Darth Hayze

RoR Staff
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Everything posted by Darth Hayze

  1. All of Hassat's Addons, Varsity Puppet's addons(peragus, Malachor Rank tweak), Extended Enclave by me and danil-ch, etc... Coruscant, NPC Overhaul, actually most things on deadlystream are good choices.
  2. So I've been using the nwnsscomp.exe program to compile for a while now, but I wanted something with a GUI like KotorTool so I could have feedback on errors on the script, so I tried using Kotor Scripting Tool. I tried on a few different scripts, including ones I've complied before, and I get this error. Error: Couldn't Initialize NwnStdLoader ??
  3. AFAIK, but let me test it again first. And yeah, that is fine, those two are obsolete.
  4. I doubt it. And even if so, it might break your game, or make no sense at all in certain points as the game assumes on the Ravager that you had her with you.
  5. In the script that fires the cutscene there is actually an (I think unused) section that acts a backup to the LS/DS-point trigger. If you got to a Jedi Master without triggering the Visas scene then after dealing with them it would launch the scene. Again, I think it is non-active because OE figured you couldn't get that far without triggering it. For my game though I have it set to have Master encounter to be the only trigger, makes more sense to me.
  6. Yeah, going back and forth between the two script engines is terribly confusing because I'll get use to doing something with 1 function in TSL that needs 4 to do in K1.
  7. What are your thoughts on the MidiChlorians?
  8. What ZM90 talked about has been done with Baldur's Gate 1&2, and I think is being done with Icewind Dale. But basically it requires both games to be on the hard drive already.
  9. This is something I've been curious about as well. As I've seen mods for Zoo Tycoon that port from Civilization(completely different publisher and dev), I've seen porting from Oblivion to Jedi Knight(and those even got uploaded to k-files and no one cared.) I've taken part in a few different modding communities, but this is the only one( where I've been told NO PORTING, which always made no sense to me, as whatever clause is in the EULA saying don't do it is invalidated by us as soon as we start modding anyway. Plus is EA/LA really gonna see a new mod and go "OH DEAR GOD, they used a K2 droid in K1, sue them all!"
  10. I'm glad you enjoyed it! In regards to their robes, I don't know if that can be fixed or not. It think it is a side-effect of their position.
  11. OoC: Why do people hate Midi-Chlorians?

    1. Show previous comments  10 more
    2. Kerk

      Kerk

      Ha-ha-ha! I know better than create a religious debate on the internet.

       

    3. Sith Holocron

      Sith Holocron

      I agree that deserves its own thread under "Star Wars" in the "General" section. Make it so, Hayze! ;)

       

    4. Darth Hayze

      Darth Hayze

      This grew a lot faster than I expected. lol. New thread coming soon...

    5. Show next comments  3 more
  12. Well, looking forward to eventually hearing your thoughts
  13. I am indeed very happy about this mod! One thing though, if it wouldn't be too much work, I would like to see this effect applied to Deadman's TFU Sion model.
  14. It will vary slightly, because there was a Jedi when you arrived. But it will be want you want.
  15. This Armour is pretty awesome, and looks great ingame.
  16. With two dead already, just leave Vrook alive, and then kill him later during the Rebuilt Enclave sequence.
  17. So what is the difference in the lines?
  18. I'm not sure what you mean. There are some new UTCs(copies of existing ones, but we had add them to get stuff to work right.) Replacing the modified ones with the ones in copied into your backup folder would actually be enough, plus deleling the ones mentioned in the readme will uninstall. And yes, fully TSLRCM 1.8.3 AND M4-78 Patched compatible.
  19. Necro-posting: Any chance of this getting updated for TSLRCM 1.8.3?