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Sith Holocron

Response to Claims that Peragus' Purpose is Confusing

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In the "TSLRCM's take on Bao-Dur's endgame fate?" thread, this was brought up and I decided to respond to it in this new thread - rather than letting it continue in the other one. (It's really off topic.)
 

I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source)

Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything!

If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there!

 
If you cut Peragus, you'd lose the following:
- The player's introduction to Kreia
- The player's introduction to Atton
- The player's introduction to T3-M4
- The player's introduction to the HK-50's
- The player's introduction to Sion
- The player's introduction to Admiral Carth Onasi
- The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station
- The reason that G0-T0 captures you on Nar Shaddaa
- One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually)
 
If you pulled Peragus from the game, the game would make less sense.
 
If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.

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Counter Point: Move it all to Telos.

 

Move the whole game to Telos. There's too much story spread out across different planets, it would be better to have one planet with a good story than several with half stories

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Actually, it would be pretty interesting to have a star wars game set entirely on only one planet.

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1313 might have taken place on only one planet, but we will never know.

Other than that Battle of Naboo is the only thing that comes to my mind as well. But I've never played it so I can't be sure either.

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Clearly none of you have played the 1999 classic Star Wars Episode I: The Gungan Frontier.

 

But regarding the merging of planets, there actually is some merit here as the demo of the game had everything set on Telos, even though it utilized assets that would later end up on Peragus and Dxun. Although I'm not sure how much remains that would be usable in any way.  Not many of the voice lines remain in the game files, and the demo Mira had a different actress anyway.

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I would say Peragus does two things essential to TSL (other than character introductions)

First: It recaps k1 and allows the PC to chose how k1 ended. 

Second: It immediately let's players know this game is going to have a darker, less heroic (overall I mean) feel to it. There will be shades of gray (just like the Peragus textures) and the PC is not the heroic galaxy saving Jedi or Galaxy dominating Sith Lord, instead you are hunted, hated, forgotten, berated, rejected, and lonely. 

 

Just my 2 cents.

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PC is not the heroic galaxy saving Jedi or Galaxy dominating Sith Lord, instead you are hunted, hated, forgotten, berated, rejected, and lonely. 

 

Just my 2 cents.

 

And this is why your companions are so important, yet TSL has them dropping like flies. My problem with Peragus (other than it blows up no matter what you do, like so much else in the game) is that it takes too bloody long and it's almost entirely a solo quest.

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And this is why your companions are so important, yet TSL has them dropping like flies. 

Meh, if you go darkside you lose 4 companions in k1.

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But regarding the merging of planets, there actually is some merit here as the demo of the game had everything set on Telos, even though it utilized assets that would later end up on Peragus and Dxun. Although I'm not sure how much remains that would be usable in any way.  Not many of the voice lines remain in the game files, and the demo Mira had a different actress anyway.

I do believe I've already found a few video's about the TSL Demo

 

 

 

The TSL Demo from those videos appear to have different portraits, K1 Music and a Storm in the restoration zones

 

ONTO SITH HOLOCRON

If you cut Peragus, you'd lose the following:

- The player's introduction to Kreia

- The player's introduction to Atton

- The player's introduction to T3-M4

- The player's introduction to the HK-50's

- The player's introduction to Sion

- The player's introduction to Admiral Carth Onasi

- The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station

- The reason that G0-T0 captures you on Nar Shaddaa

- One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually)

 

If you pulled Peragus from the game, the game would make less sense.

 

If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.

I get your point, Removing Peragus would make the current TSL story a mess...but that doesn't mean someone can't rewrite the TSL story! I am sure someone could easily rewrite TSL to remove Peragus and have all of those missing plot points fixed! If your really picky I may make a blog on how I'd write Peragus out of the picture! If someone would make this a mod however it would likely be somewhat of a total conversion similar to ROR but instead of Kotor 2 it's just a redo fo Kotor 2 TSL, I should also mention if someone did rewrite Kotor 2 they could restore previously unrestorable content like the GenoHaradan or Dvakvar Grahrk.
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I... don't think I could name a single Star Wars game that takes place on one planet.

