Meatbag Exterminator
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Meatbag Exterminator last won the day on February 5 2014
Meatbag Exterminator had the most liked content!
Community Reputation
3 NeutralAbout Meatbag Exterminator
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Rank
Jedi Apprentice
Profile Information
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Gender
Male
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Location
Telos: HK-51 Manufacturing Plant
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Interests
Providing Assassination and Combat Protocols since 2003
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Sardonic Response: A rather pointless idea that was brought up by Qui-Con in TPM a few times and then never really brought up in a meaningful way again, at least in the films. I think it might have shown up again in Plagieus though when the Sith duo attempted to manipulate them.
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Summary: The above is the only real problem I've ever had with TSLRCM. The Lightsaber Project has definitely helped heal the metaphorical wound but I also actually enjoyed the additional building/training scripts USM added and the whole "everyone important to the plot has a unique weapon with a unique backstory" thing. It made me feel more in-depth with the KOTOR world and I connected more with the characters.
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KOTOR 3 Confirmed?
Meatbag Exterminator replied to VarsityPuppet's topic in Knights of the Old Republic General
Out-of-Character Statement: Those... those cruel bastards. -
Kreia Stick Lightsaber crashes game
Meatbag Exterminator replied to DAFFYDAFFY's topic in Knights of the Old Republic General
Statement: If you're using USM and TSLRCM 1.8 and just put the models for the lightsabers in, then it's not just you. Since the specialized lightsabers are somehow generated without their specialized crystals (i.e. the Dunas Gem for Kreia's Walking Stick), you can't ever change it, but it's only for the aesthetics of the lightsaber anyway. You're just going to have to get used to not touching the color gem section of USM sabers. -
New KOTOR Playthrough
Meatbag Exterminator replied to JK JA's Jaden Korr's topic in Knights of the Old Republic General
Recommendation: Weapons of the Old Republic was always my favorite after BoS. Here's a list of other mods: Kill Marlena Vibrosword Replacement Pack (Cyberswords) Bastila on Korriban Carth Republic Uniform Plus Custom Class Clothing (especially if you make a soldier) Korriban Workbench Lightsaber 7 Pack (an add-on of sorts to WOTOR) Robes for Korriban Sith Students LordDeathRay's KOTOR Improvement Mod Lightsaber Choices 2.0 Darth Malak: Fan of Darth Vader (if you want a darker Malak like I did) VP's Hi-Poly Sabers for K1 Mandalorian Armor Pack Improved Dark Jedi Addendum: Avoid Tatooine Job Office, as it messes up Mission's quest. -
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I second that.
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I'm not a modder,but I've seen something similar to this on Filefront, where an author gave my predecessor (HK-47) the capability for melee and lightsaber combat without changing his class in both Kotor games. In Kotor 1 it was created so that the feats came with him (though you could just cheat the feats on), but it required cheating to make specific feats for him or KSE to activate it. I do hope this helps a little bit. Link For Kotor1 Version: http://knightsoftheoldrepublic.filefront.com/file/HK47_MeleeSaber_Mod;103813 Link for Kotor2 Version: http://knightsoftheoldrepublic.filefront.com/file/HK_Melee_Mod;107043
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Statement: I would be lying if I did not say that I felt a twinge of envy in my processing core at the sight of this new fat one.