Search the Community

Showing results for tags 'Installing mods'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. View File KOTORModSync Please see http://github.com/th3w1zard1/KOTORModSync for the main repo. Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them. KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods. I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process. Goals Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher. Usage If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com) If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube Features Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems: Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application. Linux You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages: sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this: ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release. Credit Snigaroo This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'. Cortisol Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself. JCarter426 There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him. Testers: Lewok from r/KOTOR Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have. Other notable users Fair-Strides Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence. Stoffe Creator of TSLPatcher Thank you to the entire KOTOR modding community for what you do. KOTORModSync - Official Documentation.txt KOTOR1_Full.tomlKOTOR2_Full.toml KOTOR1_Spoiler_Free.tomlKOTOR2_Spoiler_Free.toml KOTOR1_Mobile_Full.tomlKOTOR2_Mobile_Full.toml Submitter th3w1zard1 Submitted 06/11/2023 Category Modder's Resources  
  2. Version v1.1.0b4

    1,254 downloads

    Please see http://github.com/th3w1zard1/KOTORModSync for the main repo. Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them. KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods. I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process. Goals Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher. Usage If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com) If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube Features Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems: Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application. Linux You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages: sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this: ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release. Credit Snigaroo This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'. Cortisol Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself. JCarter426 There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him. Testers: Lewok from r/KOTOR Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have. Other notable users Fair-Strides Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence. Stoffe Creator of TSLPatcher Thank you to the entire KOTOR modding community for what you do. KOTORModSync - Official Documentation.txt KOTOR1_Full.tomlKOTOR2_Full.toml KOTOR1_Spoiler_Free.tomlKOTOR2_Spoiler_Free.toml KOTOR1_Mobile_Full.tomlKOTOR2_Mobile_Full.toml
  3. Airazor65

    Install Order?

