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Files posted by ChAiNz.2da
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Darksword
By ChAiNz.2da in Mods
Description of Mod:
==============
Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon precedes the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).
This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc
Darksword Description:
----------------------
"Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.
This weapon precedes the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.
Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.
In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."
Darksword Crystal Description:
------------------------------
"Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.
Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Separating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.
Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".
Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."
STATS:
---------
- Upgradeable (uses lightsaber upgrades)
- 1-10 Physical
- 1d4 Energy
Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange
**- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack
=====================
*- Unsure of TSLRCM compatibility due to included baseitems.2da
**- Download this file to remove the strobing effect.
https://www.dropbox.com/s/yv182pcrmkv1vlt/NoEffect-Darksword.zip?dl=0
1,026 downloads
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Xia Terashai Set
By ChAiNz.2da in Mods
** Co-Author: RedHawke **
Originally meant to be a custom made mod for JediKnight72482, he was gracious enough to allow me to release this publicly. This set includes custom Armor & a new model of Shortsaber. Stylized after Xia Terashai's history, these items are geared towards stealth and scoundrel type abilities. Due to time restraints (and me being lazy), the skin for the armor is naturally meant for the Asian skin-tone female PC's. Perhaps later I may release a booster pack including the other 2 flesh tones, but for now I have included Master Files for the Robe & Hilt skins (layered .psd & .tif formats). So...in lieu of waiting for something that may not happen, you can edit your own
This mod also includes RedHawke's Bastila Clothes for the PC mod. Without it, Xia's robes wouldn't have been possible. He was kind enough to allow me to include the entire mod just so it would be easier for everyone to install. So not only do you get my Xia items, you get his truly outstanding robes as well! I urge you to read his readme file (included) for proper descriptions, instructions and "how to's".
Xia Terashai Set
Special:
Upgradeable Items, Xia Terashai's Robes & Shortsaber(s)
Xia was an average swordsman, but had great patience. Her greatest skill, however, was her ability in steath. She could seemingly disappear and strike suddenly with deadly precision. Because of this, she stylized herself after the ancient ninja, even styling her two lightsabers after ninja-to. The Jedi Council claimed that it was too 'Sith-like', so Xia left the Order to follow her own path.
After she left the Order she found herself joining fellow ex-Jedi Keldan Arcturus on his anti-Sith privateer ship. She would help him on his missions to track down various threats to the Republic and the Jedi Order, although the Jedi Council wanted nothing to do with Keldan and his mercenaries.
It is unknown what happened to Xia. Even Keldan had no clue where she had disappeared to.
USAGE:
1- with cheats enabled, type "~" (without quotes) and enter:
giveitem xia_robes - Xia Terashai's Robes (Uses 39th Texture)
giveitem xia_saber - Xia Terashai's Shortsaber
giveitem xia_sbcrstl39 - Terashai's Shortsaber Crystal
giveitem g3_a_clothes01 - Armored Clothing I (Uses Default Texture)
giveitem g3_a_clothes02 - Armored Clothing II (Uses 2nd Texture)
giveitem g3_a_clothes03 - Armored Clothing III (Uses 3rd Texture)
giveitem g3_a_clothes04 - Armored Clothing IV (Uses 4th Texture, If Present)
giveitem g3_a_clothes05 - Armored Clothing V (Uses 5th Texture, If Present)
2- Press "ENTER"
** For the Anti-Console,
ChAiNz.2da's Items:
-------------------
Xia's Items (Robes & 2 short sabers) can be found on Selven the Bounty Hunter's corpse (Taris female with attitude).
RedHawke's Items:
-----------------
The 3 cloths variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Female PC you want.
