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90SK

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Everything posted by 90SK

  1. 90SK

    TSL Loot-Immersion

    Should be fine, I always encourage caution because sometimes there are conflicts, but that should be ok to use.
  2. 90SK

    TSL Loot-Immersion

    I have modified the human to use a default sound set, and removed the race designation tags on the names in each UTC for those characters, and I have updated the Korriban and Dxun tombs with improved loot. I have also modified the names of the loot drops to accommodate the items included in a proper way for immersion. Azkul got great new unique armor, Dxun/Korriban have been successfully altered, and the space suit mercenary skins on Onderon have been improved.
  3. I was just curious if people know who exactly contributed to the mod. Roth9 gave me permission to continue and release the mod. Was Sith Holocron's mod used to make Seph6's holocron?
  4. 90SK

    TSL Loot-Immersion

    Install Loot & Immersion upgrade after NPC Overhaul, but before Genoharadan Legacy Mod IIRC. Install any master/padawan robe mods after Loot & Immersion upgrade. Generally have Loot & Immersion be the last thing you install before your playthrough.
  5. 90SK

    TSL Loot-Immersion

    NPC Overhaul should be totally compatible with 2.0.8b now, but please save often and in different slots like the game suggests so you can avoid an unexpected conflict. 2.0.8b can be installed if you already have 2.0.7b installed, it will patch and update the content. I don't know much about the language problems in the game. The item descriptions need to be entered into the TLK file, with translations. There also may be a way around that, so I will keep looking for ways to address this issue, but I can't promise anything in the short term.
  6. I'll try to make as many as I can. Do you still have any reference files for the holocrons?
  7. It's "giveitem ancient1"
  8. Edit: 3/2/18 I have updated the mod to be one archive. Installation is the same as before, and I have added a few more skins.
  9. The skins and loot drop files for "Default Jal Shey Expansion For TSL" have received a substantial update!

  10. View File Default Jal Shey Items Expansion for TSL Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 02/04/2018 Category Skins TSLRCM Compatible No  
  11. 759 downloads

    Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. I have released a content patch for the Loot & Immersion Upgrade

  13. File Name: KOTOR Improved Elite Dark Jedi File Submitter: 90SK File Submitted: 08 Jan 2018 File Category: Skins K1R Compatible: Yes KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  14. 368 downloads

    KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. 90SK

    TSL Loot-Immersion

    I can't fix the Steam workshop issue until the mod is out of beta mode which could be a while, and I'm not really trying to sus out that fix just yet. AFAIK there is no way around workshop mods conflicting with override mods due to different install directories. As for NPC overhaul, that hopefully will be confirmed compatible within the next month at latest. I will try my best to work on that and confirm that. @Dredaius717 I need to look more into that, I'll check it out. Thanks for letting me know
  16. Yes, I literally know nothing of my dealings then, seems sketchy but I was much younger and since I don't really remember just sticking with that. They didn't contact me or successfully get in touch with me about that as far as I know.
  17. @Qui-Gon Glenn That's fascinating, I have no idea. That way many years ago. I certainly didn't stop them from finishing their work.
  18. Posted a new update to Loot and Immersion Upgrade

  19. 90SK

    SKIN:Shiny HKs

    The file has been repaired and the skins have been updated. If you already have HK skins installed, copy the files (except for appearance.2da) from tslpatchdata to Override. Haven't set the installer to copy over manually yet.
  20. Version 2.0.7b has some more immersion in mind with the main features (onderon merchant inventory, encounters have been modified). I also added a new type of armor to the merchant inventory, and reduced the duplicates in the inventory. If you're already playing TSL with 2.0.7b, just reinstall the mod. Features should appear normally.
  21. Upated the compatiblity section of Loot & Immersion Upgrade and added some codes/update list

  22. 90SK

    TSL Loot-Immersion

    ^ Hey there. I honestly don't know about compatibility with NPC overhaul, but I am guessing it is not due to some technical conflicts between them, NPCs wearing items that are meant for the player only due to missing information in Appearance.2da. With the robe pack, could you PM me a link to that mod's page? Also, robe replacements that replace the default robes, and the links in the description, are all compatible. If you decide to do a playthrough with this mod and the NPC overhaul, keep an eye out for invisible NPCs. If you find any, message me.
  23. 90SK

    TSL Loot-Immersion

    ^ I updated the description with the changes for 2.0.7. There is new info in the support topic about 2.0.7 as well. Mainly, robe model replacement mods are now compatible with this mod (the installer will say otherwise, just ignore that), and the new NPCs on Onderon have been updated with different appearances.
  24. ^ Download the mod, and then go into the tslpatchdata folder. The files are: n_spaceman_low.tga, ia_disguise_003.tga, Legal.tga, and load_default.tga. Copy them to Override, and you're set. Don't reinstall the entire mod if you already started a playthrough with 2.0.7. Edit: I updated multiple mod files and also the above mentioned files once more. Same info applies to those files listed above, just copy them to Override from tslpatchdata in the updated mod archive. The mod page and installer should have up-to-date information now, and there is a new skin and icon for the flight armor item.
  25. I posted a small update, the description has a memo for 2/17/2017 on how to install it. Forgot to add the alpha channel on the new Onderon encounter armor, fixed now and I also updated the loading screens.
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