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  1. Purgatory Saber Hilt

    Original Review on Filefront:
     
    "Today marks a special day in the modding future of our site at FileFront. It also marks a specific debut of our fellow admin, Inyri Forge. This debut is her first lightsaber hilt model and she made it for the original Knights of the Old Republic game. It's basically a test hilt to learn how to make hilts work in the KOTOR games. To top it off, it's a fine looking hilt.
     
    This particular design is made for Sith Lords from my point of view. The author calls it the Purgatory hilt. Naturally since it is a Sith design hilt, the author made the blade color red. Since it's a Sith style hilt, the author made it available through game place by being able to get it at the Tomb of Naga Sadow. This particular tomb is where you go and complete your Sith Trials which leads to saber duels with either Yuthura Ban or Uthar Wynn, or both. Most recall when you get the Star Map, there is a Sith Lightsaber in the statue. With the author's mod, you get her new Sith style hilt there too for now a grand total of two lightsabers during that quest, one being the author's new hilt.
     
    If you are dying to get that hilt earlier in the game, just have your cheats activated and type giveitem g_w_lghtsbr78. Enjoy the new hilt. Since this is a test lightsaber hilt to see if it can work, the mod style is simple which means it's not upgradeable, but it does have nice bonuses. It gives you all the two-handed weapon feats so your PC will be a master with using two weapons at the same time, +5 to blaster bolt deflection, 1-6 energy damage, and a chance to paralyze your opponent for three rounds of combat. Enjoy the new hilt.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"

    821 downloads

       (2 reviews)

    3 comments

    Submitted

  2. Final Fantasy Sword Pack

    Original Review from Filefront:
     
    "Any Final Fantasy players around? Anybody? Bueller?... Bueller?... Bueller?... I've never played the game personally. I can almost see the Final Fantasy fanatics screaming and throwing rocks at me now in an outrage. I will mention that my two younger brothers really got into it so it's something that's been in my family, which is probably going to be the closest I've ever get to the game.
     
    Well, the purpose of this mod by Inyri Forge is to give you all the chance to play with swords that were seen in the games. The author has made a bunch of Final Fantasy weapons in the past, but since she's the manager of JK3Files, they have been seen more there than here, which she thought was a shame.
     
    Some of these weapons are HUGE! Drop the lightsaber and go for something that will inflict pain into Darth Malak and his band of Dark Jedi wannabes. This is one of those situations where the author just couldn't find a place to put them into the game so it will come down to using the cheat console to access them. No worries; the author provided the cheat codes in the readme file for those who haven't yet figured out that the code to spawning objects are listed on the UTI files that you install in the override folder. Enjoy the new swords!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"

    337 downloads

       (1 review)

    1 comment

    Submitted

  3. Scatter Pistol by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Don't you love blasters? Instead of shooting bullets, it's lasers. That's what you get when using a gun Star Wars style which applies in the Knights of the Old Republic era. What's great is that they don't have to be reloaded, just have enough power to shoot. stick out tongue
     
    Inyri Forge is back with another gun model to play with. Actually, this was a request from a blaster model she made a long time ago for Knights of the Old Republic II: The Sith Lords. The request was to put it in the first Knights of the Old Republic game and since the author has it currently installed, it was easy to convert and test it out real quick.
     
    This model is based off of the game Star Wars Galaxies. Two years ago, my brother got me this game for my birthday, but I was against paying money every month just to play it, so I never did and it is now collecting dust on my shelves. Anyway, Inyri Forge played it and loved this blaster model and decided to make one for Knights of the Old Republic II: The Sith Lords two years ago and now it's finally available for the first Knights of the Old Republic game.
     
    The pistol is worth nothing so spawning it and selling it won't work. It's fully upgradable and each upgrade gives you 1-6 energy damage. It also comes with a +3 enhancement bonus. If you want to get this blaster, you will need to use the cheat console. Just follow the instructions in the readme file. Enjoy the blaster! big grin
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"
     
    Installation Instructions:
    Put the files in your override folder.
     
    Included files:
    -back_scatter.tga
    -cylinder.tga
    -grip_muzzletrim.tga
    -muzzle.tga
    -muzzle_base.tga
    -w_blaste_78.uti
    -iw_blstrpstl_078.tga
    -w_blstrpstl_078.mdl
    -w_blstrpstl_078.mdx
    -The Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    Originally part of a weapons pack I modelled for Jedi Knight: Jedi Academy, this gun makes the perfect addition to KotOR.
     