I also added in a Clothing and Armored Clothing using variant 4 and variant 5 in case you want to do add svösh's good/evil Bastila's Clothing to your PC, if you don't they should appear as the default Bastila clothes texture according to your class if you wear them as listed above. (instructions found in RedHawke's readme)
STATS:
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()- Xia Terashai Shortsaber:
-Keen
-Attack +2
-Blaster Bolt Deflection +2
-On Hit - Stun, DC 10, 50% for 2 rounds
-Bonus Feat: Sneak Attack - I, II, III
-Upgradeable
()- Xia Terashai Robes:
-Skill Focus - Stealth
-Stealth +10
-Defense Bonus 5
-Immunity - Sneak Attack
-Bonus Feat - Scoundrel's Luck (base, improved, master)
-Awareness +5
-Upgradeable
-UPGRADE - Defense Bonus 5
-UPGRADE - Dmg. Reduction +3, Soak 15
This file also contains an updated upcrystals.2da, based off of Darkkender's updated upcrystals.2da that was based off.... oh nevermind Let's just say it's updated heheh
()- compatible saber mods:
- ChAiNz.2da's Longsaber Crystal Pack mod
- ChAiNz.2da's Revan's Items mod
- ChAiNz.2da's Revan's Longsaber mod
- ChAiNz.2da's Segan Wyndh's Sabers mod
- T7's Lightsaber 6 Pack mod
- T7's Qui-Gon Lightsaber mod
- Seprithro's Weapon Pack mod
- RedHawke's Revan/Sith/Bastila Item Pack mod
- RedHawke's Revan The White/StarForge/Booster Pack1 mod
- RedHawke's & Maverick187's Lightsaber Pack mod
- Maverick187's Blade of Balance mod
- Maverick187's White Double-bladed Saber mod
- Maverick187's Maverick's Curved Hilt mod
- +Darkkender's Tomb of Jesset Dal'Kest mod
- +illuzion69's Nemisis Lightsaber mod
- Tanesh's Mekel Recruit mod
- +sketch42's Exar Kun's DoubleBladed Prototype Lightsaber
1,301 downloads
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LB Waraxe Set
By ChAiNz.2da in Mods
This mod offers a set of Gamorrean Model War Axes, each fully upgradeable and wieldable with ONE hand. (nothing like having an axe in one hand and a lightsaber in the other)
LB Waraxe Set
Special:
Upgradeable Items, Lizbeth Waraxe & Borden Waraxe
Crude in form and lacking finesse, this axe set was the prize weapons of the Iridorian assasin "Lizbeth Borden". Somewhat of a mystery, the axes' properties are as diverse and eccentric as was their original owner. Though truth be known, no one (on their receiving end) has lived long enough in it's presence to thoroughly analyze them.
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
giveitem borden_waraxe
giveitem lizbeth_waraxe
Press "ENTER"
** For the Anti-Console:
Just drop the "tat18_12gurke_01.utc" file in your override directory. Gurke the Gamorrean will have the Borden Waraxe equipped when you encounter him in the Dune Sea on Tatooine!
BE WARNED and BE PREPARED! His stats are buffed up, so if you want these you're gonna have to fight for them. Upon killing him (yes...kill, no persuade), he'll drop the axe set and some upgrades. Luckily for you Gamorreans aren't too bright and this one in particular forgot to put them in
834 downloads
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Segan Wyndh's Longsabers
By ChAiNz.2da in Mods
Never quite willing to 'conform' to the Jedi's traditionalist ways, Segan Wyndh, a gifted engineer, was always looking to improve upon the Jedi's antiquated "tools". Though his armor was a marvel in design, he prided himself with his lightsaber technology.
Unique in construction & functionality, this lightsaber utilizes a crystal 'cartridge' system. Harnessing the beams of both natural and a special man-made fusing crystal, Segan was able to produce a beam with powerful effects.
Chastised by his peers and often 'warned' by the Council of his non-standard ways, Segan set off on his own after the Exar Kun Wars.
Perhaps influenced by the Dark Side, or clouded by his own feelings of disgust & disdain, Segan's whereabouts became a mystery, along with his engineering marvels.
It was rumored Segan was last seen on Taris, though reports were never confirmed...
Crystal Cartridge:
Known for his ingenuity and non-standard Jedi "form", Segan Wyndh developed this special cartridge. Roughly an emitter within an emitter, this cartridge houses a special man-made 'fusing' crystal. When natural crystals are placed in it's adjoining chambers, their beams are channeled through this fusing chamber. The combined beams, when channeled through the saber's unique emitter array, has varied but often more powerful effects.
The construction of the focusing crystal and it's cartridge technology have been all but lost since Segan's untimely demise. Though rumors have spread similiar technologies have been utilized by the Sith Lord, Darth Revan himself...
USAGE:
Though cheats are very convenient, trust me when I say it would be worth your efforts to get them "naturally". When you visit Manaan, talk to the "Shady" Rodian in the East Central Area. Depending on what you've accomplished on Manaan, certain dialogue options will come available, and a 'favor' will be asked...
