Hassat Hunter 571 Posted February 3, 2015 http://deadlystream.com/forum/files/file/398-tslrcm-183/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183 Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Lucas Forums/Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.3B 1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.3B. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL. Overall, our goal is to make the KotOR 2: TSL experience as close as possible for us (as modders can do) as what Obsidian originally intended it to be... Be sure to check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot, sadly enough, promise from other sources. http://deadlystream.com/forum/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm Also, if you have issues, questions, or feedback, please post it on the official forums, as otherwise it will be read much later, or not at all. After all, we can't monitor the entire internet. http://deadlystream.com/forum/forum/4-tslrcm/ 2. Installation: ---------- 1. If you're using an older version of TSLRCM (1.8 or lower), a game re-install is required before applying 1.8.3B. (Steam users, skip to point 4) 2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.3, the official patch can no longer be installed! 3. If desired, apply the high quality music and/or movie patches 4. Install 1.8.3B CHECK YOUR INSTALLATION DIRECTORY. DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH! We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation. Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\ Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\ Steam default (32-bit windows); C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\ Steam default (64-bit windows); C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\ GOG default: C:\GOG Games\Star Wars - KotOR2 5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.3" on the screen the installation has been successful. PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play non-patched and then experience issues like the black screen (1.7) or red eclipse (1.6)! 7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this read-me. ULTIMATE SABER MOD (USM) IS NOT TSLRCM-COMPATIBLE. MOST REPORTED ISSUES ABOUT TSLRCM ARE FROM USERS STILL USING IT. DON'T! * You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.7 or lower. Saves from 1.8 and above can savely be used, although some fixes may not take effect. A fresh new game is always the best option for the least amount of issues. 3.1 Changelist 1.8.3 - 1.8.3B ---------- * Additional restored lines for Kreia-Atris cutscene. * Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker. * Telos Swoopracing; Traininglap persuasioncheck no longer automatically succeeds. Fixed trainingrun-dialogue not being properly triggered. Fixed several issues with 'improved' or 'deproved' time recognition. * Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad). * HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin) * Losing to Bralor, then winning he would still incorrectly comment you can fight again (Thanks Markus Ramikin) * Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race. * Missing VO addded to installer. * Fixed the "forfeit" Swooprace-bug. * Added proper camerapoints to modified tutorial dialogues. * Improved Azkul-Merc conversation after invading Khoonda (Merc side) (by danil-ch) * You will now start with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch) * Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading. * Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it. * Modified Mira technique teaching slightly. 3.2 Changelist 1.8.2 - 1.8.3 ---------- Not all fixes are listed here (for size and many misc. small changes were made). Check here; http://deadlystream.com/forum/topic/2146-183-preview/?p=25588 for more (but not all) fixes from 1.8.2 to 1.8.3. General - Ebon Hawk; * Several more typo fixes in the dialog.tlk * Updated launcher (for the 4CD-version users) (thanks Pra_Viilon) * Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cut-scenes" to prevent quest updates breaking the heard line. Added missing update on getting med-packs. First hatch used outside will no longer be removed. * Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP). * Restored addition HK-47 lines. * Loot fixes; Missing merchants of 1.8 updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue allowing low-level drops to something not spawn anything (Peragus). * Added a few additional lines to the Korriban introduction. A few more for non-M4-78EP users (they will be taken out upon installing M4-78EP) as those were already in use on that planet's intro. * Added Atton pazaak scene. * Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cut-scenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch) * Extra camera points post-Peragus cut-scene. * Fixes teammates turning upon click during Visas fight, Bao-Dur line's unconscious line was voiced. * The weapon(s) HK was wearing when the HK vs T3 cut-scene started are no longer destroyed, but properly unequipped now. * Added a missing Mandalore VO. * Improved quality Kaevee VO. (thanks to danil-ch) * Restored PMHA03 Male face option for PC. (thanks to Kainzorus Prime) * Fixed issue with Rubat crystals disappearing from lightsabers. * Fixed Crush sound effect. * You can now train Beast Control after gaining Beast Trick on Dxun. Beast Trick will appear on the upgrade screen once you gain a prestige class, but it cannot be trained, only given. * "The Polar Cap", "Telos Under Attack" and "Trayus Academy" now appear in the music table. * 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory). * Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now. * PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish (addition by Danil-ch). * Visas' lightsaber will no longer be sometimes invisible during training. * If Bao-Dur is set for Dark Side training but the PC is lightsided, the conversation will no longer break without having any more chance to train him. Peragus - Telos: * Fixed droids not skittering properly in 102PER * Fixed same droids when passive allowing disabling option if lower than 0 demolition and higher than 0 demolition, but not when having exactly 0 demolition. It's