ebmar 893 Posted October 20, 2018 Greetings, fellow Jedi! Hope you are doing fine. I am here to request for your help with inverting the panels particularly inside the m01aa_10 and m01aa_09 model: Spoiler These panels noticeably looks inverted when using Dak Drexl's "Dak's Endar Spire Retexture". The inverted panels meshes is LHR_wall02. I believe they are still noticeable with the vanilla texture installed only by look at them closely, but by using Dak's texture the transition was quite significant. I have tried myself to "rotate" the panels but ends-up rotating the whole room. Many thanks for considering this, and may the Force be with you! Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted October 21, 2018 Good catch. The UVs for those panels are indeed flipped vertically. It's a pretty easy fix. Adding to my Endar Spire Hull Repairs mod shortly. Edit: OK, done. Mod updated with the fixes for those corridor sections. Let me know if you spot any others. 1 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted October 21, 2018 3 hours ago, DarthParametric said: Good catch. The UVs for those panels are indeed flipped vertically. It's a pretty easy fix. Thanks! I thought it would be somewhat impossible [in regards to my knowledge lol], because when I opened the model with KOTORmax the panel is indeed in one piece, as I was expecting they are separated. I actually have no thought about it was the UVs. Nice to hear that for you it was a pretty easy fix. 😁 Quote OK, done. Mod updated with the fixes for those corridor sections. Fantastic! Thank you for the fixes and the update. Here are the result of particular fixes: Spoiler Quote Let me know if you spot any others. Actually, there are few of them left, but they're in the same model. It's inside m01ab_09a: Spoiler Anyway, inside its description is described; "Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry." Does this occurrence is indeed a light bloom? Spoiler I have thought that it was something to do with envmapping; either false use of Cubemaps or the opacity in the alpha is just too solid. But either change to the said assumption didn't make any change on my end. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted October 21, 2018 I'll check out those other occurrences and add fixes for them to the mod. 33 minutes ago, ebmar said: Anyway, inside its description is described; "Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry." Does this occurrence is indeed a light bloom? The light bloom is very small. It's shown in one of the pics: Edit: OK, I think I got them all. New version uploaded with the fixes. 1 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted October 21, 2018 1 hour ago, ebmar said: when I opened the model with KOTORmax the panel is indeed in one piece, as I was expecting they are separated. I actually have no thought about it was the UVs. 1 Quote Share this post Link to post Share on other sites
HK-47 84 Posted October 22, 2018 Lol. I will have downloaded this mod for the fourth time. Strange that those textures were flipped. Quote Share this post Link to post Share on other sites
Guest Sam Fisher Posted November 2, 2018 Man, old games are weird. Quote Share this post Link to post Share on other sites