    How To Spawn:
    Want to load up this weapon? First of all, make sure your cheats are enabled. I won't explain how to do that, so if you don't know how look it up on Google.
     
    Press ~ (`) and type in, without the quotes, "giveitem scatter". This will put the Scatter Pistol in your inventory.
     
    Bugs:
    None that I've found.
     
    Comments:
    I never put this into KotOR1? Shame on me! T'was requested, so here it is.

    233 downloads

       (2 reviews)

    0 comments

    Submitted

  4. M-8 Assault Rifle Blaster Replacement by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Inyri, a modder who needs no introduction, returns with a model replicating the M-8 Assault Rifle from Mass Effect 2. This model replaces the default blaster rifle model for KotOR 1. As such, it has the same item stats as the default blaster rifle. The screenshot below shows the weapon far better than any description could.
     
    This is, it must be said, a beautiful weapon, but also a rather tricky shape to model. Inyri's model and texture more than do the original justice; the texture exceeds even the standard that Inyri has in the past shown us, while the model is a superbly accurate rendering of the original. To be blunt, this may be the best weapon-model KotORFiles has seen since Inyri's last upload with us.
     
    Indeed, it's hard to think of anywhere that the author might improve on this. The use of an animated texture for the three bars behind the "lower" gun-barrel might have allowed for the use of a light metallic shine over the rest of the model, which might be said to look a little flat at present, but this would be a lot of work for very little gain, and is really more of a matter of taste. In all, this is a really excellent-looking weapon. And what more could you ask for from a weapon model?
     
    Mod Rating: Advanced
     
    NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
     
    -Darth InSidious"
     
    Installation Instructions: Copy the contents of the archive to your SWKOTOR Override directory.
     
    Included files:
    -barrel-if.tga
    -barrel-if.txi
    -barrel-if-2.tga
    -barrel-if-2.txi
    -iw_blstrrfl_001.tga
    -rifle-if.tga
    -rifle-if.txi
    -rifle-if-2.tga
    -rifle-if-2.txi
    -w_blstrrfl_001.mdl
    -w_blstrrfl_001.mdx
    -The Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_001 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.

    400 downloads

       (1 review)

    2 comments

    Submitted

  5. M-6 Carnifex Hand Cannon Replacement

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Inyri is back with another Mass Effect 2 weapon for KotOR, this time a blaster based on the M-6 Carnifex Hand Cannon from the game. It replaces the default blaster pistol in the game, as part of a series of mods adding Mass Effect weapon models to the KotOR games. The weapon therefore has the same stats as the default blaster pistol. The mod is therefore incompatible with other mods which replace the blaster pistol in the game. It is, however, highly compatible with custom blaster mods which do not replace existing weapon, and will also be used by some enemies in the game.
     
    To describe this mod as "well-made" seems a bit inadequate, given the obvious high quality of the work, consistent with Inyri's high standards. The texture, too, is both accurate and detailed, showing a refreshing, worn look. In short, this model is not only an accurate rendition of a weapon from Mass Effect 2, but an excellent piece of modelling and skinning in its own right. If you're looking for a blaster pistol replacement, this is definitely one to look at.
     
    Mod Rating: Advanced
     
    NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
     
    -Darth InSidious"
     
    Installation Instructions:
    Copy the contents of the archive to your SWKOTOR Override directory.
     
    Incuded files:
    -me-pistol.tga
    -me-pistol.txi
    -me-pistol2.tga
    -me-pistol2.txi
    -iw_hvyblstr_001.tga
    -w_HvyBlstr_001.mdl
    -w_HvyBlstr_001.mdx
    -This Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    This model is a replica of the Carnifex Hand Canon as seen in the game Mass Effect 2 (similar to the pistol from the original Mass Effect, but the design is slightly different). This is simply a heavy blaster rifle replacement, so all of the weapons that use the w_HvyBlstr_001 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.

    509 downloads

       (3 reviews)

    1 comment

    Submitted

  6. Bryar Pistol and Bryar Rifle by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Let's go back in time to 1997 when a hit game came out for our PC called Jedi Knight: Dark Forces II. Sound familiar? Maybe the game was before your time, but there was this character named Kyle Katarn who learned the ways of the Force and became a Jedi and ended up defeating seven different Dark Jedi to help protect the Valley of the Jedi from falling into Jerec�s hands. Well, during that game you can see Kyle use a specific blaster called the Bryar Pistol.
     
