Kainzorus Prime 205 Posted September 30, 2013 VP updates on and off as he pleases, so it's not really dead. His last post in the thread was like a month ago anyway. Besides, it's nearly at 50% completion, so that's something. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted October 10, 2013 The best I expect from this mod for now is a "maybe", as much as I liked the idea Quote Share this post Link to post Share on other sites
Zelekendel 0 Posted October 14, 2013 Hmm, so it sounds like I could finally stop the waiting? Despite incessant proclamations from people to "play the game first without any mods and then with the mods" I've patiently waited since the release of the game to do my one and probably only playthrough? One of the original complaints was the abrupt ending, and I figured since I'd waited for so long for a restoration mod, and then M4-78EP, I figured why not wait for the ending mod. But if this is in limbo and without at least a target internal release schedule, might be best to give up when convenient. Quote Share this post Link to post Share on other sites
Mandalore 61 Posted October 14, 2013 Yeah, I don't think this is coming out any time soon - go ahead with RCM and M4-78EP. Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted October 15, 2013 Yeah, if you've never experienced the nuanced glory of TSL, running through it for the first time without a perfect ending isn't gonna kill you. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted January 22, 2014 I know this has probably been asked before, but I was wondering, if there was any possibilty of you guys maybe releasing a very rough beta version with the source material and story bible included so that some other modders could finish it? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted January 23, 2014 I've been considering it. Ultimately, modding KOTOR is just too tedious and tiresome and I don't think I will ever get around to working on it again in that capacity. I'm more on the "make tools" end of the spectrum now which will ultimately make my modding cut down to a clickeroo of several buttons and then voila! Done. I know Bead wants to and I (sort of) want to (for the sake of completing things), but the timing and the work required for the project is just too much and the payoff too little. Interestingly, I never thought about writing down a "bible" for MVI. I even like using the term bible as a resource guide even if it's slightly sacrilegious. That might be something worth considering. Ultimately, it is mine and Bead's project, so I should consult with him first. I suppose for what it's worth, who would be interested in continuing the work? Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted January 25, 2014 Honestly, I would. Danil-ch and I are finishing up our Extended Enclave mod and then are gonna finish up Exile's GenoHaradan mod, and I don't know if he'd want to try and tackle it after that or not. But I'd certainly love to try, and I'd totally be up for working with Bead and whoever else would want to be involved and was approved by you two. Quote Share this post Link to post Share on other sites
Boilpoint 12 Posted January 25, 2014 Very ambitious, but I like it! Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted January 26, 2014 Big Announcement. Malachor VI's "code" and source files are going to be available online. However, it will not quite be available for everyone. Since there were other mods installed in my MVI work game/folder, public release of the link will be delayed until I get rid of that junk. If you would like take over the project, or contribute in a way, PM me and I'll tell you how I'd like the work to be continued. Don't worry, it's easy. Thank you for all of your support over the years, and it's time this went into some more active hands. Darth Hayze, let's chat. Quote Share this post Link to post Share on other sites
JK JA's Jaden Korr 30 Posted January 27, 2014 2 Quote Share this post Link to post Share on other sites
Mudslinger077 3 Posted January 29, 2014 Any word of who has taken the reigns of the project? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted January 29, 2014 No official word. It may end up being more than one contributor, even. I'm working on the creation of some tools in the meantime so as to make the work easier. 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 13, 2014 Malachor VI source code is online and ready for viewing. If you want to work on it though, please let me know. I'd like to get some of you guys using proper version control and see how that works!https://github.com/VarsityPuppet/Malachor-VI 1 Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 13, 2014 There seem a lot of files there that has absolutely nothing to do with M VI and are in fact other mods. Don't know if they are your own... if so, there's no trouble. If they are not though... Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 13, 2014 You mean installed in the game? Yeah.... I kind of just uploaded my install to that repo. It's not a shameless plug, I swear! Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted March 27, 2014 What exactly do I download for the MVI stuff? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 27, 2014 Um... I guess everything? Quote Share this post Link to post Share on other sites
L0ki194 82 Posted March 28, 2014 Hey, quick question; In it's current state, is this TSLRCM compatable, and either way, if I were to install this how buggy would be? I'm just asking because this because I know it's still a WIP. Quote Share this post Link to post Share on other sites
Malkior 476 Posted March 28, 2014 Question, will you be expanding on the Trayus Academy in regards to its structure and quests? For instance the addition of at the very least items to explain how The "Storm Beasts" are actually sith aberrations created through alchemy to hunt down intruders or to keep the Trayus grounds a secret; with perhaps a brief datapad/quest to explain how they are spawned and grown. Or perhaps creating evidence of the methods Revan used to turn the Jedi to his cause. I've been considering these things because not matter how interesting the ending story happens to be, for me, the greatest part of an ending level should be how it ties up all of the loose ends through gameplay decisions and the player discovering these secrets themselves rather than having it explained to them. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 29, 2014 Hey, quick question; In it's current state, is this TSLRCM compatable, and either way, if I were to install this how buggy would be? I'm just asking because this because I know it's still a WIP. Recommended course of action is to copy your TSL install, drag and drop the folders and load one of the saves. Not compatible, unfortunately In response to Malkior, I hadn't thought of any of that up to this point, but it wouldn't be too hard to work something like that in. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted March 29, 2014 Alright I'll do that. Thanks VP. Quote Share this post Link to post Share on other sites
Ormans 0 Posted April 23, 2014 I just read the announcement by VarsityPuppet and i must say "well done!". I'm sure that some skilled modder is going to finish this awaited mod, no matter how long it takes. Quote Share this post Link to post Share on other sites
KLR101 0 Posted October 24, 2014 It's fantastic that someone's decided to pick this up. Is there a new thread for the VP-less Malachor VI yet? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted October 24, 2014 I was wondering the same. Is there any information about the continuation of this project? Or did no one pick it up yet? Quote Share this post Link to post Share on other sites