Fair Strides 509 Posted November 25, 2014 Check for read-only on those two .mod files. Quote Share this post Link to post Share on other sites
Knaicm 0 Posted November 25, 2014 Thanks for your quick answer Fair Strides. I've already unchecked the "read-only" for the entire folder of TSL. After verification, those 2 .mod files aren't read-only. Do you have another idea ? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted November 25, 2014 Perhaps check the "read-only" status of the tslpatchdata folder? Quote Share this post Link to post Share on other sites
Knaicm 0 Posted November 25, 2014 Doesn't change anything :/Anyway, regarding the journal, it seems that it has been installed correctly, am I wrong ? Quote Share this post Link to post Share on other sites
high5 18 Posted February 7, 2015 Fantastic additions. this will stay in my override, however clones still seem to be everywhere hmm is it just me? maybe too many mods or something. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 7, 2015 This mod will only affect modules that are loaded for the first time after you install it. You won't see the effect in all modules if you install it midway through the game. Quote Share this post Link to post Share on other sites
high5 18 Posted February 8, 2015 yeah i missed a module when i installed it.. my bad, again good job Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 While I love using this mod, when used with 90SK's Loot and Immersion upgrade, at the Czerka Site, the enemy twelik that is usually there is not present, causing a CTD. I tried without the overhaul with the Loot mod installed and she was present. Installing this particular module causes her not to appear. Is there anyway to make these two compatible? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted May 30, 2015 I'm sure fiddling with her UTC file would do the trick. I don't plan on making a patch ofr the Loot mod since I don't personally use it. I am however going to update the mod for 1.8.3B Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 Awesome, thanks Kain for your answer. Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 Dumb question, but I was looking through the data included in the mod and noticed that the files for the Czerka Site module do not match up really with the character descriptions, all I see is Mandalore, Mandalorians, and Assassins. Is that correct? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted May 30, 2015 Dumb question, but I was looking through the data included in the mod and noticed that the files for the Czerka Site module do not match up really with the character descriptions, all I see is Mandalore, Mandalorians, and Assassins. Is that correct? If you mean the utc names/templates, it's just an example of Obsidian's lazy copy-pasting. Opening each utc shows the proper names of the characters. This is also one of the reasons this mod was made - plopping a utc into the override caused it to be changed across multiple modules that utc appeared in, often breaking the game. Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 Okay that makes sense, thanks very much. Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 On the subject, are you planning an update anyway even though Hassat said there was no need? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted May 30, 2015 There is at least one glitch in Telos Exchange Offices I want to look into. I'll probably update the file when, and if I find a solution, having been unable to replicate the bug previously. Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 30, 2015 I haven't noticed any glitch on my last playthrough, just on the Czerka Site. Quote Share this post Link to post Share on other sites
pompey 1 Posted February 2, 2016 I can only pray that this thread still gets looked at, But I would REALLY love to use this mod. I was wondering if this mod works on a steam version of the game. Because I am having the same error every time when I try to update any modules. Error: Destination file "Modules\001EBO.mod" does not exist at the specified location! Skipping section... I look in the modules section and sure enough that doesn't exisit anywhere. Closest thing are 001EBO.rim /_Dlg.erf/ _s.rim Please please help! Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 2, 2016 If you installed the Steam Workshop version of TSLRCM, then you will need to direct the TSLPatcher to the TSLRCM Workshop folder. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted September 22, 2016 I keep getting this error when trying to install changes. • Installing unmodified files... • Error: Destination file "Modules\003EBO.mod" does not exist at the specified location! Skipping section... • Done. Some changes may have been applied, but 1 errors were encountered! Quote Share this post Link to post Share on other sites
Revanator 60 Posted September 22, 2016 This mod simply doesn't work for me...but it's weird. It never causes the game to crash, it never conflicts with my other mods (visibly, at least), it just doesn't show up in-game...at all. I thought maybe that my other mods were overwriting it, so installed this one last. Still nothing. I uninstalled everything except for TSLRCM and Extended Enclave and tried, still nothing. I'm directing it to the base game folder. Any idea what's up? I have tried redownloading the mod, several times. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted September 23, 2016 I keep getting this error when trying to install changes. • Installing unmodified files... • Error: Destination file "Modules\003EBO.mod" does not exist at the specified location! Skipping section... • Done. Some changes may have been applied, but 1 errors were encountered! Sounds like you don't have TSLRCM installed or something like that, but then again TSLRCM isn't required for this mod to work so it's somewhat weird that this happens. If you know how, you can just create the 003EBO.mod file, place it in your Modules folder and then run the NPC Overhaul installer. This mod simply doesn't work for me...but it's weird. It never causes the game to crash, it never conflicts with my other mods (visibly, at least), it just doesn't show up in-game...at all. I thought maybe that my other mods were overwriting it, so installed this one last. Still nothing. I uninstalled everything except for TSLRCM and Extended Enclave and tried, still nothing. I'm directing it to the base game folder. Any idea what's up? I have tried redownloading the mod, several times. It only works on modules you haven't visited before. Did you keep that in mind when checking if it works? Quote Share this post Link to post Share on other sites
Revanator 60 Posted September 23, 2016 It only works on modules you haven't visited before. Did you keep that in mind when checking if it works? Started a new game, every time. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted September 23, 2016 Sounds like you don't have TSLRCM installed or something like that, but then again TSLRCM isn't required for this mod to work so it's somewhat weird that this happens. If you know how, you can just create the 003EBO.mod file, place it in your Modules folder and then run the NPC Overhaul installer. It only works on modules you haven't visited before. Did you keep that in mind when checking if it works? Why is it installing to 003EBO anyways? Does your installer copy it over if it does not exist? Quote Share this post Link to post Share on other sites
Guest Posted February 26, 2017 I've got a bug with this where the Reload Bounty Hunter Rodians eyes are translucent, I believe it uses the Tyvark model (character on Yavin) does anyone know what texture governs Rodian eyes?For future reference for anyone reading it's the rodian files from "Aliens Redetailed" beware. Quote Share this post Link to post Share on other sites
Domino5555 119 Posted February 26, 2017 I've got a bug with this where the Reload Bounty Hunter Rodians eyes are translucent, I believe it uses the Tyvark model (character on Yavin) does anyone know what texture governs Rodian eyes? For future reference for anyone reading it's the rodian files from "Aliens Redetailed" beware. I was using your mod pack yesterday, and I found that the Gamorreans in the Telos cantina to have parts invisible. Quote Share this post Link to post Share on other sites