now possible for them too. * Fixed Harbinger missing if reloading a save after it docked. * Fixed protocol droid with quest update being repaired during and after conversation. * Fixed utility droids re-activating if talked to and reloading a savegame. * Wounded Onderon military will only give teammate influence if you kill him yourself, not if he gets killed by Sith. * Fixed black screen if talking to a Handmaiden and goading them to fighting if you won the 5 sister battle. * In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile. * Handmaiden will lower her hood when loading the module from a save game. * Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cut-scenes as result. * Aesthetical fixes to cut-scene where Atris sends Handmaiden with the exile. * Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them) * Some aesthetic improvements to the cut-scenes in the endgame of the Academy. * Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option. * Corrected missing "Exchange" quest update in 3 different instances. * Bumani Corp Gamorrean use proper dialogue line now. * Hidden academy camera changes to show force field. * TSF will no longer assist you in killing the Sullustan. Nar Shaddaa: * Swoop Droid no longer sounds like Kinrath. * Extended attack of the Serroco. * Saquesh; Allows you to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail. * Fixed killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy. * Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line. * During Mira or Hanharr's escape an actual alarm now sounds. * Reinforcements at the JJT are no longer deleted after the cut-scene deploying them. * JJT Map back popup dialogue fixed. * You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing key triggers. * Zhug Cut-scene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set. * If you turn over shield from secondary to primary AFTER shutting down primary the Zhugs will actually spawn now. * If the player overloads the droids now after the bounty hunters spawn, the droids will properly reset to hostile if made friendly, as per the description. * Once the speeder was rebuild, entering the docks or main area would spawn a new one every single time (on top of the old version, causing great performance issues after a while). This has been corrected, and they will only spawn once. * Turning Lootra over to the Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members. * If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed. * Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again. * Kreia Premonition cut-scene added (thanks to Danil-ch) Dxun and Onderon: * Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader. * Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426). * Covered up some missing area geometry on Onderon (thanks to JCarter426's way too good eyes ) * During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holo-recording of my trial." It will instead lock if you ask that. * Dxun camp: The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point. * Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly. Dantooine: * When the Handmaiden apprehends Kreia, she should have her hood down. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one. * Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine). * Fixed issue with restored Vrook line not turning him hostile properly in the cave. * Fixed infinite Kinrath crystal spawn bug. * Fixed HK's infront of the academy not updating quest log if 3rd group (display issue, the cut-scene would have still triggered on the Hawk). * During the jedi academy reveil, added clairvoyance effect if Kreia was not in party, and it no longer loops the animated camera (thanks danil-ch). * During rebuild enclave, removed 3rd party member if entering with Kreia, as (s)he was getting in their pathing's way. * Mandalore can no longer run away from his solo-fight. Ravager and Malachor: * Modified broken soundsets. * Set hyperspace as EH background when leaving, so it's used during the pre-Malachor cut-scene. * Modified Mandalore-takedown. * You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can). * Made the fade-in node unskippable since you could, and never make the fade-in. * Expanded the kneel and get drained a bit, instead of it instantly leading to combat. * There's no long pause after killing Visas. * Visas Suicide; Users where the animation fails (no saber, no clothing, etc) will no longer be stuck on a black screen. * Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying. * Changed Mira camera angle during her lift. * Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor. * Light side players will no longer throw the endboss down the core of Malachor. 3.3 Changelist 1.8.1 - 1.8.2 ---------- (all included mods are used with permission!) * Includes 301NAR TXI fix by JCarter426 ** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks. * Includes Zez-Kai Ell Revan Overlook fix by danil-ch ** Because, apparently, we overlooked one. Splicing was done well too. * Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1. * A few addition grammar fixes. * Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal. * Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it) * The workbench will now use the skill of the user, instead of the PC when dismantling items for components. * Updated modulesave.2da. * Fixed broken quest update with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this). * Telos, thugs infront of the door to the Exchange compound; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update. * Nar Shaddaa, Pazaak Den; Fixed potential conversation-break for males with Dahnis. * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon). * Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it. * Several improvements to the Rebuild Jedi Enclave cut-scene on Dantooine. * Telos surface; Added lipsync to one of Atton's line since it was missing. * Updated Vash bodies' lightsaber drop. *** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes; * The Jedi Weapon Master and Sith Marauder may purchase the Condition (+saving throw) line of feats. * Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate. (thanks to BarnzyBobble for his assistance in testing