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Everything posted by 90SK
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Hey guys, thanks for all the feedback light.uti is a reference in changes.ini only, there is no item or feature connected with it nor connecting it with Goto's Yacht in the loor&immersion upgrade that I know of. The G0-T0 droids have their texture and environment maps modified in this mod, though. the G0-T0 texture is P_Gt.tga. I don't know anything about the problem with light.uti. The textures for the modified mandalorian armor are PFBH04.tga and PMBH04.tga, the icon is ia_class9_004.tga The heavy armors replacing the Jal Shey armors have a cloak on the male version. The issue with changes.ini being missing: I am not having that problem, it may be an error with the patcher itself. I have it here working on my end, so that part idk but please keep me informed on any issues that appear using this mod! Thanks again.
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@marcrusa Yes, it's compatible. I have updated the mod to include updated loading screens for the mask. I also have added installation instructions to the readme. As far as removal is concerned, the mask will revert once the files from the mod archive are removed from Override. @Sith Lord 2014 I don't know if on some systems they stay in the game's memory but I do not have this problem myself.
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The files from Override in the mod archive need to be placed in the Override folder. there is actually no override folder with the CD version of TSL after installation and this is a patch to TSL so it is implied that there will be files replaced and are harmless to remove and at the worst you will simply need to reinstall your game. The Steam update to TSL complicates installation somewhat from the original release but removing your override folder and reinstalling your game is a harmless way to clear away problems from mods or patched content. Also, there are neumerous errors with Windows Vista and previous versions of windows so if you are having problems based off of that and you had installed my mod, please do not assume this mod does anything of the sort.
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I am more or less mum on what is happening with the remaining updates, but I will say that this mod will be part of another mod and that I am migrating the remaining updates to that project. As far as KotOR3 is concerned, as you can see, I am arranging appearances in TSL to look like they were when advertised in 2004. If there is a stylistic difference between the prerelease footage and the actual game for KotOR3, I will do a similar mod.
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Thank you for the feedback Yes to your first question, but these last two updates aren't super important, so if you installed it recently it won't be a big deal to keep it the way it is. The 2.0.5 update will be the one to look for, and this last update has bumped it up to 2.0.4.5. Changes include more items at the onderon merchant (not a retroactive change), and I included the 2da files in case of errors with installation.
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It's not really practical to remove that feature as it is extensively replaced but the best course of action I can offer is to remove the M class armor mdl/tga files from tslpatchdata in the Loot/Immersion Upgrade directory. You can see the letter variation of the different classes of armors with the variable letter in the filenames, and that system of reference is good for most of KotOR's default filename structures. I wouldn't worry about replacing the UTI files, just the tga and mdl/mdx files.
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No they are not. TSL Loot&Immersion Upgrade serves both mods functions but this mod is the more up-to-date version of the new onderon merchant mod. Edit: I finally fixed the mod with updated textures, icon, item file, and a couple extra items that were good. I removed the merchant so it wouldn't keep glitching or conflicting. In this new version, I have established some more item skins and correct items/icons are included. Edit: Sorry about shamelessly upvoting myself. Take notes
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Wow!! I really love that video, I bet you could even have that before the title crawl and still use the crawl and the intro/prologue. I think the game really needs this type of approach, I can't wait to see what else you come up with!
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Most of them are. You need to make sure you're not using any read-only files in Override. Select your KotOR2 directory and remove the read-only property by right clicking and using the menu. Also this mod is only recommended with duplisaber, the RCM, M4-78, and extended enclave due to the amount it changes. Best use with a new game but some features will retroactively appear in your old saves. PM me with more questions or if your problem persists.
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There is both a cloaked and uncloaked version, and the cloak is only on the male.