 

Maybe Battle for Naboo?

Republic Commando only had 2 planets, Geonosis and Kashyyyk (plus the Acclamator). Not personally my taste but hey, to each his own.

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You lose 4 companions in K1 at the end of the game, that's fair. But in TSL it's random and you never have a choice! Now back on topic... Peragus has issues but I think the biggest problem with it is, you never find out from where PC was found, why they agreed to board the Harbinger to return to Republic Space, and what their original plan was before getting blown up and to Peragus to begin with! It's like your own character doesn't know what it's doing. Revan actually had amnesia but EXILE acts like they do the whole game!

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I do believe I've already found a few video's about the TSL Demo

 

[...]

 

The TSL Demo from those videos appear to have different portraits, K1 Music and a Storm in the restoration zones

 

 

I remember those videos from back when they were first released. Took quite a while to load them on 56K.

 

The order of the demo was, I believe, the Ebon Hawk prologue, the Peragus mining tunnels, and as you can see in the videos the surface of Telos and the Tomb of Freedon Nadd. There was a story for the demo that connected it all, which made as much sense as was needed for the demo. It was written so the whole thing was set on Telos and its moon Peragus, though this was only for the demo; as they say in the videos, these were always intended to be different planets.

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And this is why your companions are so important, yet TSL has them dropping like flies. My problem with Peragus (other than it blows up no matter what you do, like so much else in the game) is that it takes too bloody long and it's almost entirely a solo quest.

 

Lets see...

 

Kreia - the end boss, so she obviously has to die.

T3-M4 - survives.

HK-47 - survives.

Atton - survives or not, it's up to you if you win the fight vs Sion.

Handmaiden - survives unless you piss her off and she fights Visas (in which case her fate is unknown)

Visas - survives unless you choose to kill her on the Ravager

Mira - survives unless you're dark side or lose to Hanharr

Hanharr - unknown (if DS)

Mandalore - survives

Disciple - survives, unless he fights Atton, in which case his fate is not known (probably dead)

G0-T0 - might die, depending on your choices in the HK factory

Bao-Dur - unknown, potentially dead.

 

How is that "dropping like flies" and "not having any choice"?

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There's also tlk entries left in the game of a quest when you're in the Telos Mining Tunnels and you have to reach Mira the miner. Apparently by the time of the videos, she was already upgraded to bounty hunter and the mining tunnels moved to Peragus.

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Some of the voice over from that demo is still on the disc as well, in 411/Mira_E3. Interestingly, despite Mira in its name, it's all Atton explaining the plot, and it mentions "restoration effort uncovering a tomb on Telos" among other things.

 

I used some of those lines on M4-78.

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There's also VO with Mira's old actress on Nar Shaddaa, when the refugee reports to her after the Exile tells him they're a Jedi or looking for a Jedi master.

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G0-T0 - might die, depending on your choices in the HK factory

 Really? There's a way for him to not die?

 

For my two cents, I think Peragus is a good place to start out and get your first few level-ups - I also enjoy the general atmosphere there, actually. I don't really understand why people would want to skip it any more than I understand why people would want to skip Taris.

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 Really? There's a way for him to not die?

 

2:15

 

there are few different outcomes depending on what you do in the Factory... or whether you do the HK Factory at all, in case of this video.

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Lets see...

 

Kreia - the end boss, so she obviously has to die.

T3-M4 - survives.

HK-47 - survives.

Atton - survives or not, it's up to you if you win the fight vs Sion.

Handmaiden - survives unless you piss her off and she fights Visas (in which case her fate is unknown)

Visas - survives unless you choose to kill her on the Ravager

Mira - survives unless you're dark side or lose to Hanharr

Hanharr - unknown (if DS)

Mandalore - survives

Disciple - survives, unless he fights Atton, in which case his fate is not known (probably dead)

G0-T0 - might die, depending on your choices in the HK factory

Bao-Dur - unknown, potentially dead.

 

How is that "dropping like flies" and "not having any choice"?

There is also an option to poison Disciple, Handmaiden, Visas, Mira and Mandalore!

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