if it worked properly) 3.4 Changelist 1.8 - 1.8.1 ---------- * Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question. NOTE: When using the patch it's only an indication that the patch installed properly, not 1.8 as a whole. If in doubt, please re-install TSLRCM 1.8.1 using the full installer. If the main screen is updated then it indicates the entire mod is updated properly. * Includese Inverted Droid Feat Gain by Hassat Hunter. ** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. It's correct now, with HK-47 gaining more feats than them rather than less. * Fixed conversation break with Nar Shaddaa arrival scene for male players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple's conversation options untriggerable. * Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. This is no longer possible. * Fixed bug where talking to Cahhmakt with an NPC instead of the player would leave that NPC "locked", unable to join your party. * Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if certain dialogue options were selected. * Fixed bronze saber turning other saber also bronze when loading a savegame if dual-wielding. (thank Fair Shade for the fix!) * Fixed Handmaiden's armor not being properly returned to the inventory when dueling on the Ebon Hawk. * Corrected small issues with Malachor loading screen story hints, like the first being completely blank. * Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated. * Fixed Vrook's lightsaber not activating properly in the rebuild enclave. (Thanks Qui Don Jorn) English version; * Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies". * Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht. * On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian." * Fixed map note in the HK factory missing it's description. * Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr. 4. Major additions in TSLRCM 1.8 ---------- * Newly restored cut content * Fixed many issues with the loot-system. * Fixes the 1.7 game-breaking bug with the Ravager, and the vanilla gamebreaking bug with Visquis intervention. * Fixes the crash with Mandalore's battle on Dantooine. * Tweaked the workings of the HK-Factory. * Improved how saving teammates works on Malachor, making it (hopefully) less jarring. * Many MANY bugfixes. 5. Full CHANGELOG from v 1.7 ---------- Global Fixes * Incorporated Kreia Green Robe Fix by VarsityPuppet ** Fixes green tint on Kreia's hood * Incorporated Peragus Sion Arrival In-game Cut-scene by Zbyl2. ** Looks better and fixes incorrect bodies around Sion * Incorporated Weapon finesse icon fix by Mrmarb ** So melee no longer looks like a blaster and lightsaber like melee. * Incorporated Lightsaber parts icon fix by DrGhent ** Fixes 2 icons for Lightsaber parts being switched around * Incorporates Bao-Dur shader fix by Darth_shan ** Fixes the shader for Bao-Dur's arm * Uses Telos Shuttle Modder resource by Darth Insidious and Jcarter426 ** Used to add cut-scenes with cut Atton lines when crashing both times on Telos * Uses Goto's Yacht Window Fix by Darth Insidious ** Treading the fine line between a bugfix and added content, this is enough of a fix (since we doubt OE would want such low-res textures so prominently displayed) to be in our philosophy of staying true to Obsidian's vision... All mod's used with permission... (see section 8 for further details) * Dialog.tlk file; a whole lot of miss spellings and VO mismatch errors corrected (too much to list). * Modified random loot system. This fixes the issue with robes, droid headgear, "rare" loot on higher levels and some others. Also randomised the color of a lightsaber (crystal) drop, instead of having it based on level. * Most droids throughout the game (excluding Peragus for balancing reasons) now drop droid-specific items. * (English version of TSLRCM only) Fixes mine descriptions to match actually values used in the game (most were incorrect). * Fixed Zabrak Vibroblade issue. * Fixed Bao-Dur's "do I have all lightsaber parts" quest requirement. * Adds the missing 000_T3_Astro_Fix to the globalcat.2da file. * Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessible). * Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone during the entire scene. * Hanharr was lacking VO in his "random good" responses. * One of Hanharr's -INF was given to Disciple instead. Fixed. * Disciple; Changed gt to bet 1/4 for Disciple to mention "my turning away from the force" lines (since with 5 he's Jedi again). Added a few small XP rewards (250XP) for flags set named "XP"... * Visas; Restored a line, allowed people who fail an influence check the inf option after it, when they have proper influence, and fixed a few broken requirements. * T3M4; Fixed a few broken re-directs, which made getting an influence, DS/LS point hard to get (or impossible with a female Revan). Now all lines properly lead there. * Added a few missing loading screens. * Disciple; Added several female Revan lines scavenged from 610 disc_enc. * Several other gender conflicting Revan/exile lines fixed thanks to VO splices by Sith Holocron and HK-47. * Applied a fix to Disciple so the option "I want to use your medical skills" does not disappear when asking 'what do you do again'. * Goto: Fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the influence check. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Added "There is nothing more to be done. Events will now take their course." when appropriate. * Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Hanharr's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face." * Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals. * Remote now has VO when talked to outside the Ebon Hawk. * Corrected proper Main Menu with Easter eggs enabled (instead of Sion). * Added a few reminders to visit Geeda (with XP-awards!), that were missing from vanilla TSL. * Fixed many issues with Kreia's first "evil" response. * Playing as your teammates never wields XP for the player. Added a few XP-bonusses to post-NPC sequences. * Fixed off-set camera point for Sion. * Fixed collar issues with many robes, most of which didn't even drop in vanilla, but do now. * Orange and Bronze lightsaber color look different now. * Fixed random wanderers on various