'm very proud to announce that Malkior, and I have teamed up to make this mod. Basically what this mod will do is replace all of the boring normal clothing/armor/robes from Kotor 1 and replace them with cooler textures, new stats for them, and other things. Just a heads up, some armors might look a little goofy, but I wanted to replace the boring stuff from the vanilla game
     
    I edited all of the textures, editing uti’s and collaborated with community members about certain things.
    Malkior extracted several files (robe files), edited the robes uti’s, and guided me through this very interesting first project (for me).
     
    This is my first mod, and I did this all on a Mac. See, Mac players can mod too
     
    I would like to thank those of you who suggested several textures, stats, and other things to help me out through this process. I’d like to thank forgetcanon for helping me through the process of getting Kotor Tool to work on my Mac. I’d also like to thank Malkior for guiding/helping me through my first mod, and not backing off even though I rushed him with the robes on my last day of editing (sorry). Finally, I’d like to thank Fair Strides for everything that he has done for me. Even though I’ve only known him for about a month, he’s helped me more than anyone else has with gaming.
     
    All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. And by the way, there’s one armor that I purposefully made super over powered. It costs 100,000 credits, so be ready to spend some money.
    The codes for all of the armors are the same as the vanilla codes, so look them up.
     
    I didn’t replace the games core game robes. I placed them randomly through the game.
     
    Installation: Unzip all of the separate 7z files, and then place all of the files into the override.
     
    I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!

    1,791 downloads

       (6 reviews)

    4 comments

    Submitted

  24. Mandalorian Battle Blades

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
     
    This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. They are called Mandalorian Battle Blades.
     
    One can be found in a strongbox in Davik’s Estate on Taris and has +2 Attack Bonus and +2 Slashing damage.
     
    The other is Mandalore's Battle Blade, which can be found in the tomb of Tulak Hord on Korriban. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.

    561 downloads

       (2 reviews)

    4 comments

    Submitted

  25. Halo Energy Sword

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
     
    Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
     
    Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
     
    This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Taris, in the Garage Head's desk in the Black Vulkar Base.

    575 downloads

       (2 reviews)

    1 comment

    Submitted