    Hi everybody! I'm new here, but I've been stalking the forums for a while now. I've done some trial and error, but I still fail to get the game to run in 100% capacity because mod conflicts, probably. As far as I know, everything I have is compatible with each other with a little wiggling, but I'm not sure. So I decided to go for a clean slate (for the fourth time) and am trying to figure out what order to install my mods. I've mixed and matched some cosmetic/texture mods because I'm like that. And yes, I know, some mods aren't compatible with TSLRCM by default, which is why I would assume to install those first. TSL patcher is my friend! Anyway, here's the mods. I made a list and I put notes to myself in them. One thing I'm curious about is why I keep getting an access violation trying to install "Male Exile and Sion" though. Any tips would be great! Thank you! P.S. if anyone wants specifics, especially on multi-option mods, I'll do my best to tell you. Thanks again! Edit: I forgot to mention I'm play the GOG version of the game. Thanks! Edit 2: I've done some thinking and have decided to user the widescreen patcher to fix the game's resolution. https://www.wsgf.org/ Edit 3: Oh my gosh, I forgot to mention that I'm hoping to use the Grey Jedi Freedom mod as well... Edit 4: I know, this getting annoying, but I've switched out my lists. Does this one seem right? Thanks again. KOTOR 2 TSLRCM Mod Install Order.txt
  4. Xuul's Ultimate Kotor 2 guide Step by step guide to installing, modding and fixing Kotor 2 for the PC Topics covered in this guide Introduction Installing the Game Installing TSLRCM/M4-78 Widescreen resolutions HD/ Widescreen Cutscenes (movies) Installing other mods Recommended mods Troubleshooting Introduction With the advent of the new patch for the STEAM version much of this guide is out of date and not needed in regards to STEAM VERSION Hi there, welcome to my ultimate guide to Star Wars Knights of the Old Republic 2. This guide is intended to be the ultimate tutorial on everything from getting the base game running, to installing mods and changing to a custom resolution. Throughout the guide there will be links to various video tutorials that cover each of the steps in much greater detail. Before we begin I will introduce myself. I’m Xuul, I make Youtube videos about gaming, modding and tech. For over a year now I have been making video tutorials and spotlights to help people get into the Kotor modding community; so if you think this guide was helpful please consider checking out my Youtube Channel With that out of the way it is time to begin setting up Kotor. Installation The first thing you need to do is install Kotor 2. If you have already installed it and attempted to mod/change the files in any way I would recommend that you do a fresh install. (Uninstall the game, delete all files, and then reinstall). This will help prevent any problems that may arise from residual files. After that you need to determine two things: What version of Kotor 2 do you have? There are several different versions of Kotor 2 and each has its own problems and advantages. As of writing this guide the most common versions of the game are the 4 Disk Retail Version (Retail), Steam Version, & GoG Version The main differences in these files are that the Steam Version has an encrypted executable making the widescreen hacks not work correctly, while the retail version requires downloading and installing of several patches before it works. What version of windows do you have? This really comes down to two things (or really 3) What version of windows are you using and if the OS is 32 bit or 64 bit While the installation of the game itself should be simple it is important to test the game by launching it, creating a new character and entering the world once before continuing. This will help isolate if and crashing / errors that occur later are a result of a mod or from the game itself. TSLRCM & M4-78EP I do NOT recommend playing Kotor 2 without using TSLRCM. The game is an unfinished mess without the mod so do yourself a favor and install it. Just remember that some mods will not work with TSLRCM (see the Compatibility List for more info) M4-78EP (Droid Planet Mod) is optional although I would recommend you give it a try at least once. The mod is not without its flaws and some people prefer to play the game without it. You can take a look at my video review below if you are having trouble deciding. Due to the fact that TSLRCM and M4-78 have several custom movie files I recommend installing them before using any widescreen fixes. Download TSLRCM >>Link Run the .exe file Select the folder where Kotor 2 is installed and click next, then follow the prompts Launch Kotor 2 to confirm if the mod is working Download M4-78 EP >>Link Select the folder where Kotor 2 is installed and click next then follow the prompts If you are having installation issues check out the following videos. Each is very detailed and tailored to specific setups: Retail/GoG version: Steam version: Widescreen Resolution By default Kotor 2 will only run at a 4:3 resolution. Even if the game appears to fill your entire screen it is highly likely that is it merely stretching to fit your monitor. The method that I recommend requires two files Universal Widescreen (UniWS) and the UI Fixes. Depending on the version of the game you are using you may need to download the Editable .Exe File . This is a copy of the file that launches the game that is not encrypted, and allows hex editing. Download this file and If you are using the Steam version of the game I recommend clicking HERE for more information. Download all of the required files Set the ingame resolution to the second highest available resolution (Ex: 1280*960 on a 16:9 monitor) Run UniWS, Under the game dropdown menu select "Star Wars Knights of the Old Republic II: The Sith Lords" Click find it for me** Set the width and height fields in the patcher to match your monitor (Ex: 1920 & 1080) Click Patch Go to your Kotor 2 installation folder and