maps. * Fixed wrong icon being used for influence and force powers Peragus / Harbinger * Added the missing 1.7 files for Peragus (which includes T3 in the fuel line). * Fixed a double XP issue with the medical supply door (101PER). * Restored a missing hololog from the maintenance officer. * Fixed an issue with the background music still playing during the Sion in Kolto tank scene * Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past). * Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest). * Fixed 3C being in T3's way in Prologue end scene. * Supressed background sound when Harbinger docks... * Added some missing tutorial popups to the start of Peragus. Ebon Hawk * Fixed Kreia's skill lesson to match written text. * Updated Atton, Mira's, Visas’ and Bao-Dur’s training stuff after becoming a Jedi. * Fixed infinite DS-exploit concerning fighting with Handmaiden. * Fixes a convo-break with T3. * Restored proper requirement of Kreia's Hanharr lesson. * Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic. * Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira. * "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens. * Disabled background music when the Red Eclipse board the Ebon Hawk. * Some improvements to the boarding scene so it looks better. * Disallowed skipping parts of the boarding cutscene (the camera move at the start). * Fixed issue with [awareness] line and Kreia responses during first Disciple cutscene. * Restored post-Peragus Atton talk about the galaxy map. * Added Dxun repair-cutscene * Added pre-Malachor cutscene * Fixed issue with Goto/Bao-Dur cutscene #3 not appearing in most cases * After playing Pazaak with Atton and T3 cutscenes now progress. Second Atton-T3 pazaak cutscene requires HK-47 now. * Visas; After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters. * Visas no longer remains hurt after the lightsaber training is over. * Restored some lines in the cutscene where Atton and Mira overlook Disciple and the player meditating. * Talking to Atton, he will now turn around to face the player. * Bao-Remote training tweak. * Fixed getting stuck in the Telos Academy when running Handmaiden's :: Betrayal :: cutscene. * Fixed an issue where Handmaiden was not trained as a Jedi, yet the Betrayal cutscene does play... (which leads to an infinite black screen when you do train her as Jedi). Fixed an infinite Lightside/Darkside exploit with Handmaiden's Jedi Training (both from vanilla) * Added gameplay designer requested actions to first Atton-Disciple cutscene Telos * Restored "Taris Traveler" * Added unused Telos Shuttle module and have restored cutscenes in them pre-Telos surface and Telos Academy * TSF will now try to intervene if the Sullustan is assaulted. * Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod * Fixes camera angle when Bao/Atton speak their lines about the minefield. * Added floating mines when HK50’s say “prepare the mines”. * Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation. * Fixes a few minor issues with the Handmaiden sister dialogue. * Handmaiden now responds differently to the PC depending whether or not she killed her sisters after the Atris confrontation. * Re-added Atris theme to her introduction, without the music-clashing of 1.4 though. * Fixed subtitle disappearing too soon in geno.dlg (weapon exchange). * Added missing Kreia warning when approaching the door for the weapon exchange. * Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface. * Military Complex Czerka Twi'lek now runs to exit before vanishing. Also to compensate for his crappy pathfinding escorting not only wields LS points but also an LS influence. * Fixed a line being skipped when assaulting the Twi'lek. * Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). * Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways). * Now Bao does turn a few times to the console when required. Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around. * Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end. * Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this) * Fixed wrongly applied dialog for Onderon Soldier (onddoor instead of ondsold). * Fixed line-order for Handmaiden, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines. * Allowed the player to persuade the Ithorian for the smuggling quest if Czerka's path was chosen without visiting Lorso (as previously it would be impossible to get in with that condition). * Fixed quest-entry error for fuel saving quest if Vaklu's side was chosen on Onderon. * Restored second sentry Bao-Dur (and Atton if available) comment. * Fixed Dendis giving the wrong conversation (Samhan-less when Samhan was there), and fixed his stock not being properly activated. He's a much better storekeeper now! * Replaced checks in plant.dlg and ithplant.dlg with planttheft.ncs checks, which also turns false if Samhan is arrested. * Shortened silence delay on Opo Chano dialogue with B4 from 4 sec to 2 sec (equal to the silence of Weequay in the JJT). * People in 203 and 204 will no longer stop moving after you have talked to them... * Small modifications to T1 scene. No longer does T1 appear to have said the guards stuff in the log, and guards now use lipsynch. * Fixed Bao-Dur being hurt when leaving the Telos Academy. * Fixed getting double attack on Telos movies when going to the HK Factory * Modifications to the HK-Factory. * Removed exchange door spawning when returning after being to the surface, since the door wasn't solid (so you could just go straight through it, loading the map beyond) and was causing frame-rate issues. * Removed Czerka Mainframe closing code in 203TEL, since you have to go through here to enter Czerka, and then it wouldn't happen there since the boolean was already unset. * The first sister you invite to fight gets removed (implying she's the "dojo sister") so there are no more than the maximum of sisters in the Telos Academy. For safety reasons (cutscenes) she gets re-added when the Hawk is entered. * Fixed "standing" sitting NPC's in the cantina. * You can no longer start the attack in the Czerka compound by loading a savegame. * The Masked Attacker is now, infact, masked. * Fixed error with female TSF officer line, which can now be heard. * Fixed