    Recently Inyri Forge and I were having one of our chats on MSN and she asked for an idea of what blaster she should model for the first Knights of the Old Republic game. I suggested the Bryar Pistol because I remembered her love for the Dark Forces II game and the character Kyle Katarn played in it and I had this feeling this was a blaster she wouldn�t have been able to resist making.
     
    As Inyri went to get references to help model the blaster, she learned some interesting information about it. The Bryar Pistol was a sawed off blaster rifle by Morgan Katarn to give to his son before entering the academy. Because of this discovery, the author decided to not only make the pistol, but the rifle too; so this mod comes with two weapons.
     
    Information about how what types of damage these blasters do and how to get your hands on them is in the readme file. The TSL Patcher does install this mod for easy installation. Enjoy the new blasters! big grin
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"
     
    Installation Instructions:
    Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
     
    Description:
    Those who have played Dark Forces 2: Jedi Knight should recognize this weapon. The bryar pistol, which originated from the bryar rifle, was Kyle Katarn's side arm of choice, which he used even after becoming a Jedi Knight. It featured increased accuracy with a light weight, making it both usable and popular. Both the pistol and the rifle have the same stats, which are listed below:
     
    Gun Stats:
    5-15 damage
    3 attack bonus
    2d6 energy damage to droids (scope)
    DC 22 stun, 50% 2 rounds (scope)
    2d6 electrical damage (improved energy cell)
    1d6 energy damage (beam splitter)
    2 attack bonus (beam splitter)
    2d6 sonic damage (hair trigger)
     
    Locations:
    Both can be purchased from Kebla Yurt on Taris for 1000 credits each.
     
    Bugs:
    Some minor hand clipping due to the bulkiness of the weapon. Mostly unnoticeable.
     
    Comments:
    If you're either too poor to purchase them early in the game, or want two of the pistol, or whatever, you can use the following cheats to spawn the weapons in your inventory:
    giveitem bryarpistol
    giveitem bryarrifle

    607 downloads

       (2 reviews)

    2 comments

    Submitted

  7. Kane's Lightsaber by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
     
    Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
     
    Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"
     
     
    Description
     
    Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
     
    Installation Instructions
     
    Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.

    10,069 downloads

       (1 review)

    3 comments

    Submitted

  8. Shadows of the Sith Launcher by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Tech: 10
    Quality: 10
    FunFactor: 10
    Creativity: 10
    Size vs. Usefulness: 10
    Installation Instructions: 10
     
    Overall Rating: 10
     
    Description:
    Well this launcher is pretty much the best I have seen so far, it has custom sounds and everything! Even custom background music. But to really appreciate the work that went into this mod, you have to know the way in which it was developed. Inyri being her amazing self, put the models from kotor into Max, RIGGED them and then had them do these amazing, dramatic poses. That with the mixture of the background and buttons, this launcher deserves a straight up 10/10. What with all the effort put in and the excellent end result. I applaud you Inyri Forge. Excellent Launcher!
     
    ~Gsccc"
     
    Description
     
    It's a launcher, using custom-posed KotOR models.
     
    I was going for something simple, here. Kind of a dark, ominous feeling lancher that was simple enough that it wouldn't draw unnecessary attention to keep you from playing the game (which is why you bought it). To me it gives the feel of Carth (representing your party) looking over his shoulder to see Bandon (representing the Sith). Kind of like that ongoing battle between good and evil; the darkness stalking the light. Anyway, that's my one deep philosophical thought for the week. Thanks for coming! See you next week.
     
     
    Installation Instructions
     
    First of all, backup your entire launcher folder. The easiest way to do this is to make a new folder within the launcher folder called "backup" or something similar, and copy all the files from the launcher folder into it.
     
    Next, put all the contents of the launcher folder in this zip into your SWKotOR/launcher directory, or simply place the folder in your SWKotOR directory (this will have the same effect). This will overwrite what is already there, which is why I suggest you backup first.

    108 downloads

       (3 reviews)

    0 comments

    Submitted

  9. Green Disruptor Bolts Mod by smugglerAlex

    ====================================================================================
    Knights of the Old Republic & Knights of the Old Republic II modification
    ====================================================================================
     
    If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you!
    In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns.
    This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods.
    It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc...
     