open the swkotor2.ini Find the entries under [Display options Find the width and height and set them to your resolution of choice Go to the area called [Graphics options in the .ini file and again change the width and height Set V-Sync=1 Extract the Hud Fix that matches your resolution to the override folder of the game Launch the game and enjoy widescreen **If this step fails something is wrong with your .exe file for Kotor 2. Search for the file manually. If it still fails to work check out the video below for troubleshooting. HERE is the video I made regarding Kotor 2 in widescreen It is important to note that if you do NOT see the option for the 1280X960 resolution in your list then simply use the SECOND LARGEST available resolution in its place. Widescreen Movies One problem with changing the game to run at widescreen is that it will cause all of the prerendered movies to play at a very small resolution. This not only looks bad but can actually result in crashes and errors that may cause cutscenes to not work. This method is based off of THIS post over on the lucasforums. All credit goes to the author of said post In order to fix this we are going to use a HeX editor and video conversion tools to both resize and upscale the movies to fit your screen. You may also need this Hexadecimal converter There are several different steps that need to be taken depending on what version of the game you own: Steam- Due to the encryption of the Kotor 2 .exe in the steam version you will be unable to edit the Hex values. An alternative method is outlined in the video >>Here Retail- This a complicated process. I would Highly recommend following this video guide as it is much more detailed and will walk you through the steps in detail. Make sure you download the HQ Movies Patch so you have the higher quality movies Ensure TSLRCM and M4-78 EP are installed Download the HQ movie patches found >>Here Install all of the HQ movies into the \Movies folder. This will overwrite many of your movie files with higher quality ones Use the video conversion tools to convert all of the .bik movies into the desired resolution. Convert all of the movies. There will be ~70 with TSLRCM and M4-78 EP installed. Select all the movies then click "Bink it!" in the lower left corner of the RAD Video Tools window. Then under "Browse" select an empty folder to output into the desktop Under "Input video settings," enter your desired resolutions. Ensure compress audio is selected (unchecking this *may* result in no audio on some configurations) Wait for the movies to convert. Install the HeX Editor Open the swkotor2.exe with the editor Find the following hex values and edit them to match your desired resolution (use crtl + F to find the values) Follow the steps below Ensure the .ini file is correctly set to your desired resolution The following Hex Strings need to be edited: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 & 80 02 00 00 C7 44 24 10 E0 01 The bold HeX values correspond with the width and height respectively. The pairs need to be flipped before they are converted into decimal. Use this Hexadecimal converter to find the values you need. For example in order to convert the movies into 1920x1080 I would change the following values: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 >>> 80 07 00 00 75 15 81 3D E8 C1 80 00 38 04 80 02 00 00 C7 44 24 10 E0 01 >>> 80 07 00 00 C7 44 24 10 38 04 Open the Hex calculator and type 1920 (Or any width) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 780 >> 0780 >> 07 80) Flip the pair (Ex. 07 80 >> 80 70) Replace the blue value listed above (The width values) with the new width value (Ex. 80 02 >> 80 07) Open the Hex calculator and type 1080 (Or any height) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 438 >> 0438 >> 04 38) Flip the pair (Ex. 04 38 >> 38 04) Replace the red value listed above (The height values) with the new width value (Ex. E0 01 >> 38 04) Installing other mods If you have followed the guide so far you have reached a point where you have a stable “base game”. At this point you can go ahead and play the game with no problems. Before you begin please read the Compatibility List to ensure that you do not have any conflicts. If you are like me, you probably want to check out many of the other awesome mods for kotor 2. These mods install differently than the others we have looked at thus far. While it is best to always read the description and follow the authors instructions there is really three main ways to install mods for kotor 2 that I will quickly outline now. The headers link to videos on the topics that are under 2 min long. If you are curious it will only take 90 seconds to see how it is done. Override mods These mods will come in a .zip or .rar archive. Use a tool like WinRar or 7Zip to extract the files into a folder. Drag the contents of the folder (NOT the folder itself) into the "Override" folder located in your Kotor 2 directory XNView override This method is identical to an override installation; it is often used for texture mods that have flipped textures. If you installed a mod via override and the textures look weird: Use XNVeiw. Extract the mod onto your desktop using 7Zip. Open the folder using XnView and select all of the files. Click batch process. Set the output directory to your override folder and set the filetype to TGA. Set the overwrite to replace. Then press go. After that the textures should work properly. TSL Patcher Unlike what the name suggests the TSL patcher is a tool for installing mods for Kotor and Kotor 2. It is preferable to use the patcher instead of copying a mod's files to the Override, since the Patcher can merge most files. Simply click the TSLpatcher.exe and set the directory to your Kotor 2 directory. It is still important to read all the directions put forth by mod authors but these instructions should help you if you run into trouble. Before installing any mods make sure you read the description and ensure that there are no incompatibilities and/or conflicts.