many issues in the High stakes side-quest. * Restored Batono lines. * Luxa now drops an unique item; Luxa's Disruptor. * You can no longer skip the 220TEL battle, the door to the entertainment module will only open once all Sith are dead. Nar Shaddaa * You can no longer switch your team after the Red Eclipse board you ship, until you rescued your team members from the Ebon Hawk. * Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all). * Fixed team members seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously. * Fixed facing of HK50's that attack after Goto's yacht. * Added a couple of canisters and droids to the "new" area in the docks. * Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way. * Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it. Also fixed subtitle and duration issues with Bao-Dur's restored lines. * If you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does. * Removed some obsolete dialog lines after Goto's Yacht. * Made some Visquis' lines skippable after Mira's/Hanharr's attempt at escape. * Added "a_peace_serroco" to Force Persuasion option of Serocco leader. * Added Exchange option to a few convo options lacking it. * Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery. * Fixes a convo-break with T3 and lacking VO (repairing speederbike). * Fixes several timing, clairvoyance and wrong use of :: :: issues with Kreia's listen to Nar Shaddaa conversation. * Sasquesh; Fixed a delay issue when getting a reward for forcing Nadaa into slavery. * Fixed Refugee Woes re-opening if the Refugees surrendered themselves. * Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead. * Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have a unique one now each. * Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your team members, unlike 600, 1000 or Force Persuade. * Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana. * The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have. * Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 Kreia's" issue. * Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. * Geredi has a voiced blank line. Fixed now.. * Vogga; Fixes the camera position for a few added lines. * Visquis in Arena: Fixed the Dark Side option being unavailable. * JJT; Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone. * Goto's Yacht: Fixed some restored dialogs, now it continues immediately, no more "pause" between individual lines. * Console01/01b; Fixed all issues with "Droid command" * Mira to Jedi cutscene; Fixed a skipped line, some turned around checks (non-conditional before conditional), a_givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open. * Pazaak playing droid; Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team. Now they can appear without him. * Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene. * Zhug brothers no longer give away their healing packs during the teammate to docks scene. * Fixed HK-50 being "passive", they now attack aggressively. * Goto Yacht Droid Control; G0T0 lines (about 3) never ran since Goto isn't present causing the sudden end in the convo. * Goto's Yacht count has VO lines, attached now. * The Rodian patrons in the JJT can now talk (their lines were placed in the wrong module!). * Fixed Visquis call gamebreaking bug by disallowing you to enter the Ebon Hawk when all its conditions are met... * Vossk now uses .tlk entries again, restoring his 'Jeedai' * c9t9; Removed exchange hate when blowing up the droid, since it only happened in one of six distinct paths (you still get it if you check the droid for oddities). Increased repair skill check from 0 to 5. * Borna fixes; No more "lower then" checks, which was making between 10 and 14 fail while 7 till 9 works. Fixed not getting keycode with computer's second choice (7 skill+). * Removes dancers during Zhug cutscenes if you talked to the domo. Removes the domo too if you completed his quest. * Restored a few questions about the Lunar Shadow captain in the JJT. * Modified 304NAR to move Lunar Shadow captain, added 8-ball Weequay. * 8-ball; Fixed small issue with wrong locals being checked for question 3 and 4 (used the value of #2). Also fixed line without alien VO. * Added 351NAR_Zhug_Enc set to 1 at start of Zhug-convo on Goto's Yacht (unused in vanilla TSL). * No more Wookiee growl or kath hound growl when loading near Vogga (for example when send to dance there) * Fixed crash issues if you bought everything from Kodin or Tienn, due to a false duplicate item. * Restored Keh'ven/Bao-Dur content. * You can no longer swap out party members from the Hawk after the Red Eclipse take over until you re-capture your ship. * Made the 303 droid warehouse maintenance droids not rotate on clicking to reflect them ignoring you completely... * When showing off the dancer uniform the dancer's head is no longer partially clipped off. * Added proper journal entry for "The Champ" selling T3 instead of Kodin. * Reuniting Lootra and Aaida now gives LS random influence even without Kreia in the party. * Restored missing Adana dialogue. * Improved Hanharr in Mira's hideout scene per gameplay designers notes. Dantooine * Fixes the random militia dialog to cycle through all responses (unless you have a lightsaber equipped) and eliminates the line about the Disciple once he is found. * Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda. * Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries. * Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest. * Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play. * You can no longer ask Pato to join militia after the battle. * Olddroid; Fixed 'skip' issues. * The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion. * Fixed the mechanic suddenly looking at 'invisible' instead of the player. * If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added. * Mechanic; Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot ). * Fixed an Atton influence line that could never be triggered. * 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid) * Fixed various issues with the random dialogue breaking. 