ebmar

[Request] Inverted Endar Spire's Panels

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Greetings, fellow Jedi! Hope you are doing fine. :cheers:

I am here to request for your help with inverting the panels particularly inside the m01aa_10 and m01aa_09 model:

Spoiler

ESInvertedPanels.thumb.png.48510ae3620725a811a191e66df3d427.png

These panels noticeably looks inverted when using Dak Drexl's "Dak's Endar Spire Retexture". The inverted panels meshes is LHR_wall02. I believe they are still noticeable with the vanilla texture installed only by look at them closely, but by using Dak's texture the transition was quite significant. I have tried myself to "rotate" the panels but ends-up rotating the whole room. :fpc:

Many thanks for considering this, and may the Force be with you! :cheers:

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3 hours ago, DarthParametric said:

Good catch. The UVs for those panels are indeed flipped vertically. It's a pretty easy fix.

Thanks! I thought it would be somewhat impossible [in regards to my knowledge lol], because when I opened the model with KOTORmax the panel is indeed in one piece, as I was expecting they are separated. I actually have no thought about it was the UVs. Nice to hear that for you it was a pretty easy fix. 😁

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OK, done. Mod updated with the fixes for those corridor sections.

Fantastic! Thank you for the fixes and the update.

  • Here are the result of particular fixes:
    Spoiler

    ESInvertedPanels_DPFixed.thumb.png.8b64d85067dd2c009197c3822ef7bb8b.png

     

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Let me know if you spot any others.

Actually, there are few of them left, but they're in the same model. It's inside m01ab_09a:

Spoiler

88266709_ESInvertedPanelsUpdate.thumb.png.0362ef8b5bbf2db1544638adef41c0b5.png

Anyway, inside its description is described; "Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry."

Does this occurrence is indeed a light bloom?

Spoiler

ESLightBloom.thumb.png.da205f62b40d75a18e5e4a5bc0c135d4.png

I have thought that it was something to do with envmapping; either false use of Cubemaps or the opacity in the alpha is just too solid. But either change to the said assumption didn't make any change on my end.

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I'll check out those other occurrences and add fixes for them to the mod.

33 minutes ago, ebmar said:

Anyway, inside its description is described; "Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry."

Does this occurrence is indeed a light bloom?

The light bloom is very small. It's shown in one of the pics:

K1_Endar_Spire_Hull_Repairs_03.jpg.03522

Edit: OK, I think I got them all. New version uploaded with the fixes.

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Lol. I will have downloaded this mod for the fourth time. Strange that those textures were flipped.

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