I will say it involves the Swoop Races, so if you're not too thrilled I strongly suggest visiting Darth333's site and downloading her Easy Swoop Racing mod. You can get it at:
http://www.jumpstationz.com/ModsArchive/Darth333/EZswoop.zip
Though I would suggest talking to him BEFORE going to the swoop races. It's not necessary, but the dialogue will make much more sense.
In any case, if you're just not interested, here's the cheat codes:
1- with cheats enabled, type "~" (without quotes) and enter:
For the Saber w/crystal:
giveitem sws_blue
giveitem sws_green
giveitem sws_heart
giveitem sws_mantle
giveitem sws_red
giveitem sws_violet
giveitem sws_yellow
For the Crystal:
giveitem sw_sbrcrstl30 (blue)
giveitem sw_sbrcrstl31 (green)
giveitem sw_sbrcrstl32 (HotG)
giveitem sw_sbrcrstl33 (MotF)
giveitem sw_sbrcrstl34 (red)
giveitem sw_sbrcrstl35 (violet)
giveitem sw_sbrcrstl36 (yellow)
2- Press "ENTER"
STATS:
------
+2 Attack
Keen
Massive Criticals - 1d6
Blaster Bolt Deflection +2
Upgradeable
** IMPORTANT, this mod utilizes an "upcrystals.2da" file. If you are using another mod that uses this file, DO NOT overwrite it with this one included! Some editing of your existing "upcrystals.2da" will be involved. HOWEVER, I've tried very hard to make mine compatible with popular saber mods. Below is a list of mods that my included "upcrystals.2da" will work with (safe to overwrite):
compatible saber mods:
-ChAiNz.2da's Longsaber Crystal Pack mod
-ChAiNz.2da's Revan's Items mod
-ChAiNz.2da's Revan's Longsaber mod
-T7's Lightsaber 6 Pack mod
-T7's Qui-Gon Lightsaber mod
-Seprithro's Weapon Pack mod
-RedHawke's Revan/Sith/Bastila Item Pack mod
-RedHawke's Revan The White/StarForge/Booster Pack1 mod
-RedHawke's & Maverick187's Lightsaber Pack mod
-Maverick187's Blade of Balance mod
-Maverick187's White Double-bladed Saber mod
1,282 downloads
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Segan Wyndh Jedi Armor
By ChAiNz.2da in Mods
This mod offers a re-skinned (male & female) version of the Cinnagar Plate Armor (with some goodies and no armor proficiencies required). Other than the pockets (which I've tried my best to at least look kewl), I've always thought this armor looked the best. Especially for the "No Fru-Fru Robe Wearing battle" Jedi's
This armor does NOT interfere with Jedi's Force Powers!
Segan Wyndh's Armor
Special:
Upgradeable Item, Segan Wyndh's Jedi Armor
Designed with the Jedi in mind, this unique armor was thought to have originated during the Exar Kun Wars. Providing the protection most often reserved for the most elite of soldiers, this armor is deceptively light, allowing the Jedi's Force Powers to work uninhibited...
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
giveitem g_a_segwyn87
** For the Anti-Console,
Just drop the "dpad_swa_rncr.uti" & "tar05_corpsepile.utp" files into your Kotor Override folder. You'll find the items in the Rancor's body pile on Taris (Sewers).
STATS:
---------
- Base Armor 8 (10) (12 after upgrades, w/o dex bonus)
- Defense Bonus +2 (10 total)
- Uncanny Dodge I
- Awareness +3
- Immunity Sneak Attack
- Regeneration +2, requires upgrade
- Uncanny Dodge II, requires upgrade
- Improved Saves +1 (universal), requires upgrade
- Damage Reduction Bonus+5, Soak(5), requires upgrade
- Defense Bonus +2, requires upgrade
- Immunity Critical Hits, requires upgrade
- NO restriction to Force Powers!!
** IMPORTANT - this mod uses a baseitems.2da file. If you are already using a mod that uses this file some editing will be required (see below). If not, just drop that puppy in your Kotor Override directory and you're set!
I've also included instructions on how to edit your baseitem.2da file within the readme...
1,974 downloads
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Longsaber Crystal Pack
By ChAiNz.2da in Mods
This pack allows the player place a special color crystal in a (normal) lightsaber to make it into the longer, more menacing looking Malak's model. All colors are included in the pack as well as HotG and MotF crystals. Each crystal comes with their own custom icon to easily distinguish them from the standard ones!