    My other mods :
    http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
    http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/

    406 downloads

       (4 reviews)

    4 comments

    Submitted

  10. 4 PC Species Soundsets (Booster Pack)

    This mod will allow you to play using an alien speech soundset, thus making your character speak alien languages during simple tasks (like unlocking doors & items, or when entering stealth mode etc). It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
     
    4 included soundsets are: Bith (can also be used for Ithorians), Hutt, Jawa, & Tusken (Sand Person).
     
    This is an add-on to my earlier soundset mod (which included 11 alien soundsets). To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
     
    in order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
     
    Once you've opened the Editor (see screenshot jpg):
    1 - click on the savegame file that you want to edit
    2 - highlight the Soundset line
    3 - select the new soundset that you want to use
    4 - click the Change soundset button. The Soundset line (2) will update.
    5 - click the Commit Changes button. This will save all changes that you have made.
     
    It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.

    165 downloads

       (2 reviews)

    0 comments

    Submitted

  11. 11 PC Species Soundsets

    This mod will allow you to play using an alien speech soundset. It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
     
    11 included soundsets are: Aqualish (Walrusman), Duros, Gamorrean, Nikto, Rakata, Rodian, Selkath, Trandoshan, Twi'lek Male & Female, & Frogling (Vandar and/or Yoda).
     
    To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
     
    In order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
     
    Once you've opened the Editor (see screenshot jpg):
    1 - click on the savegame file that you want to edit
    2 - highlight the Soundset line
    3 - select the new soundset that you want to use
    4 - click the Change soundset button. The Soundset line (2) will update.
    5 - click the Commit Changes button. This will save all changes that you have made.
     
    It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.

    344 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Playable Wookiees x5

    This mod will add a three playable male wookiees and two playable female wookiees. It includes portraits, 7 changes of clothes, 1 armor, and 4 jedi robes for each male, and 3 changes of clothes, and 4 jedi robes for each female. The models that the mod uses, are Zaalbar and N_WookieF.
     
    There is also Photoshop files for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The female robes are smoother looking than the male versions, due to the smoothness of the model.
     
    To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's.
     
    The only problems that I know of, are
    1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Eigther choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash.
    2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back.
    3 - During the cutscene where Revan removes his mask, he will appear invisible.
    4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human.
    5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much.

    628 downloads

       (1 review)

    2 comments

    Submitted

  13. Playable Sand Person

    This will add a playable Sand Person Male to the game. He will have complete armours for all six classes, Jedi robes, Star Forge robes, and standard clothes. There are a total of seven models and 58 textures. The basis of these models and textures is the Sand People disguise (n_tusken.mdl & N_Tusken04.tga).
    They have been modified to look as if he is wearing his favourite desert robe and back pack over top of the armour. The armour gauntlets fit over top of the sleeves of his robe, and the chest plate peeks out from the front opening. For some of the medium and heavy armours, he wears a jet pack, with controls on his chest strap (it is non-functional, but impressive looking).
    The Jedi robes look like long jacketed versions of the standard robes, without any back pack.
    The Star Forge armours are similar to the in-game set, but with the cape, belt, & hood all removed, and instead, a Tusken version of Revan's Mask. The LS version has a mask that is inspired by A'Sharrad Hett's helmet ("Emissaried to Malastare" comic). These final two armours are my favourites, because of the masks.

    497 downloads

       (8 reviews)

    5 comments

    Submitted

  14. Playable Rattataki x13

    This mod will add 9 playable Rattataki males, & 4 females. The females are Asajj Ventress (from the comics & 2D animated features), a second Asajj Ventress (from the 3D Clone Wars animation), a new nameless Rattataki, and Aurra Sing (who is half human and close enough to Rattataki that I included her). The 3D Asajj will install with a more angular face, similar to the cartoon. If you don't like this look, and would like a head model that is better suited for KotOR, then there is an extra directory with an extra model for her. Aurra Sing's basic clothes have been changed so as to be similar to her standard red jumpsuit and brown vest (the scout will look the most similar).
     
