Recommended Posts

k2_00097.jpg

 

That Je'daii symbol seems to have colors inverted - if you're using the Wookieepedia page as gospel anyway.

 

JedaiiOrder_zps917783d3.png

 

I think my issue with this symbol is that it's too close to this symbol - which represents the Republic Military.

 

RepublicMilitary_zpsd7985d68.png

 

It just seems ironic that the Exile gets exiled partially because she joined Revan and the Republic Military to stop the Mandalorians in a room that pretty much has the Republic Military symbol on the floor.

 

It's not all grim news. I like the addition of the statue.

Share this post


Link to post
Share on other sites
  On 11/16/2013 at 10:28 PM, Sith Holocron said:

That Je'daii symbol seems to have colors inverted - if you're using the Wookieepedia page as gospel anyway.

 

 

 

I think my issue with this symbol is that it's too close to this symbol - which represents the Republic Military.

 

 

 

It just seems ironic that the Exile gets exiled partially because she joined Revan and the Republic Military to stop the Mandalorians in a room that pretty much has the Republic Military symbol on the floor.

 

It's not all grim news. I like the addition of the statue.

 

Well, I did say it was based on the symbol; it's inversion is on purpose.

 

It may be similar to the Republic Military symbol, but it is not the same nor does the wiki page state when that symbol started it's use. Plus, perhaps they had more than one reason for getting rid of it...

 

In short: I ain't changing it, no matter what you think of it or the reasons you give -- I like it the way it is and that's how it is staying  ;).

Share this post


Link to post
Share on other sites

My first impression was along Sith Holocron's lines, but it really looks fine, and if its the appropriate Je'daii symbol, then that's alright. Regardless, the look itself looks "ritzy-er" which fits into the old republic theme a bit more due to the exorbitant lifestyle that the jedi were going through. (Reminds me of 1920s New York) 

 

As for the statue, I think it does a better job of explaining why the jedi council members are so hostile to the exile later in the game, since he/she allegorically stabs the jedi themselves rather than some random pillar.

 

(Though it does beg the question of why the jedi masters saw fit to stare at a statue of themselves while discussing matters of the republic... :D)

Share this post


Link to post
Share on other sites
  On 11/17/2013 at 1:31 AM, Malkior said:

My first impression was along Sith Holocron's lines, but it really looks fine, and if its the appropriate Je'daii symbol, then that's alright. Regardless, the look itself looks "ritzy-er" which fits into the old republic theme a bit more due to the exorbitant lifestyle that the jedi were going through. (Reminds me of 1920s New York) 

 

As for the statue, I think it does a better job of explaining why the jedi council members are so hostile to the exile later in the game, since he/she allegorically stabs the jedi themselves rather than some random pillar.

 

(Though it does beg the question of why the jedi masters saw fit to stare at a statue of themselves while discussing matters of the republic... :D)

 

I actually think that it being similar to the republic army symbol is more a reason to keep it as is.

 

Anyway, I think the obelisk (now statue) being in the center of the room is functionally a problem, but, I can see why they wanted to have the exile stab something. It would perhaps make more sense if the chairs weren't all the way around but actually just a half-circle. That way no one seated has to try and look around a statue right in the middle of their view if trying to see someone speaking directly opposite themselves. The statue would then be there for the "visitors" they have called to appear in front of the council -- not primarily for their own egotistical narcissistic needs.

 

But, that would require making a custom chair placeable and then tediously positioning them as replacements before "removing" the others. Still, might be worth going at a later date...

Share this post


Link to post
Share on other sites

Love it, love it, love it. Marble and red velvet for some reason always comes to mind when I think of Coruscant, now just if Sithspecter's Coruscant exterior was in working condition we'd have a worthy Coruscant planet! :P

The first thought that came to mind about the statue being in the way would be to have the masters on a higher plane (which imo would make more sense anyway, what with them arrogantly believing that they have the moral high ground, and it would give it more of a feeling of a trial, but I'm going to take a guess that it's probably impossible lol.

Share this post


Link to post
Share on other sites

It looks very good! And yeah, the inversion looks better to me also, for some reason...

Share this post


Link to post
Share on other sites
  On 11/17/2013 at 4:09 AM, Disturbed205 said:

Love it, love it, love it. Marble and red velvet for some reason always comes to mind when I think of Coruscant, now just if Sithspecter's Coruscant exterior was in working condition we'd have a worthy Coruscant planet! :P

 

The first thought that came to mind about the statue being in the way would be to have the masters on a higher plane (which imo would make more sense anyway, what with them arrogantly believing that they have the moral high ground, and it would give it more of a feeling of a trial, but I'm going to take a guess that it's probably impossible lol.

 

It's not "impossible" just a major pain as the current tools don't appear to be very good at it. Mdlops when it exports the models appears to dump anything it doesn't "understand" about the model; in particular those things to do with area modules which use different features to something like a weapon model. And even if it didn't, then NWMax sure does. So, you can edit the mesh to make such changes, however, it may not appear correctly in game if the game even wants to load it up. I haven't done that much in the way of creating new areas for the game, so there are likely steps that you need to take to get things to export and load correctly. But, these may not work with existing area models and such.

