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Found 6 results

  1. Version 2.1.2

    97 downloads

    I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. The goal of this project is not to redo the lighting of the...
  2. View File Relighting TSL - Early Release I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using b...
  3. Version 1.0

    2,692 downloads

    Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright. And so, with the hel...
  4. Just a simple information to share to save ones from getting burnt-out, lol. Why we don't want to use TPC format for lightmaps? It broke the maps When put into a module/MOD file, it crashes your game upon reloading and/or exiting the game Stick only with the TGA for that one...
  5. Hai hai. I've been playing KOTOR 1 and noticed that the textures are old and ugly, so I'm making my own upscaling mod using Gigapixel AI (not sure whether I should release it to the public if I finish it, there are already 10 million upscale mods for the game). While I'm at it, I've also n...
  6. File Name: A Darker Peragus REDUX File Submitter: Malkior File Submitted: 22 Oct 2015 File Category: Mods TSLRCM Compatible: Yes Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the...