    Rattatki are near human in appearance, except for thier chalk white skin and bald heads. Males have elaborately styled beards and mustaches (as seen in Star Wars Republic #60: Hate and Fear). For their Dark Side transitions, I chose to start them with a touch of warm skin tones (LS), and gradually they become more pale, and eventually white (DS). They also have eyes that slowly change to Sith red & yellow, exceft for the 3D Asajj, whose eyes become brightly glowing blue.

    636 downloads

       (3 reviews)

    2 comments

    Submitted

  15. Tomb of Exar Kun by deathdisco

    Uploaded by permission o the author.
     
    "Anyone else remember this mod of deathdisco's? A while ago it was posted on pcgamemods, and like all the others that were it was lost during the crash. Until now, at least! He's (obviously, or you wouldn't be reading this) been kind enough to re-submit it here.
     
    What it adds is, as the name rather implies, Exar Kun's tomb to the game. It's a bit outdated compared to some of today's new area mods, (in that it re-uses an area) but it's still worth exploring. Most of it is a hackfest through the various Dark Jedi guardians (hurrah for more XP), but at the end your character will be confronted by Exar Kun's ghost and have the opportunity for an alignment shift as well as some good loot.
     
    To reach the tomb visit the Yavin space station, and then go back to the Hawk. At that point you'll be presented with an option to travel to Yavin IV, though if you don't have a savegame handy you can always warp to the module directly. (The name being 'ekun'.)
     
    Well, that's that. Enjoy!
     
    -Emperor Devon"
    (Original KotORFiles review.)
     
    This Mod Lets you visit Exar Kun's Tomb
    on Yavin IV, where The ghost of Exar Kun
    will try to seduce you to the darkside.
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    Extract all the files in the modules folder to your 'modules' directory.
    All source scripts are included in the nss folder.
     
    How-to
     
    Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you
    will be presented with the option to travel to the ruins on Yavin IV.
     
    or
     
    Open console by pressing '~' and type "warp ekun".
     
    Notes
     
    To uninstall simply delete all the files extracted to your
    Override/modules directory.

    7,273 downloads

       (5 reviews)

    5 comments

    Submitted

  16. Lightsaber Forms by deathdisco

    Uploaded by permission of the author.
     
    "What many users loved about Knights of the Old Republic II: The Sith Lords was the ability to check lightsaber forms for certain types of situations, especially duels that were going to either be somewhat of a challenge or very challenging to help get an extra advantage. This was one of the many great new features Knights of the Old Republic II: The Sith Lords had to offer.
     
    What I think is great is when modders find ways to give those types of great features into the first Knights of the Old Republic game. Deathdisco is back. He�s the author who brought us the hit mod Coruscant - The Jedi Temple for Knights of the Old Republic II: This Sith Lords is back with this fabulous mod for Knights of the Old Republic. In fact, it was a year ago today that his Coruscant mod went up on this site. This mod that he gave us used to be on PCGM and we're glad he finally decided to upload it here.
     
    There will be seven forms you can use during game play now. Those are listed in the readme and what types of bonuses you get from them. To use them in the game, the author made them into armbands and those have the different bonuses that those forms gave you in TSL. Some of them require certain feats to use them. Information how to get them and is in the readme file also. It's really self explanatory and there is a screenshot to give you a visual on how to get them on the Ebon Hawk after you get the first one after constructing your lightsaber. Enjoy the mod!
     
     
    -Shem"
    (Original KotORFiles review)
     
    This mod introduces Lightsaber forms for Knights of the Old Republic.
    I have created armbands to represent the seven different Lightsaber forms.
     
    Armbands presented the most feasible way to be able to switch between forms.
    Unfortunately there are limitations to using armbands ie: you can't increase
    or decrease damage (since it's not a weapon), or add a negative value to an attack
    modifier. To compensate I did things like edit the strength attribute to adjust damage(+/-)
    as a workaround.
     
    Form I - Shii-Cho
     
    The Determination Form, also known as Shii-Cho
    or Form I, is the basic style taught to beginners.
     
    Attack Bonus: +1
    Defense Bonus +3
    Feat Required: Jedi Defense
     
    Form II - Makashi
     
    The Contention Form, also known as Makashi or Form II,
    was specifically developed to combat other lightsaber users.
     
    Attack Bonus: +3
    Strength: +4
    Defense Bonus: -3
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Bonus Feat: Master Critical Strike
    Bonus Feat: Dueling
    Bonus Feat: Improved Dueling
    Bonus Feat: Master Dueling
    Feat Required: Jedi Defense
     
    Form III - Soresu
     
    The Resilience Form, also known as Soresu or Form III,
    is a non-aggressive defensive style developed by the Jedi
    specifically to counter blaster weapons.
     