 

Anyway, you can't really use the council chambers as is as the obelisk and chairs don't have collision detection. Meaning you can pass right through them. The statue does so you can't, and the best fix I think for the chairs is to replace them with placeables which would also come with collision. Placing them in a half-circle would then help alleviate the "statue in the way" issue. You can still have additional chairs, you'd just use some other chair placeable to make it clear that these are for assembled visitors and not for the Jedi council themselves to sit in.

 

  On 11/18/2013 at 12:12 AM, MrPhil said:

It looks very good! And yeah, the inversion looks better to me also, for some reason...

 

One reason for the inversion is stylistic, in that if you had it as default it would look rather odd with the surrounding marble/jedi symbol border and the statue within the centre. You tend to expect borders to be dark, not light.

 

I also prefer it inverted as it helps support themes to do with their own corruption (hypocrisy) as at it centre surrounding the statue is dark marble reflecting what is at their arrogant core past their puritan facade. 

Share this post


Link to post
Share on other sites

This... is... AMAZING! I don't know what else to say. I am, however, glad that mant of the "plastic-like" textures were changed to more realistic ones.

 

There's just a few things though:

  • Will this affect the TSLRCM areas such as the HK factory?
  • Could the standard player character clothing model remain?
  • I'm not too fond of the "nippy" Luxa myself. Could it be changed?

For the last two, I'm not asking you to remove it entirely, as I'm sure plenty of people will love the changes. Instead, could you do like you did with the Ebon Hawk garage and add two alternatives? That way, everyone's happy.

 

Other than that, keep up the great work! Can't wait to see it when it's finished!

Share this post


Link to post
Share on other sites
  On 12/26/2013 at 6:49 PM, Aeliren said:

This... is... AMAZING! I don't know what else to say. I am, however, glad that mant of the "plastic-like" textures were changed to more realistic ones.

 

There's just a few things though:

  • Will this affect the TSLRCM areas such as the HK factory?

The HK factory uses the same textures as those found within the secret facility within the Telos restoration zone -- minus the new ones created and used by TSLRCM. Any other changes to things that are "global" like placeable textures and entities that have been changed by the mod that appear within this area will also be changed.

 

  • Could the standard player character clothing model remain?

If my memory is correct, that is all done by the appearance file. In theory you can set it back to being the robe models as per the game; not sure I will however as it means creating and managing multiple appearance.2da files. Especially as it's a bit complex as I wanted to use the default clothing "slot" -- or model letter -- for another purpose. I'd have to think through what issues there might be with that that aren't immediately obvious.

 

  • I'm not too fond of the "nippy" Luxa myself. Could it be changed?

Possibly, but, the time I spend on it is time I can't spend on anything else. Might see if I can do something quick though -- probably won't look that great.

 

For the last two, I'm not asking you to remove it entirely, as I'm sure plenty of people will love the changes. Instead, could you do like you did with the Ebon Hawk garage and add two alternatives? That way, everyone's happy.

 

Yeah, if I hex edit the Ebon hawk model files there may not be "alternatives" as each will be used for specific meshes  :P .

Share this post


Link to post
Share on other sites

Never seen this before, looks awesome! I'll have to try this out when you release it. The screenshots on the front page are incredible!

Share this post


Link to post
Share on other sites

Sweet buttered toast Coruscant looks amazing. The stabbing of the statue feels a lot more of a powerful moment now (especially if done with a red saber).

Share this post


Link to post
Share on other sites

As SH messaged about updates and I needed to take some screenshots anyway, I thought I'd post up what I had been working on up until late November last year:

 

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites

New Peragus screens continued...

 

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites

More of Peragus...

 

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites

This Hex-edit work you have been doing is evidently bringing the texturing work of Peragus to a whole new level. I am blown away. I always loved reskins of Peragus, tried a whole bunch of them. I tried like 3 versions by Xarwarz but this first room has always been annoying to anybody that tries modding Peragus. This work you are doing is formidable and will undoubtedly result in a superior work. The floor and roof being different gives a whole new feel and is a great refresher from vanilla. Peragus always felt too neat or too repetitive. Now it looks like a proper mining station might.

 

I did not notice the "big change" you spoke about, because I don't remember vanilla enough, though should you provide a before shot, I'm pretty sure I'd find-it :-P

 

I like this spot of light on the floor (specular uh? not a word I'm familiar with, being french myself, but hey, whatever, I'm pretty sure I get just about enough to know what you mean :D)

 

Love the new logo! Makes sense that they'd have one, which until now, we hadn't seen. Pretty sure some people won't agree with having one but whatever...

 

The prison looks so much better! The concrete floor makes the place feel more like where I'd put the "cream" of society. And with that floor, it is the first time I actually notice there are old fashion cubicles with bars, not just force-fielded cages! Vast improvement.