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Making Darth Nihilus a hardcore badass Sith Lord
90SK replied to VarsityPuppet's topic in General Kotor/TSL Modding
Ah yes, Nihilus is great territory for expansion. Maybe using the Mandalore's armor short circuiting part before the final area to get to the bridge? And then he comes in later on the com after Nihilus is dead and whatever ("What are you doing??" etc) That way its more intimate, just you Nihilus and Visas. That also cuts out the whole part with the armor explosion after nihilus is dead, and gives more attention to that dark side smoke. TSLRCM Nihilusvfight was always really cool with the added effects. Also different music, maybe the Nihilus theme with something suitable mixed in. New effect for Nihilus' signature drain instead of the detached light orb and lightning would also be really cool. Either that or just removing the drain effect part, it was so bad in the original when he falls and he's force draining out his personal bubble. Cutscene off the bridge, show the Exile walking away with Nihilus zombies dropping here and there. Cut to the Ravager escape cutscene after that and save the player exiting the Ravager. It needs to be an event instead of a chore. Really all the bells and whistles you can think of would be amazing. -
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Some more stuff coming down from here, stay tuned
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View File Jedi Master Robes Improved Jedi Master Robes Improved / For All Robes by 90SK & VarsityPuppet --- Description: reskins for the Jedi master robes, also including a replacement for all robes with the Jedi master model. I have done unique reskins for the default model to replace the endless copies from vanilla TSL. A few have been kept more or less the same but modified in other ways. Items will appear naturally in game, there is a also a new robe in the Onderon museum. There are options in the archive to install the Jedi Master robe model for all robes/as a replacement for the padawan robe model. With both parts there are multiple new master robes to replace the existing robes. --- Installation: -choose a version of the mod to use in the mod archive, -copy Override folder in mod archive to your Knights Of the Old Republic II directory (there should already be a folder called override there). -Alternatively, copy the mod files from the version you chose into the Override folder in your Knights Of the Old Republic 2 directory. ((TSLRCM has some of these files, so if TSLRCM is installed, this mod can be overwritten on to those files.))* Uninstall: files from mod archive must be removed from Override *TSLRCM Compatibility: This mod will replace some files from TSLRCM, but it is fully compatible otherwise. NOT Compatible with Steam TSLRCM --- Credits: TSL makers for their materials, VaristyPuppet for his modeling work, Fred Tetra for KOTOR Tool, and GTK team for GIMP2.6 --- Updates: 1/17 - matched missing textures to icon on Arca Jeth's robe Update 9-7-17: Repaired some unfinished items in the padawan robe replacement section THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 08/13/2015 Category Skins TSLRCM Compatible
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4,058 downloads
Jedi Master Robes Improved / For All Robes by 90SK & VarsityPuppet --- Description: reskins for the Jedi master robes, also including a replacement for all robes with the Jedi master model. I have done unique reskins for the default model to replace the endless copies from vanilla TSL. A few have been kept more or less the same but modified in other ways. Items will appear naturally in game, there is a also a new robe in the Onderon museum. There are options in the archive to install the Jedi Master robe model for all robes/as a replacement for the padawan robe model. With both parts there are multiple new master robes to replace the existing robes. --- Installation: -choose a version of the mod to use in the mod archive, -copy Override folder in mod archive to your Knights Of the Old Republic II directory (there should already be a folder called override there). -Alternatively, copy the mod files from the version you chose into the Override folder in your Knights Of the Old Republic 2 directory. ((TSLRCM has some of these files, so if TSLRCM is installed, this mod can be overwritten on to those files.))* Uninstall: files from mod archive must be removed from Override *TSLRCM Compatibility: This mod will replace some files from TSLRCM, but it is fully compatible otherwise. NOT Compatible with Steam TSLRCM --- Credits: TSL makers for their materials, VaristyPuppet for his modeling work, Fred Tetra for KOTOR Tool, and GTK team for GIMP2.6 --- Updates: 1/17 - matched missing textures to icon on Arca Jeth's robe Update 9-7-17: Repaired some unfinished items in the padawan robe replacement section THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
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View File Cortosis - Baragwin - Iridorian Armors Cortosis and Baragwin Armor Items KOTORII:TSL Info: Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian" Install: Copy files to Override. In-game, you must enter the giveitem code to receive the items. Uninstall: Remove files from Override Credits: 90SK VarsityPuppet Background: This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015. That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2. If you would like this mod for other uses, please contact 90SK on DeadlyStream.com Its previous versions have been removed due to some glitches. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it. Submitter 90SK Submitted 06/09/2015 Category Mods TSLRCM Compatible Yes
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Version 2b
940 downloads
Cortosis and Baragwin Armor Items KOTORII:TSL Info: Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian" Install: Copy files to Override. In-game, you must enter the giveitem code to receive the items. Uninstall: Remove files from Override Credits: 90SK VarsityPuppet Background: This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015. That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2. If you would like this mod for other uses, please contact 90SK on DeadlyStream.com Its previous versions have been removed due to some glitches. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it. -
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- 193 comments
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