Quanon 263 Posted March 31, 2017 Quanons & Djh269 Armor Pack View File Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below 🙂 This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉 Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview: Submitter Quanon Submitted 03/31/2017 Category Mods K1R Compatible Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted March 31, 2017 Should I start a new game for these armors to work? Quote Share this post Link to post Share on other sites
djh269 264 Posted March 31, 2017 It will only work if you haven't been to the Anchorhead area within Tatooine yet, the placeable spawns after killing the leader in the sith trio party. There's also a save provided just before entering Anchorhead. Be wary of the two sith trio parties on both the Kashyyk walkway and Tatooine Anchorhead, they're more difficult than they were before. Quote Share this post Link to post Share on other sites
jc2 581 Posted March 31, 2017 I'm digging the red and white armor! Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted March 31, 2017 I'm going to have to guess since the read-me doesn't spell it out. Was the division of labor like this: Quanon for the armor and djh269 for the battle scripts? Quote Share this post Link to post Share on other sites
djh269 264 Posted March 31, 2017 Quanon created the masks and armors entirely, I fixed things on the tslpatcher, I also went through some options of getting it ingame and Quanon settled on having the Anchorhead sith party leader spawning the placeable. Quanon didn't want the work of others to get overrode by having the sith party leaders having the armors. But, there is a vanilla bug with this script: k_ptat_sithtalk.ncs, I haven't amended it, yet. If you talk to the sith leader on Anchorhead with a party member instead of the player you'll spawn right next to the sith party. This doesn't occur if you're playing as the main player though. I've tried decompiling it with DeNCS or amending the Kashyyk version to no avail. Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted March 31, 2017 When the mod is amended, the information about who did what might be a worthwhile addition to the read-me. 1 Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted March 31, 2017 I can''t find the armors and masks in KSE. Quote Share this post Link to post Share on other sites
Quanon 263 Posted March 31, 2017 @SH I'll update the readme asap. Though not sure why this an issue really? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted March 31, 2017 Not an issue, but more of a suggestion. Good to know who's good at what things. Quote Share this post Link to post Share on other sites
Quanon 263 Posted April 1, 2017 I can''t find the armors and masks in KSE. All items start with a "q_" q_darthdark => Red/black armor q_darthmass=>Dragon knight armor q_darthlght=> Red/ white armor The helmets: q_mask226 => Alpha romeo assasin thingy q_mask227 => TSL lookalike assasin q_praethelm => Praetorian helm: one with the big crest on top q_spikehelm => one with the row of spikes and the "cross" visor q_masshelm => Dragon Age/ mass effect lookalike q_darkhelm => Red/ black knight helm; triangle looking one If you used the TSLpatcher all files should be at the right spot. KSE should show them in the inventory list. Scroll down to the bottom ;-) Quote Share this post Link to post Share on other sites
sEcOnDbOuToFiNsAnItY 60 Posted April 2, 2017 So, now that these are released, do you plan/are you open to making Revan's mask into a helmet? Quote Share this post Link to post Share on other sites