134340Goat 116 Posted October 15, 2015 Correct And btw, I had only this and TSLRCM. No other mods So in sequence I had a party of Atton and Bao-Dur Leave refugee sector Replace Bao-Dur with Handmaiden Scene of Red Eclipse confronting the toydarian occurs I fight them all off Bao-Dur is not able to be added to the party ever again Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted October 15, 2015 Well, I didn't do anything to make anyone unselectable. I don't know where the conflict could be coming from. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 15, 2015 I can try to recreate it this weekend. I'll give screencaps Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted October 15, 2015 Might I suggest sending a save with the issue to Hassat Hunter and Darth Tyren? Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted October 16, 2015 Might I suggest sending a save with the issue to Hassat Hunter and Darth Tyren? That would work, although I'm no expert at debugging a save. Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted October 16, 2015 Then you two will able to talk in PMS if anything can or should be done - once you both have the save in front of you. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 16, 2015 I'll try to get to it again. Probably can't until next weekend cause I'd have to start a new game Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 17, 2015 This is how it goes; * Your current selected members get "locked" (so you can't switch them out) * They get unlocked upon finishing the Red Eclipse section. Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted October 17, 2015 This is how it goes; * Your current selected members get "locked" (so you can't switch them out) * They get unlocked upon finishing the Red Eclipse section. That's what I thought, but Goat said that he has finished with the Red Eclipse. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 17, 2015 Exactly. Everyone else but Bao-Dur was unlocked after fighting off RE Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 17, 2015 Just the 2 members in your party get (un)locked though, not the entire teamroster. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 18, 2015 No, what I'm saying is -Party of Atton, Bao-Dur -Leave Refugee sector, replace Bao-Dur with Handmaiden -Get scene of RE taking over (party menu is locked) -Defeat RE (party menu is unlocked, except for Bao-Dur) Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 22, 2015 Well, the party gets locked during the RE cutscene, so there's no reason Bao-Dur should be locked in the first place if that's the situation. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 22, 2015 Well no idea, but that's how it was. I can probably get screencaps by tomorrow to prove it Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 24, 2015 Alright. Sorry for the weird format, but screencap wasn't working normally, so I had to use Snipping Tool while the game was windowed. So I've taken care of business in the Refugee Sector and I'm just about to return to the landing pad. Party of Atton and Bao-Dur. I walk out. The scene plays. The party screen becomes locked, but Partyswap still works. I replace Bao-Dur with Handmaiden. When I check the party selection screen, I get this: Red Eclipse is defeated. I go to leave the Ebon Hawk and here is my party selection screen: Boom Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted October 24, 2015 @134340Goat: Have you tried switching Bao for Handmaiden before you load the module with the scene? You've just said that you switched Bao for her after your party was already disabled, so... @Darth Tyren: What are the odds of adding this to the armband as a pre-dialog check that helps determine whether to start the DLG? // Checks for the area *not* being unescapableif(GetAreaUnescapable() == 0) { } Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 24, 2015 I apologize for misstating that the first time. I had incorrectly remembered what happened. It had been a while since it happened. Guess I just got around to reporting it now that I have some more free time. Tested switching before scene began. Bao-Dur returned to unlocked as normal. It's only when switching her in after the scene that he became permanently locked Quote Share this post Link to post Share on other sites
Kexikus 995 Posted October 24, 2015 So, the issue appears when using the armband while the party is locked. Maybe it's possible to lock the armband too while the party is locked so that this can't happen. If not we just need to be careful. Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted October 24, 2015 The very first thing the armband checks for when used is if the area is "unescapable". If it is, meaning party selection as a whole is unavailable, a dialog popup will say "Party Selection is disabled." Otherwise, it will startup as normal. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 26, 2015 Yeah, that's not the situation on Nar Shaddaa with the Red Eclipse. But at this point I'm just glad it's not a TSLRCM issue . But let me know if you need something to resolve this from me for your own mod. Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted October 26, 2015 I know how I might implement a fix, but it still wouldn't resolve the issue. I've never run into that problem while testing, and I've never told the game to make party members unselectable. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted November 3, 2015 Today I arrived in the Jedi Enclave, using this mod, and talked to Mical. Am I correct in that he should join you at this point if I'm male and already have the Handmaiden recruited? I'm asking because he didn't and I want to know if I somehow messed up the installation (mod incompability most likely) or if he joins later. Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted November 3, 2015 Today I arrived in the Jedi Enclave, using this mod, and talked to Mical. Am I correct in that he should join you at this point if I'm male and already have the Handmaiden recruited? I'm asking because he didn't and I want to know if I somehow messed up the installation (mod incompability most likely) or if he joins later. Yes, he should. If he isn't, then you must have a mod compatibility issue or something, because I "removed" all the conditionals in that dialog file. The weird way TSLPatcher works is that it doesn't read changes in GFF files that remove data without adding new data. So I created a script that would return true no matter what. I wish there was a better way, but... Quote Share this post Link to post Share on other sites
Kexikus 995 Posted November 3, 2015 Yes, he should. If he isn't, then you must have a mod compatibility issue or something, because I "removed" all the conditionals in that dialog file. The weird way TSLPatcher works is that it doesn't read changes in GFF files that remove data without adding new data. So I created a script that would return true no matter what. I wish there was a better way, but... Yeah, SLM replaced the .mod files that were edited by your PartySwap, thus removing all the changes. I'll see if I can fix it. Quote Share this post Link to post Share on other sites
DarthTyren 103 Posted November 3, 2015 Yeah, SLM replaced the .mod files that were edited by your PartySwap, thus removing all the changes. I'll see if I can fix it. Alright, I suppose just let it be known to install SLM before PartySwap for maximum compatability (not tested). Quote Share this post Link to post Share on other sites