    Defense Bonus: +5
    Blaster Bolt Deflection: +5
    Strength: -6
    Feat Required: Jedi Defense
     
    Form IV - Ataru
     
    The Aggression Form, also known as Ataru or Form IV,
    it is an acrobatic style.
     
    Attack Bonus: +4
    Defense Bonus: -4
    Bonus Feat: Force Jump
    Bonus Feat: Improved Force Jump
    Bonus Feat: Master Force Jump
    Feat Required: Jedi Defense
     
    Form V - Shien
     
    The Perseverance Form,
    also called Shien or Form V, is an aggressive form
    that does not sacrifice protection from blaster fire.
    It is most effective when facing blaster-wielding opponents.
     
    Attack Bonus: +2
    Defense Bonus: -4
    Blaster Bolt Deflection: +5
    Strength: +4
    Bonus Feat: Advanced Jedi Defense
    Bonus Feat: Master Jedi Defense
    Feat Required: Jedi Defense
     
    Form VI - Niman
     
    The Moderation Form, also known as Niman or Form VI,
    is strong in all situations, but has no dramatic strengths.
     
    Attack Bonus: +2
    Defense Bonus: +2
    Blaster Bolt Deflection: +2
    Feat Required: Jedi Defense
     
    Form VII - Juyo
     
    The Ferocity Form, also known as Juyo or Form VII, is a
    very precarious fighting style that borders on the Dark side.
     
    Defense Bonus: -5
    Attack Bonus: +4
    Strength: +6
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Bonus Feat: Master Flurry
    Bonus Feat: Two-Weapon Fighting
    Bonus Feat: Improved Two-Weapon Fighting
    Bonus Feat: Master Two-Weapon Fighting
    Bonus Feat: Weapon Focus: Lightsaber
    Bonus Feat: Weapon Specialization: Lightsaber
    Restricted to: Jedi Guardian
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    All source scripts are included in the nss folder.
     
    How to
     
    On Dantooine, after completing the dialog with Master Zhar, the one that gives you the
    quest to complete the Jedi trials (right after you build your Lightsaber) check your inventory.
    You will have received the Form I armband and a Jedi Holocron that will instruct you in the
    other Lightsaber forms.
     
    On the Ebon Hawk is a new computer in the main hold of the ship (the holo projector in
    the center of the ship is now accessible). You can use the computer to access the Holocron.
     
    Forms are learned at certain levels:
    Form VI - Level 10
    Form III - Level 11
    Form IV - Level 12
    Form V - Level 13
    Form II - Level 14
    Form VII - Level 16 (Jedi Guardians Only)
     
    This mod is intended for the Main PC only. You may equip unused armbands on your Jedi NPC's
    if you like or you can use the cheat console to add more armbands to your inventory for your
    NPC's to use.
     
    The codes for the armbands are:
     
    form1
    form2
    form3
    form4
    form5
    form6
    form7
     
    Notes
     
    Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with this one.
    To uninstall simply delete the files extracted to your Override directory.

    1,660 downloads

       (3 reviews)

    1 comment

    Submitted

  17. Bi Carth

    This mod does two main things:
    - Makes Carth romanceable by M and F Revans.
    - Makes it possible for F Revans to shut Carth down early on. No more sexual harassment!
     
    If you load a save past the second conversation with Carth and you wish to romance Carth,
    talk to T3-M4 and turn the romance "on." Otherwise, Carth will abruptly begin to treat you
    platonically. The option is under "Can I ask you some questions?"
     
    It will also make
    - the soldier in the cantina on Manaan
    - the Sith guy on Taris
    - and Davik's slave dude
    bisexual as well.
     
    If you want to make various female NPCs bi, "Bastila and F Revan, the untold love story"
    has those files for you.
     
    It is very likely that the Carth Romance Fix will work with an M Revan, so you probably
    want to snatch that mod up, for the best possible Bi Carth experience.
     
    BUGS:
    - Carth will call you "sister" and "woman" a lot. The slave guy will refer to you as "mistress."
    Sorry. Maybe one day I'll weed through the audio files, but for now, it is what it is.
     
