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Everything posted by RevanFan
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Your work so far looks absolutely fantastic. I can hardly wait for the complete project. The game will look freaking beautiful.
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I would recommend the unofficial 1.3 patch, followed by the Conversion Pack 2.0 and Conversion Pack 2.2 for that. What the Conversion Pack does is add everything from the Xbox DLC, as well as the missing content from the original Battlefront, and it adds a side based on KotOR. Not sure about Wampa Hunt, though. Never check to see.
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Sith Lords LP Beginning In Two Weeks
RevanFan replied to GrandmasterArcturus's topic in Knights of the Old Republic General
Meetra Surik, female, whichever face you'd like. -
Where is this restored content located? I am trying to go into the restored content of the game blind (didn't look at any restored content lists). If I know where to look out for it, I'll report when I get to that point.
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I've created mods--not for KOTOR, but for other games--and while I readily give permission for parts of my mod to be used, I'd never want to see it uploaded somewhere without my permission. I love when people enjoy the mods I work on, and I love when they want to use parts of it for their own work, but uploading a mod somewhere without attributing it to the proper source would honestly really irk me. That's one of the many reasons I upload my mods to several different hosts. If one goes down, it's still safe. Actually, GameFront was one of the hosts for my mod. But, I also already had it on Nexus, and I did a search to see if I found any duplicates, and none came up.
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How I Rid Myself of the Nagging Upgrade to Windows 10 Prompt
RevanFan replied to milestails's topic in General Discussion
I have the Enterprise version of Windows 7, which is not eligible for the free upgrade, on my desktop. Haven't seen one peep from Windows 10. However, my laptop, which is the Home version of 8.1... ugh, every single day it keeps trying to get me to upgrade. And I'm actually considering it, mostly just so I'll have one device that can access the Windows game store (no matter how awful it may be.) -
Well, I updated my post with a few more bugs I found, but all were minor and didn't affect gameplay too much.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
RevanFan replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Just a small bug. One of the lines of dialogue from the Black Vulkar in the control room doesn't match the subtitles. I don't remember which line, but I think it comes up if you ask him about the Swoop Accelerator. EDIT: Also, the Inside the Vulkar Base quest update reads, "[Trask Battlecry 2]" after talking to one of the mechanics about the heating system. EDIT 2: The map for the sublevel has some dialogue response options listed as map notations. EDIT 3: After returning with all the promised land journals, I have to go through the "I found your apprentice" conversation all over again. It's like he forgot that I already found her and know the whole story. To answer the format questions: -
Thanks a ton!
- 5 replies
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- restored content
- leviathan
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Well alright then. Thanks.
- 13 replies
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So just ignore it?
- 5 replies
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- restored content
- leviathan
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Was this ever made compatible with K1R?
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Is this mod still compatible after K1R 1.2's release? It gave me a warning when running the installation on lev_m40aa.mod.
- 5 replies
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- restored content
- leviathan
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People complained about the Vulkar Base? When I was first testing the 1.0 version, I loved how different it felt with the added level.
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How long do you think it will take to get 1.2 ready? I was going to reinstall KotOR 1 today, but if it won't be too horribly long, I can hold off for a bit. Also, the TSL Patcher installer will be the one to use if you already have files in override, right? I ask because the first thing I always install is a simple visual adjustment that removes force speed motion blur.
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Well, in that case, this is definitely going into my game next time I play. Thanks for making it!
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Are there any additional lines of dialogue by NPCs? If so, are they properly voiced?
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Try saving the game and loading it again. I thankfully had saved the game previously before going into the area where the glitch happened. I was just able to load that and try again.
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Actually, I think that has to do with a bug with the Iriaz. I played with the Sherruk mod and was able to attack all of the Mandalorians, unless Iriaz attacked them first. If Iriaz got to them first, they wouldn't attack me. Just leave the area and come back and they should attack.
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I can confirm that the following mods work with K1R. Remove Force Speed Blur (Has to be installed before K1R to work) http://forums.steampowered.com/forums/showthread.php?s=113e6e64c27572563480fbeb0281bb61&t=979242 Remove Restrictions for Force Powers by Armor http://deadlystream.com/forum/files/file/20-remove-restrictions-for-force-powers-by-armors/ Sherruk Attacks with Lightsabers http://knightsoftheoldrepublic.filefront.com/file/Sherruk_Attacks_With_Lightsabers;63418 K1 Force Pack http://knightsoftheoldrepublic.filefront.com/file/K1_Force_Pack;97281
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Is this mod compatible with M4-78 EP? http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
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Thanks for the help! I'll confirm when I get far enough into the game if the mods I have are completely compatible.
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So, should I install that before or after K1R? Or does it not matter? Also, none of the files included in Sherruk Attacks With Lightsabers are in K1R, so I assume it's compatible. I'll confirm when I start playing, obviously.
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I found that K1R does install a visualeffects.2da file, and for the life of me I cannot figure out what I'm doing with the KOTOR Tool. Would installing the visualeffects file that removes the motion blur first, and then installing K1R (which uses the TSL Patcher) over it work? EDIT: It's the same with the No Restrictions mod. There is a spells.2da file in K1R. If I add the No Restrictions mod first, will K1R's TSL Patcher patch over it?