 

The outside is very good looking, with the nebulae somehow reminiscent of Homeworld or Sins of a Solar Empire space backgrounds...

Share this post


Link to post
Share on other sites

I retract all of my previous statements. This looks marvelous!

 

Job well done and the idea with the mosaic is pretty good. I know this may not mean much coming from me of all people... but it had to be said.

Share this post


Link to post
Share on other sites

Glad to see you're back.

It's cool to see how our styles diverge when comparing the screenshots side-by-side. Your visual theme reminds me of an early 1990s action film (something like, Escape from New York or Fortress 2)

 

Personally I believe that having more choices is better

 

BTW.. Fun exercise: do a quick google search of your screenshots and select the "visually similar images" button. 

Share this post


Link to post
Share on other sites
  On 1/17/2014 at 6:49 PM, Zhaboka said:

Excellent, excellent stuff. Fits the vibe/plot of Peragus a lot more.

 

Thanks Zhaboka; and for being so quick of the bat with the praise ;).

 

  On 1/18/2014 at 2:40 AM, MrPhil said:

This Hex-edit work you have been doing is evidently bringing the texturing work of Peragus to a whole new level. I am blown away. I always loved reskins of Peragus, tried a whole bunch of them. I tried like 3 versions by Xarwarz but this first room has always been annoying to anybody that tries modding Peragus. This work you are doing is formidable and will undoubtedly result in a superior work. The floor and roof being different gives a whole new feel and is a great refresher from vanilla. Peragus always felt too neat or too repetitive. Now it looks like a proper mining station might.

 

Thanks MrPhil, makes the extra work I've had to do to make it more unique worthwhile.

 

I did not notice the "big change" you spoke about, because I don't remember vanilla enough, though should you provide a before shot, I'm pretty sure I'd find-it :-P

 

Yeah, I figure most people won't notice it until I point it out; I'll wait until later to do that.

 

I like this spot of light on the floor (specular uh? not a word I'm familiar with, being french myself, but hey, whatever, I'm pretty sure I get just about enough to know what you mean  :D)

 

Specular is the reflected shine you get off of surfaces, most noticeable with hard shiny surfaces like metal. In particular the specular will move about as you move about the environment; with various features of the texture being highlighted. You can see if clearly with the metal roof tiles in that shot I pointed out as well as with the raw rough rock texture used for the walls in spots. Bit hard to tell as they're static images and all, much more noticeable when you're moving about the game environment.

 

The prison looks so much better! 

 

Yeah, that took quite a bit of work to look good. Surprisingly.

 

  On 1/18/2014 at 5:17 AM, VarsityPuppet said:

I retract all of my previous statements. This looks marvelous!

 

Job well done and the idea with the mosaic is pretty good. I know this may not mean much coming from me of all people... but it had to be said.

 

Thanks.

 

  On 1/18/2014 at 5:51 AM, milestails said:

SIC is a master of remastering!

 

Damn straight!

 

  On 1/18/2014 at 7:57 AM, Malkior said:

 

It's cool to see how our styles diverge when comparing the screenshots side-by-side.

 

Yep, let's keep it that way ;)

 

 Your visual theme reminds me of an early 1990s action film (something like, Escape from New York or Fortress 2)

 

Never thought of it that way; though I do have a soft spot for late 80s and early 90s action sci-fi flicks like Running Man -- like the black humor they had.

 

BTW.. Fun exercise: do a quick google search of your screenshots and select the "visually similar images" button.

 

As far as I can tell, there is no such button.

Share this post


Link to post
Share on other sites

Some other stuff I was working on up until the end of last November:

 

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites
  On 1/18/2014 at 4:52 PM, sELFiNDUCEDcOMA said:

 

As far as I can tell, there is no such button.

Just right-click on any one of your images, select "search Google for this image", and at the middle of the window a bunch of images show up with the words "visually similar images" underlined. 

Share this post


Link to post
Share on other sites

Positive on the marble pool texture? It just looks kinda dirty. Suppose it looks better in game.

 

EDIT: At second glance, it looks good, the different green colors look kinda weird though.  Like the yellowish hues with the green, I mean.

Share this post


Link to post
Share on other sites
  On 1/19/2014 at 3:43 AM, Malkior said:

Just right-click on any one of your images, select "search Google for this image", and at the middle of the window a bunch of images show up with the words "visually similar images" underlined. 

 

Right, oddly did not try to think to do that even though I use Chrome. Odd results... They still need to work on this I think ;).

 

  On 1/19/2014 at 4:50 AM, VarsityPuppet said:

Positive on the marble pool texture? It just looks kinda dirty. Suppose it looks better in game.

 

EDIT: At second glance, it looks good, the different green colors look kinda weird though.  Like the yellowish hues with the green, I mean.

 

It does look better in game but I didn't think it looked right. I was planning to switch it with another alternative texture I was using for something else, but, wanted to see how it was used in game -- in the right context.

 

I just decided to go with my original instincts and switch them anyway:

 

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.