    If you find any more bugs or problems, please report them on deadlystream or message me
    on tumblr. I will try to mend them ASAP.
     
    As far as I know it's incompatible with K1R.

    1,274 downloads

       (2 reviews)

    4 comments

    Submitted

  18. Dark Side Reimagined

    Tired of the desaturated zombie aesthetic but still want your dark side character to look, well, evil? Look no further. This mod replaces the dark side textures for all 30 player character heads. The skin complexions will still become desaturated and a little veiny as you descend the alignment scale, but nowhere near to the extent of the vanilla DSTs; the eyes will turn bright yellow-orange rather than vaguely yellowish grey.
     
    This mod does NOT include custom character portraits. Your icon will still look like a zombie. Your character will not.

    1,402 downloads

       (2 reviews)

    4 comments

    Submitted

  19. Sithspecter's Boba Fett

    This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
     
    To get the items, use the following codes on cheat or KSE:
     
    g_i_mask24 – Boba’s Helmet/Armor
    g_w_rptnblstr41 – Boba’s EE-3
    ss_heavy01 – Frontier AF-44 Pistol

    1,411 downloads

       (5 reviews)

    4 comments

    Submitted

  20. Malaks Unique Apprentices

    Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
    It gives those three apprentices a (more or less) unique appearance and unique names.
     
    Compabilitiy:
    This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    2,206 downloads

       (9 reviews)

    1 comment

    Submitted

  21. Rece's Upgradeable Vanilla Robes

    Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
     
    So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
     
    INSTALLATION:
    Just place all of the files into your override! Yep, that simple!
     
    UNINSTALLATION:
    Just remove all of the files from your override!
     
    PERMISSIONS:
    You may NOT redistribute this mod without strict permission by myself, and only myself.
     
    There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
     
    Jedi Robes:
    
g_a_jedirobe01 - Jedi Robe (Brown)
    Mesh: Regenerate Force Points +1
    Reinforcement: Wisdom +1
    
g_a_jedirobe02 - Dark Jedi Robe (Black)
    Mesh: Strength +1
    Reinforcement: Regeneration +1

    g_a_jedirobe03 - Jedi Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +1
    Reinforcement: Defense Bonus Vs. Droids +1

    g_a_jedirobe04 - Jedi Robe (Blue)
    Mesh: Constitution +1
    Reinforcement: Damage Resistance: Cold 5/-

     
    g_a_jedirobe05 - Dark Jedi Robe (Blue)
    Mesh: Improved Force Resistance +10
    Reinforcement: Damage Resistance: Light Side 5/-

    g_a_jedirobe06 - Qel-Droma Robes
    Mesh: Charisma +2
    Reinforcement: Damage Resistance: Dark Side 15/-
    Jedi Knights Robes: 

    g_a_kghtrobe01 - Jedi Knight Robe (Brown)
    Mesh: Regenerate Force Points +2
    Reinforcement: Wisdom +2

     
    g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
    Mesh: Strength +2
    Reinforcement: Regeneration +2

    g_a_kghtrobe03 - Jedi Knight Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +2
    Improved Saving Throws: Will +1
    Reinforcement: Defense Bonus Vs. Droid +2

    g_a_kghtrobe04 - Jedi Knight Robe (Blue)
    Mesh: Constitution +2
    Reinforcement: Damage Resistance: Cold 10/-

    g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
    Mesh: Improved Force Resistance +16
    Reinforcement: Damage Resistance: Light Side 10/-
    Jedi Masters Robes:
    
g_a_mstrrobe01 - Jedi Master Robe (Brown)
    Mesh: Regenerate Force Points +3
    Reinforcement: Wisdom +3

    g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
    Mesh: Regeneration +3
    Reinforcement: Strength +3

    g_a_mstrrobe03 - Jedi Master Robe (Red)
    Mesh: Improved Saving Throws: All +2
    Reinforcement: Defense Bonus Vs. Droid +3

    g_a_mstrrobe04 - Jedi Master Robe (Blue)
    Mesh: Constitution +3
    Reinforcement: Damage Resistance: Cold 15/-

    g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
    Mesh: Improved Force Resistance +24
    Reinforcement: Damage Resistance: Light Side 15/-
     
    SPECIAL THANKS:
    Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...