602 now uses the unused 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues. * Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue. * Fixed fighting Vrook giving 2 lightsabers. * Sublevel: After camera is done you get new options for camera, no 4 second wait anymore. * Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel. * Fixed Kaevee dropping an upgrade part instead of lightsaber upon death. * Added a 'check for any of the 3 droids' script in Akkeres dlg, giving an alternative line if true. * The bug where teammates you had when joining Azkul still stand at the cave entrance is fixed. * Fixed being able to leave during the Interior Battle through the back door. And meet Zherron again! * If Akkere dies during the Battle for Khoonda (being recruited) he dropped 99 Khoonda Militia Armors. * Fixes a crash in Mandalore battle if it was just the Exile and Mandalore in party. * Rebuild Enclave; Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. You no longer get Mira's speech if you have Hanharr. Also, all 4 possible mindread options can now appear whether you're LS or DS, if you meet the requirements that is of course, not 2/2. * Daraala now re-appears after having turned in the bodies, but without all the issues that gave in vanilla. * Moved Saedhe from his regular position to Khoonda back door (where he should be in that case) if the militia won. * You once again have to do battle with the Jedi Masters in the rebuild enclave if one or two are dead. * Added turret cutscenes (ingame) to the khoonda battle. * Esok is slightly harder for Mandalore to beat. * Added overlay to an unmodified goto line that was shipped with vanilla (and sounded very off). * Fixed akkere's shop. It now has the proper array of items. * Fixed Thief Hunting error with Jorran. * Fixed the exploit where you can give the bodies to Daraala AND zherron if you give the bodies to Zherron before ever having talked to Daraala, then handing them over in Daraala's first conversation. That's no longer possible. * Spawned civilian (male and female), receptionist and staff after militia-win to fawn on the player and Jedi in general.... Dxun * It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got a feat so mines don't affect them. * Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP. * Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch). * Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon. * Fixed skipping issue in planning the assault on the tomb, and you can say "later" to check out the camp, with most Mandalorians having unique lines only heard then. * Gateguard & Kex; Added content with Mandalore in party. * Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg. * Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!). * Tomb outside; Demolition check for perimeter sensor now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden. * Meeting for the Tomb; Some teammates were not spawned in and added Bao-Dur can now be selected as “leader”. * Restored 2 missing items in Freedon Nadd's Tomb. * Modified "killed family" requirements from depending on Zez's fate (which has nothing to do with the Zhugs) to the earlier mentioned 351NAR_Zhug_Enc flag. * Added missing Cannok to exploding situation quest. * Prevented double influence from HK-47 or Hanharr for killing Kumus. * Fixed issue with Kelborn and repair quest detection when revisiting for the assault. * Fixed text display issues and infinite LS exploit with Dark Side pools in Freedon Nadd's tomb. Onderon * Fixed Hanharr having no VO for his lines during the cutscene just after starting Onderon. * Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur). * Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag. * Fixed Kavar returning to his console, and doing his computer use animation when clicked in the Throne Room. * Fixed "standing" sitting NPC's in the cantina, and the dancing holo's no longer dancing after interacting and a module load. * Restored 2 lines for the waitress and 1 for Nikko. * Tame.dlg from 501OND copied to 502OND too, which should give the beasts something when clicking on them in this module. * The inhabitants of 512OND now use globals instead of locals to see what line to use, meaning talking to another NPC of the same type will give the next line, instead of him starting at the start again. * Restored missing line of Mandalore when encountering Ghent's office for the first time. * Restored post-investigation Gelesi line ("You proved it wasn't that doctor")... * Riiken; fixed him standing still after talking, he will now continue his patrol. * Fixed Gelesi respawn issue (after he's been removed). * Fixed Kiph turning around. If you start talking to him, he will not use the console any longer. * Vaklu and Talia will continue fighting each other while talking to Kavar (dark side). Korriban * Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door. * Added quest entry for second vision. If losing to Revan, Kreia will now say "search the tomb you are in for exit" line. Ravager / Malachor V * Ravager; Fixed on_enter script so fires continue raging on when loading the map from a save or 852NIH. * Improved Tobin vs. Nihilus cutscene * Switched around Tobins high HP and Nihilus low HP... * Improved the Kreia vs. the Party cutscene. * Added line for Mira's cutscene. * Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote. * 906MAL; Changed the "save your Party" to add Mandalore and some lines (hopefully looks a little better now than just having your party run away) * 902MAL; Fixed the requirement check for Goto to take control of HK47 (if no HK51's come to help) * Moved around the Atton/Disciple cutscene to make more sense. * Kreia should no longer predict the future of dead teammates. * Improved Atton/Sion fight; some camera fixes and no longer goes to Atton for a small while before returning to the player. * Improved Atton/Disciple cutscene. * Taris citizens no longer pose as Mauraders or Lords. 