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  • Submitted: Nov 29 2016 04:27 PM
  • Last Updated: Jul 25 2017 05:43 AM
  • File Size: 102.37MB
  • Views: 7517
  • Downloads: 1,880
  • Approved by: Sith Holocron
  • Approved on: 29 November 2016 - 07:18 PM
  • TSLRCM Compatible: Yes

Previous Versions

  • 12 Jul 2017 Download TSL Backdrop Improvements 1.3
  • 10 Jul 2017 Download TSL Backdrop Improvements 1.2
  • 05 Jul 2017 Download TSL Backdrop Improvements 1.1
  • 29 Nov 2016 Download TSL Backdrop Improvements 1.0

Download TSL Backdrop Improvements 1.4

* * * * * 16 Votes



Screenshots

This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
Additionally there is an optional part of the mod that brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.

 

There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.

 

COMPABILITY

 

This mod is not compatible with other mods that edit the same textures or models.
Notable exceptions are TSLRCM and M4-78 EP:
- This mod overrides 222TEL15.mdl and 222TEL15.mdx provided by TSLRCM. This will replace some VISUAL ONLY! changes by TSLRCM with my version. Check the screenshots to see which one you prefer.
- Also, this mod will override 003EBOq.mdl and 003EBOq.mdx from M4-78EP. In this case my mod includes the changes done by M4-78 EP, so you can safely override those files (make a backup though).

 

INSTALLATION

 

If you have TSLRCM and/or M4-78 EP installed, go to your Override folder and make backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx just in case.
Then copy all files from the "To Override" folder into your Override folder.

 

If you want to install the galaxy map changes as well, also copy the files from the "Optional Galaxy Map Changes" folder to your Override folder.

 

And finally I highly recommend you install the other backdrop improvement mods listed below.

 

UNINSTALLATION

 

Delete this mod's files from your Override folder and restore the backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx (if you have TSLRCM and/or M4-78 EP installed).

 

RECOMMENDED MODS

 

- Improved Peragus Asteroid Fields by Vasilii Zaytsev
- Replacement Peragus II Artwork by Trench
- Telos Citadel Station Skybox by Quanon
- Alternatively you can use the TEL_Bdrp.tga and TEL_Bdrp.txi from TSL Remastered by sELFiNDUCEDcOMA

 

KNOWN BUGS

 

- The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.

 

LIST OF CHANGES (SPOILERS!!!)

 

Spoiler

 

CREDITS

 

This mod was created by Kexikus.
With contributions by:
- Jeroenimo (http://www.moddb.com/members/jeroenimo): Several ship models used for backdrop textures
- Kreia: Interdictor class (Leviathan) ship models
- Malkior: Additional damage detail on Ravager backdrop
The starfields were created using spacescape.
The nebula photos are taken from NASA and hubblesite.org
The planet backdrops were created with the help of the following tutorials:
- http://the-prototype...ls/3518842&qo=3
- http://rodrigogua.de...utorial-9161677
- Make a Planet by Greg Martin (link no longer available)
Using cloudmaps from: http://www.shadedrel...ges/clouds.html
A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^

 

THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.


What's New in Version 1.4 (See full changelog)

  • 1.0 Initial Release
  • 1.1 Reenabled fog on the Ravager
  • 1.2 Fixed missing fire on Ravager (thanks to bead-v and DarthParametric)
  • 1.3 Fixed some more Ravager bugs (thanks to bead-v and DarthParametric)
  • 1.4 Fixed black square around Peragus seen from the Harbinger (thanks to bead-v and DarthParametric)


Screenshots

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Two questions:

1) What is the name of the orange nebula texture you use? I like everything in the mod package except that one - as I like the subtlety of the original.

2) You use Trench's Peragus texture. If I also wish to use that, in what order should I both mods?
Is the canonical planet placement included in the optional section?

Two questions:

1) What is the name of the orange nebula texture you use? I like everything in the mod package except that one - as I like the subtlety of the original.

2) You use Trench's Peragus texture. If I also wish to use that, in what order should I both mods?

 

1) EBO_neb.tga

 

2) Doesn't matter since my mod does not replace the Peragus backdrop texture. So you can install them in any order you want.

 

Is the canonical planet placement included in the optional section?

 

No, that's bead-v's TSL Galaxy Map Fix (I was too lazy to remove it for the screenshots^^)

So, how were you able to get the Admiralty Mod working with TSLRCM? I ran into a bug, and I didn't know how to fix it. In fact, maybe TSLRCM should just incorporate the Admiralty mod altogether so we don't need to download it separately. I mean, which Admiral wears red Echani armor? Carth Onasi?

beautiful as always

This mod really shows how horrid the vanilla textures are! Comparing your backgrounds to the characters and environments really show a sharp contrast between quality! Nice work! I just hope someday the rest of the game can look as good!

The textures look beautiful! Very high quality, as usual! I think I speak for the whole community when I say; thank you, Kexikus, for another awesome mod! 

dude, Kexikus i meant .... lol     what did u do within the 003atton dlg??

 

cos i already have that dlg in my Override. And how about 222TEL15 models mdl/mdx?? i also have a 222TEL15 mdx but a 758 kb one in comparison to your 148 kb model.

 

cheers. Just checked the files and i "know" this is gonna be an awesome improvement to my install  ;)

dude, Kexikus i meant .... lol     what did u do within the 003atton dlg??

 

cos i already have that dlg in my Override. And how about 222TEL15 models mdl/mdx?? i also have a 222TEL15 mdx but a 758 kb one in comparison to your 148 kb model.

 

cheers. Just checked the files and i "know" this is gonna be an awesome improvement to my install   ;)

 

For 003atton.dlg: I had to add a script there to activate the animation of the asteroids flying by the ship during the escape from Peragus. If you want to make whatever mod installed 003atton.dlg and mine, just open yours from the Override, find the dialog branch for the escape from Peragus and add "bd_spawn_per" as the script fired on the first dialog node and "bd_reset" as the script fired on the last dialog node.

 

For 222TEL15: As stated in the description, this file is from TSLRCM. The reason why mine is smaller is due to the fact that I did not add 3d Sith starships but 2d backdrops since they are way too small for the 3d model to have any benefit.

For 003atton.dlg: I had to add a script there to activate the animation of the asteroids flying by the ship during the escape from Peragus. If you want to make whatever mod installed 003atton.dlg and mine, just open yours from the Override, find the dialog branch for the escape from Peragus and add "bd_spawn_per" as the script fired on the first dialog node and "bd_reset" as the script fired on the last dialog node.

 

For 222TEL15: As stated in the description, this file is from TSLRCM. The reason why mine is smaller is due to the fact that I did not add 3d Sith starships but 2d backdrops since they are way too small for the 3d model to have any benefit.

 

perfect! thanks alot. All i needed to know, for compatibility ...   ;)

 

just saw something on old saves like the Telos retexture seen from the Ravager bridge, im-pre-ssive indeed my my goodness     lol

 

keep up the impressive work  ;)


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