tpiom
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tpiom last won the day on January 21 2013
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Help needed fixing my GLIntercept FreeCam
tpiom replied to DarthVarkor's topic in General Kotor/TSL Modding
It... looks like it's taking on a life of its own? I've nothing to back this up but I believe there's a key combination that triggers it so it loops the current command, couldn't tell you which on though (once it gets going there's no easy way to stop it other than killing the game and restarting the whole thing) I haven't experienced it in some time though. What version of gl are you using? If you do re-install/update it it's easy to get going: 1. Install 32-bit (important!) version/x86 of gl, then find its directory (C:\Program Files (x86)\GLIntercept_1_3_3) 2. Copy gliConfig_FreeCam.ini and OpenGL32.dll to your game directory (F:\Program Files\KotOR) 3. Rename gliconfig_Freecam.ini to gliConfig.ini (the _"whatever" is just a template created by them) 4. Open up gliConfig.ini in notepad, scroll down... make sure all logs = false (setting LogEnabled = False) Also make sure BaseDir points to C:\Program Files (x86)\GLIntercept_1_3_3\XSL (or whatever your path is) -
tpiom started following Official K1R Progress Thread, Help needed fixing my GLIntercept FreeCam, K1 - Requesting Help Finding Animations and and 1 other
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I think it's cool that you're doing this - really helps the community.
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I approve of this. I'd recommend a stunt module as it would allow people to still have their own textures and everything. Why not release both like Obisdian did in K2 with the battle of Dantooine scenes?
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I'm somewhat familiar with your work and know that you're pretty talented. The scenes you worked on for Kaydon Sentry's movie turned out very well. You added a lot of depth to the scenes. I'm wondering if you could perhaps, one day, restore cut content for K1 or K2 and do your magic on those scenes
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That's Wookiee for you! Two e's! Two minor suggestions for Dantooine, just for immersion's sake: 1) The two Twi'Leks behind Zhar (master and the student) during your tests should face each other again automatically, after you've "rotated" them by speaking to them. 2) The horse-like animals with the horns all just stood still in a group after they killed the Kath Hound. Wouldn't it be better if they roamed around?
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Are you also fixing bugs in this mod? There's a dreadful one in STUNT_06. If you look carefully when it tilts down on Saul you can see the party in the background... It has always bugged me.
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I'm impressed. The thing actually looks good. Good work, team!
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I, too, am a fan of the Mira screenshot... it will be interesting to see how this one turns out!
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*throws eggs and tomatoes at Kerk as he leaves* You spoke too soon! But honestly, it's fair criticism even if I don't... fully agree with it.
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lol, you've the answer just a few posts above yours. See here: http://deadlystream.com/forum/topic/885-official-k1r-progress-thread/?p=20414
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When talking to the mechanic on Dantooine, you can say "Who is Akkere?" and that question is really out of the blue if you haven't met him. See this video for a demonstration: http://www.youtube.com/ watch?v=6B8-nGq3W9Q&feature=player_detailpage#t=809s (Remove the space I added in the link, otherwise it would show a damn video in my post)
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" Additionally when certain scenes were playing on Peragus, it would skip a character's dialogue, show the subtitles for what they were to have said, but the audio never happened." Sounds like the engine bug... The subtitles go by fast, right? If that happens - save and restart the game.
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You should have played the games against him. Canderous clearly states that it was Malak's doing... He even interrupts Carth as he blames Revan for it. In KotOR II, however, Kreia talks about Revan's orders. There's an official answer... assuming both are canon. The question is which one is right, though.