6. Mod Compatibility: ---------- The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.3B: * Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!! * Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton). * Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that! Mods requiring compatibility patches (check deadlystream for comp patches): * Handmaiden Choice for Females by Stoffe (AKA RevanAnt) * Admirality Mod by Jinger (AKA Kreia) * M4-78 by Stoney - Use M4-78EP instead! * Slender Female Bodies The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.3B! This is by no means a full list. Mods not listed here can still be incompatible. If you're in doubt, check or ask in our forums! The currently most known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-list-for-tslrcm-183/. * Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7 * TSL Un-Restored Content (TSL:URC) by Zbyl2 * Ravager Rewrite 2.0 by Zbyl2 * Peragus-Harbringer-Prologue Correction Mod by Ulic * Trayus Academy Clothing Fix by SithRevan * Dark Apprentice Holowan Consortium * Lonna Vash Mod by Sikon * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin * Nar Shaddaa Hidden Complex by FrantFire * Get your lightsaber back from Atris by Lit Ridl * Darth Sion vs Master Vash by zbyl2 * Khoonda Lost rooms by Darth_Tartarus * 90SK's SUPER Content Mod * Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric * Telos Polar Sidequest * GenoHaradan 0.9 beta by Exile007 * Knights of the Old Republic III : The Jedi Masters 2.0 (beta) by Trex * HOTOR 1.6 by Qui Don Jorn * Kreia's Assorted Robe Collection * Trailer Force Crush Sound by Don Kain * Kolto Tank on Ebon Hawk by Lit Ridl (overrides critical TSL files!!!) 7. FAQ / KNOWN ISSUES --------- Q. I am having technical issues with The Sith Lords! A. Try the Steam forums. Even if you do not possess the game it does contain many threads about issues and their sollutions, a quick search might just find you the answer you need. Q. How do I know TSLRCM is installed? The main screen is unchanged. A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours (see install instruction #4). Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it. A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix; In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory. Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy. A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required. In both cases a save is needed from before entering the academy. Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them. A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight. Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module... Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load. A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues Q. I cannot spar with the Handmaiden! A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries! Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of as HK-47. I use USM. A. TSLRCM 1.8.3 is not USM compatbile. Q. I get a black screen when arriving on Malachor. I use USM. A. TSLRCM 1.8.3 is not USM compatible. Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads. A. Delete n_darthnihilu001.ntc from your override. Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton. A. Delete p_kreia001.utc from your override. Q. Double Atrises during final confrontation/No dialogue after sisters are defeated. A. Delete the following files from your override, and load a save from before starting the confrontation: a_atrend2.ncs a_atrend3.ncs a_kreatris.ncs a_sisend.ncs n_darthtraya001.utc Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor. A. Delete k_003ebo_enter.ncs from your override. Q. Dialogue fast-forwards/cutscenes without sound. A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again. Q. I have issues with the grass on Dxun/Rebuild Enclave. A. This appears to be an issue with ATI-videocards. Try using the textures found here; http://www.lucasforums.com/showpost.php?p=2824280&postcount=14 Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3? A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty. Q. Does the mod include [x]? A. Please check our semi-complete inclusion list at: http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/ Q. Why did you fix [x], that wasn't a bug, that was a feature. A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game... Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ You can also ask at moddb, but I visit that site less frequent... 8. UNINSTALLATION ---------- Run uninstall program created in your game's main directory. 9. CREDITS: ---------- Major Contributers: * Jinger/Kreia - the Rebuilt enclave and Handmaidens * MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on Nar Shaddaa * Savvy30039 - the new animations * SWfan28 - scripting genius of a lot of areas * Pra_Viilon - launcher * Danil-ch - Various fixes and cut-scenes * HK-47 & Sith Holocron - VO splicing Includes mods by: Jinger/Kreia - Battle for Telos Mrmarb - Weapon finesse icon fix DrGhent - Lightsaber parts icon fix Darth_shan - Bao-Dur shader fix Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource Darth Insidious - Goto's Yacht Window Fix Danil-ch - Female Revan overlook fix Jcarter426 - TXI-fix Kainzorus Prime - PMHA03 Restoration Voice Acting: * Usagi - Kaevee * Zhaboka - Taris Traveler Beta Testing: * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * DarthDac Translations: * Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French * Alec, Salk, Cair - Italian * Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish * Pestilenz, Lex, Ero, Hib – German Special thanks to: * Sith Holocron - for his all-time support and VO splicing * Ulic - his inspirational Peragus modification * Markus Ramikin – for some other minor fixes * Tyvokka and The Doctor – for hosting this mod and forums on Deadly Stream * Darth_Sapiens - Main menu logo 10. DISTRIBUTION NOTES ---------- Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta. Thanks to tk102 for the dlg editor. Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible. Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. A special thanks to Ulic for his original Peragus mod; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. These mods may not be modified or re-distributed without the explicit permission of the authors. Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware™ and the Odyssey Engine are trademarks of Bioware Corp. Obsidian™ is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 2014 1 Share this post Link to post Share on other sites
Kexikus 995 Posted February 3, 2015 I can install 1.8.3B on top of 1.8.3, right? And do you have any prediction if installing 1.8.3B on top of a modded TSLRCM installation would be a good idea? And thanks for the patch Share this post Link to post Share on other sites