    1,723 downloads

       (7 reviews)

    3 comments

    Submitted

  22. Duel Room Final

    KOTOR DUEL ROOM 1.0 FINAL RELASE
    =======================================================
    Aneeryrlue
    ARK07
    ===============
     
    News;
    -Help Dialogue at Arenabox
    -New funkcion at Arenabox, you can go back to Ebon Hawk
    -Detailed Informations at Duelbox from Enemies before you spawn they
    -Items rebalanced
    -If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
     
    K1 Duel Room is a fun mod, a new chooseable
    gameplay at end of Endar Spire at the pod.
    Or on Ebon Hawk speak with T3-M4
    Now you can join back to storyline and back.
     
     
    Description:
    =======================================================
     
    It's a training room, a whole new module where is around ~130 chooseable duelers.
    You can fight for XP and Credits,
    and you can buy at shops items,
    you can become a real great dueler.
    Prove yourself and beat enemies.
    Speak with duelbox and spawn an enemy.
     
    WARNING: There are a lot of very hard enemy so play carefully, save often,
    the enemies are strongest from Up to Down in dialogue.
     
    How to get there:
    =======================================================
     
    Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
    Or if you left from Taris on Ebon Hawk speak with T3-M4
     
    How to get back:
    If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
    NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
     
    Installation:
    =======================================================
    Extract ZiP file:
     
    Copy goroom.mod to C:..SwKOTOR\Modules\
    Copy files from Override Folder to C:..SwKOTOR\Override\
     
    Uninstallation:
    =======================================================
    Delete C:...SwKOTOR\Modules\goroom.mod
     
    Delete files from C:...SwKOTOR\Override\ folder
    ---------------
    exptable.2da
    end_pod.dlg
    k_htmd_dialog.dlg
    goroom4.ncs
    ------------------
     
     
    Compatibility:
    =======================================================
    This Mod is full compatible with K1R and with Other Mods,
    with every mods if you haven't end_pod.dlg in your override folder.
    This Mod Builded up to
    KOTOR Arena V1.1 by Talchia's Module.
     
     
    Includes InSidious Extreme Combat Robes and Jedi General Robes.
    Includes Rece Elemental Robes
    Premission pleased.
     
    So much thanks for Fair Strides,
    helped out in scripting and much more.

    1,958 downloads

       (4 reviews)

    11 comments

    Submitted

  23. Proper Manaan Quest Endings

    About:
    If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
     
    Installation:
    Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
     
    Uninstallation:
    (Read the whole instructions text before doing anything.)
    Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
     
    Compabilitiy:
    The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
    Big thanks to Fair Strides for helping me with the scripts
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    9,009 downloads

       (8 reviews)

    2 comments

    Submitted

  24. Natural PFHA04 Reskin

    This is just a simple reskin I made for personal use that I thought turned out kind of nice! I edited the fourth female Asian head option's texture to have darker hair, a white and gold ribbon instead of a dark orange one, darker and more brown eyes, thicker eyebrows, and a more natural lip color. I didn't include reskins of this head's dark side transitions.

    623 downloads

       (2 reviews)

    0 comments

    Submitted

  25. Yuthura Sith Eyes with Light Side Transition

    This mod replaces Yuthura Ban's head texture to give her Sith eyes as seen in the Star Wars movies. But if you manage to turn her back to the light and meet her again later she'll have her original eye colour again.
     
    Installation:
    Run YuthuraInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
     
    Uninstallation:
    Delete N_UthuraH.tga, N_UthuraH_Light.tga and dan13_yuthura.utc from your Override folder. Then copy heads.2da from this mods backup folder and place it inside your Override folder, replacing the one already there. If there is no heads.2da in your backup folder, you can simply delete heads.2da from your Override folder (unless you installed other mods editing this file afterwards).
     
    Compabilitiy:
    This mod is obviously incompatible with any mod that alters Yuthuras head texture, you can however replace my version with another one if you like it better. It is also incompatible with any mod that alters Yuthuras .utc file on Dantooine and with any mod that alters her dark side transition skin in heads.2da.
    I made it that way - this way meaning that I made Yuthura a dark side character on Dantooine and giving her a light side skin while she's dark - because that way it was possible to leave her Korriban .utcs untouched and since it's more common to have them modded that's probably a good idea. And it doesn't matter if the game thinks she's on the dark side on Dantooine anyway.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    834 downloads

       (2 reviews)

    0 comments

    Submitted