Rece 63 Posted July 23, 2015 Quick question about the screens: does the new version come with widescreen UI fixed or are you using a mod *ahem* It's automatic. No need for a mod for the UI fix. It's perfectly fine Quote Share this post Link to post Share on other sites
Circa 40 Posted July 23, 2015 That's kind of the main reason for the update. As far as TSLPatcher for Mac goes, are there any efforts on getting a Mac version of it yet? I'm not aware of who made it, but it seems fairly straight forward. I assume the one that made it is gone without the source code available? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted July 23, 2015 That's kind of the main reason for the update. As far as TSLPatcher for Mac goes, are there any efforts on getting a Mac version of it yet? I'm not aware of who made it, but it seems fairly straight forward. I assume the one that made it is gone without the source code available? The creator isn't quite gone (I contact them in PMs) and I've gotten the source code for ERFEdit and ChangeEdit from them, so I could probably get TSLPatcher's code... The only thing is, I have no idea how to create Mac's .apk file (or whatever is the Mac equivalent of a .exe file) and given the language their other tools were coded in, it's a shoe-in that TSLPatcher is in Borland's Pascal Delphi, so I'm not sure if I would need to wrap a produced .exe into a .apk or what... If someone could give me a definitive way of making a Mac's .exe, then I can try. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 23, 2015 Someone on Stack Overflow suggested this - http://www.lazarus-ide.org/ Quote Share this post Link to post Share on other sites
Towncivilian 0 Posted July 23, 2015 Does the Steam version come with the hi-res music / movies standard? Just bought the game for the convenience of Steam + to show my support. Great job everyone! Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 23, 2015 Does the Steam version come with the hi-res music / movies standard?Yep. Movies folder is about twice the size of the vanilla CD version, ~1.5GB vs ~800MB. Quote Share this post Link to post Share on other sites
Towncivilian 0 Posted July 23, 2015 Awesome, thanks for your prompt reply! Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted July 23, 2015 Someone on Stack Overflow suggested this - http://www.lazarus-ide.org/ Oh, I like this idea! I'll take a look at it when I get a chance. Think you could find something for Perl programs? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted July 23, 2015 Barf! Better to make a native installer... Then again, if it's up to me, it might never get done Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted July 23, 2015 Barf! Better to make a native installer... Then again, if it's up to me, it might never get done I'd still need a way to do that native installer, VP... I don't know how I can make a .app/.apk or whatever it is, and Macs need Crossover or Wine to use .exe files. I'm trying to find a way to make an actual .app/.apk file specifically for the Macs. Quote Share this post Link to post Share on other sites
Vriff 21 Posted July 23, 2015 I'd still need a way to do that native installer, VP... I don't know how I can make a .app/.apk or whatever it is, and Macs need Crossover or Wine to use .exe files. I'm trying to find a way to make an actual .app/.apk file specifically for the Macs. I don't know too much about Perl IDEs, or IDES in general actually, but have you looked into Komodo? Either way you'd have to have an install of OS X to test it. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted July 23, 2015 I don't know too much about Perl IDEs, or IDES in general actually, but have you looked into Komodo? Either way you'd have to have an install of OS X to test it. I have not looked into it yet, but I will. And that's where Rece comes in. He likes modding on a Mac (and proving that you can...) Quote Share this post Link to post Share on other sites
Rece 63 Posted July 23, 2015 I have not looked into it yet, but I will. And that's where Rece comes in. He likes modding on a Mac (and proving that you can...) That's for sure! I'm fine with being the guinea pig heheh. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 24, 2015 Think you could find something for Perl programs? Wouldn't hold your breath. Any time I mentioned Perl when trying to employee coders to fix MDLOps, there was a lot of uncontrolled vomiting going on. Doesn't seem to be looked on very favourably these days.... I'd suggest that any Perl code needs to be completely reconstituted in another language. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted July 24, 2015 Wouldn't hold your breath. Any time I mentioned Perl when trying to employee coders to fix MDLOps, there was a lot of uncontrolled vomiting going on. Doesn't seem to be looked on very favourably these days.... I'd suggest that any Perl code needs to be completely reconstituted in another language. Hasn't been favorably looked upon for several years now. Quote Share this post Link to post Share on other sites
ChrisC26 12 Posted July 24, 2015 Do they have any plans to do something similar for KotOR1? Quote Share this post Link to post Share on other sites
Rece 63 Posted July 24, 2015 Do they have any plans to do something similar for KotOR1? Honestly, probably not. Since the game already came out for Mac, Aspyr doesn't have much else to do. It came out several years ago on the Mac and they slightly update it every few months. The odds are very slim, but then again, that's what everyone thought for TSL Quote Share this post Link to post Share on other sites
Bas Qui-Xoi 6 Posted July 24, 2015 The Aspyr dev on the Steam forum said it wasn't on their radar but didn't rule it out completely. Quote Share this post Link to post Share on other sites
ChrisC26 12 Posted July 24, 2015 It'd be cool if they did. It sets my OCD off a little bit when only half the games get the "update" treatment. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 25, 2015 Probably depends on what the sales reaction to TSL is like. If they get a big surge in sales, then that will likely tip things in favour of similar treatment for K1. Quote Share this post Link to post Share on other sites
Towncivilian 0 Posted July 25, 2015 Can regular KOTOR2 mods still be installed in the "Override" folder of the Steam version? Quote Share this post Link to post Share on other sites
Rece 63 Posted July 25, 2015 Can regular KOTOR2 mods still be installed in the "Override" folder of the Steam version? They sure can! Quote Share this post Link to post Share on other sites
Towncivilian 0 Posted July 25, 2015 They sure can! Mods I had on my "old" install of KOTOR2 don't seem to take effect with the Steam version. They are in folders within Override (just as they were before). For instance, I'm testing with the fixed proficiency / feat icons (http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/) just since I can see those in the character creation screen, and it did not take effect. Any ideas? EDIT: Okay, well, that was obviously a bad choice as it is an unnecessary mod with TSLRCM now. But, I have the Peragus-OTE retexture and it does not seem to be taking effect either. Quote Share this post Link to post Share on other sites
Kay_Sunrider 21 Posted July 25, 2015 Hey would this make Kotor ll canon now? Quote Share this post Link to post Share on other sites
Circa 40 Posted July 25, 2015 Honestly, probably not. Since the game already came out for Mac, Aspyr doesn't have much else to do. It came out several years ago on the Mac and they slightly update it every few months. The odds are very slim, but then again, that's what everyone thought for TSLThey have yet to port it to Linux, so that's one thing that could drive them to do this same update to K1. As far as testing things on Mac goes, I'd love to help out. I could even ask one of the coders from the JK community to help. He made the program called ModView available natively on Mac, so he knows what he's doing. If a legit thread and effort is made, I could point him to it and he could help point you in the right direction. Hey would this make Kotor ll canon now? Short answer: no. Disney/Lucasfilm have said that only movies and TV shows and a handful of recently released books are canon. But seeing how new content is being created for SWTOR and TSL is re-released is a good sign and could point to them being made canon. I believe they still sell SWTOR toys as well, such as Legos and Darth Revan action figures, though I could be wrong about that. Quote Share this post Link to post Share on other sites