zbyl2 811 Posted February 3, 2015 You can install it on top of 1.8.3, yes. I don't believe changes were major enough to cause any problems. Depends on what mods you use - if you've got a lot of mods modifying same 2da files as TSLRCM, you're probably going to need to re-install them. Share this post Link to post Share on other sites
Kexikus 995 Posted February 3, 2015 Thanks for the answer. I'll keep that in mind when updating to 1.8.3B. Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 3, 2015 Ugh, you guys just threw a huge wrench into my installation 1 Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 4, 2015 Hmmmm? Also, it annoys me currently a bit that we made moddb's MOTY 2014 Top 10, I write a garguantan post... and they refuse to post it on the main page. WTF guys? Share this post Link to post Share on other sites
Zhaboka 91 Posted February 4, 2015 Wooooooo!!!!!! YOU'RE ALL GODS. Share this post Link to post Share on other sites
Eduardo 11 Posted February 6, 2015 Thanks for always keeping alive this wonderful game Share this post Link to post Share on other sites
IcooperI 0 Posted February 26, 2015 Exceptional. It's because of awesome people like TSLRCM team that keeps me playing one of my favorite games over and over. With 2015 being such a big year for Star Wars I'm overjoyed to be seeing this and other new mods being released still. You guys are the real MVPs. Peace (: Share this post Link to post Share on other sites
Kainzorus Prime 206 Posted May 30, 2015 Are there any further updates planned? I'd like to know since I want to update the Overhaul for 1.8.3B, and wouldn't like to see an update pop halfway through making adjustments. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted May 30, 2015 Nothing planned, no. Pretty sure there's no need for you to update your mod either, it's pretty much all .utc, and not a single was touched 1.8.3-1.8.3b Share this post Link to post Share on other sites
Sith Demi God 1 Posted June 21, 2015 Hi Mr. Hunter .... What is coming in the next version of TSLRCM Mod? My advice to you Hassat is that you should concentrate to give more freedom to the Exile to decide the fate of Master Vash in the M4-78 Mod and the fate of the Jedi Masters on the Dantooine's Jedi Enclave in the TSLRCM. On the next version of M4-78 Mod, create a dialog in which the Exile decide if he wants to protect Master Vash from the M4-78's electrical lightning attack or to confront Master Vash or to keep neutral. If the Exile decide to protect Master Vash them she will escape to Dantooine to join the Jedi Masters. Create a little bit of dialog for Master Vash on the Jedi Enclave. On the next version of TSLRCM Mod, the Exile should have the option dialog to accept or reject the punishment from the Jedi Masters who will cut him from the force. If the Exile accept to submit himself to the punishment then the Jedi Masters will cut the exile from the Force. If the Exile reject the punishment then the Exile will have to confront the Jedi Masters with his lightsaber and killi all the them. Either ways, the Exile will have to face Darth Traya's judgement of his actions. In the game options of this mod there is Easy, Normal and Difficult option but there is no "Impossible". Can it be added on the next TSLRCM new version? Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted June 21, 2015 Who's to say there will BE a next version? 1 Share this post Link to post Share on other sites
Fair Strides 510 Posted June 21, 2015 And you do know what the TSLRCM does, right? Share this post Link to post Share on other sites
Darth_Calo 0 Posted June 23, 2015 I just now made the transition from Lurker to poster solely to say this: Bravo. You've managed to breathe life into The Sith Lords. So far I've only got as far as the Fuel Depot on Peragus (as the Exile) and I've already noticed changes that you've made. I look forward to playing through to the end, experiencing Star Wars: Knights of the Old Republic II - The Sith Lords as close to what Chris Aveline/the other Devs had envisioned as is possible. Top notch work from what I've seen so far. Top notch. Kudos to all those who contributed anything to it Share this post Link to post Share on other sites
danil-ch 68 Posted June 27, 2015 Some more restored content Share this post Link to post Share on other sites
Damned 20 Posted June 29, 2015 Some more restored content I presume this means version 1.8.4 is confirmed? Share this post Link to post Share on other sites
Kainzorus Prime 206 Posted July 4, 2015 Is there any way to actually trigger destruction of Malachor as a darksider? I've activated the engine cores, HK-51s came by and offed Goto, chose the option of telling Kreia about the generator during the confrontation, chose to follow Revan. And in the end, I just get the two options to throw Kreia into the core, and telling Visas to stay behind and point others that will come to follow, and then I leave with Atton in tow, with Malachor intact. Unless I've missed something, there should be an option of being a darksider and going "Yeah, no. I'm destroying your primary power base." Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 5, 2015 Nope, wheter Malachor lives or dies solely depends on the Remote's fate (and thus HK's (non-)interaction). Share this post Link to post Share on other sites
Kainzorus Prime 206 Posted July 5, 2015 Well, that is proper weird, then. Like I said, Goto got offed by HK-47 and his two 51 sidekicks, so I assumed there would be an option later on. For lightsiders the destruction triggers fine, darksiders tell Visas to stay behind and leave with Atton, with the planet intact. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 5, 2015 Remote is dead; Malachor survives. DS? Malachor survives. LS (provided not #1)? Malachor dies. Share this post Link to post Share on other sites
Kainzorus Prime 206 Posted July 5, 2015 Well, that's kind of sad. With the myriad of options here, there should be a dark side option to blow up the planet. Perhaps someone will make a separate addon for TSLRCM enabling it. Share this post Link to post Share on other sites