N-DReW25 Posted July 27 Author Posted July 27 On 7/26/2026 at 6:46 AM, JasonRyder said: More great additions to the game! And I like the new hanger door in Davik's Estate. Wonder if it will be overridden if I use a texture mod for Taris. If your preferred Taris reskin mod has the file "LTS_lodor03.tga" or "LTS_lodor03.tpc" in it then the cut door in Davik's Estate shall be replaced. On 7/26/2026 at 3:53 PM, Salk said: I have a suggestion about the restored door. It's an interesting restoration, but I find the two additional panels to the right quite bizarre. Could they be removed in favor of just purple background? How do these look? If anyone would like to take a crack at reskinning these doors, just look for the texture LTS_lodor03 in the game files and work your way from there. 1 hour ago, Etienne76 said: Edit: I have K1R 1.2, not CP 1 hour ago, Etienne76 said: Hi! I'm experiencing a bug with Sharina Fizark on Dantooine. After helping her on Tatooine, two copies of Sharina appear on Dantooine. Is there a fix for this? Edit: I have K1R 1.2, not CP As Salk has said, this mod isn't K1R - K1R has been abandoned for a decade now. This WIP thread is for the Restored Content for K1 Community Patch mod, the RC-K1CP mod. 1 1 Quote
Salk Posted July 27 Posted July 27 (edited) Oh I guess you couldn't just keep the computer panel on the left side, uh? That would have been a neat solution. But rather than have three like it was before I'd go for either one of the two other alternatives, although I prefer the first one. Edited July 27 by Salk Quote
N-DReW25 Posted 14 minutes ago Author Posted 14 minutes ago The RC-K1CP update is out and we can now finally play Kotor with restored Iriaz. In the meantime, here is a preview of something I am working on. Major Hurka has been added to RC-K1CP in the most recent update, though only as a hostile NPC. Major Hurka content could come in four parts, which goes as follows: Part One: Adds Major Hurka and several Sith Guards to the Command Deck Medbay as hostile NPCs. This has already been done. Part Two: Make Major Hurka neutral whilst the Sith Guards are hostile (like Ada the waitress in the Vulkar Base). When you speak to Hurka, her restored dialogue will play but all attempts to use her to open the Bridge door will fail and will always result in her attacking you. Part Three: Add a basic system that'll have Major Hurka unlock the Bridge door for you in the form of her giving you a passcard. Part Four: Add a proper system similar to K1R wherein Major Hurka actually unlocks the Bridge door and possibly even takes you beyond it. What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update. Quote
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