For 'this' pack there are no 'additional' bonuses, HotG and MotF however retain their default extra stats behavior. These crystals can be used along with the standard upgrade crystals, as well as any normal length saber. DO NOT place these in a short saber (or a double-saber for those curious) you will LOSE the saber if you press the assemble button!
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
For The Crystals:
giveitem g_w_sbrcrstl60 - (Blue)
giveitem g_w_sbrcrstl61 - (Green)
giveitem g1_w_sbrcrstl62 - (HotG)
giveitem g1_w_sbrcrstl63 - (MotF)
giveitem g_w_sbrcrstl64 - (Violet)
giveitem g_w_sbrcrstl65 - (Red)
giveitem g_w_sbrcrstl66 - (Yellow)
For the Lightsaber with Crystal:
giveitem g_w_mksbrblu60 - (Blue)
giveitem g_w_mksbrgre61 - (Green)
giveitem g1_w_mksbrhog62 - (HotG)
giveitem g1_w_mksbrmof63 - (MotF)
giveitem g_w_mksbrvio64 - (Violet)
giveitem g_w_mksbrred65 - (Red)
giveitem g_w_mksbryel66 - (Yellow)
** For the Anti-Console,
Just drop the placeable file "tar_troop_pack.utp" in your Override. The crystals (2ea color, 1ea HotG MotF) will be found in the backpack of the Sith trooper just outside the Hideout on Taris.
1,316 downloads
0 comments
Submitted
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Juhani's Dark Robe
By ChAiNz.2da in Mods
Just as svösh, I too have always like Juhani, Jedi-Tank, but no matter what she wore...it never looked quite 'right'. UNTIL I stumbled upon svösh's Juhani Sanctuary Threads mod.
Me having some weird fascination with 'shiny' armors, I asked permission to do a re-skin into something she may have worn when on a "hostile negotiations" mission.
There are MANY small details, but try not to strain too hard looking for them. The patterns are "hidden reflective", meaning in game depending on the angle and light available...different patterns can be seen! Nifty huh?
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
giveitem jrobe - (svösh's, Juhani's Sanctuary Threads)
giveitem j_darkrobe - (re-skin ChAiNZ's, Juhani's Dark Robe)
** For the Anti-Console, (How it's intended)
When you speak to Juhani for the first time on the Ebon Hawk, she will give you the Sanctuary Threads (check your inventory after you're through talking)
For the Dark Robe, after you 'redeem' Juhani at the Grove speak to Belaya, the jedi inside the enclave. She will ask you to do 'something' (not a sidequest).
**- You must NOT kill Juhani at the Grove or you can't get the Dark Robe, nor would you really need them.
STATS:
===================
Juhani's Dark Robe
Special:
Upgradeable Item, Juhani's Dark Robe
These robes were given to Juhani as a gift upon acceptance of her Jedi training. Well aware of her insecurities, the enclave provided these custom robes to aid in her diplomatic missions. Unfortunately, Juhani's 'fall' prevented her from ever adorning these robes...until now.
Defense Bonus +5
Wisdom +2
Strength +2
Dexterity +2
Defense +3, requires upgrade
Dmg. Reduction +5, soak 10, requires upgrade
Skill Bonus- Stealth +3, requires upgrade
Improved Saves (Specific-All) +2, requires upgrade
EXTRA SUPER SPECIAL THANKS TO:
[] svösh, for whom without his exquisite skins (and permission), this mod wouldn't have been possible. Thank you for allowing me to do this svösh. Your amazing skills and talents are matched only by your generous spirit and "go for it" attitude! I am grateful...
[] Darth333 for the Easy Warping Armband and the "give script" I dissected.
2,388 downloads
0 comments
Submitted
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Bastila's Revelation Robes
By ChAiNz.2da in Mods
Ummmm...even Jedi's like to look sexy sometimes don't they??
No really, I kept seeing requests for Leia's Slave Girl Outfit (no I'm not skinning one....yet...) so I came up with this alternate design. Bastila's default clothing was the closest match I've seen, but svösh's skin was WAY much better looking. I opted to ask permission to use his version instead mostly out of the "eyecandy" factor. I just made some extra "skin" for the skin and a few shiny things...
The Revelation Robes are suited for a battle hardened Bastila. They are upgradeable with some extra buffs so you can keep her in these duds pretty much throughout the whole game.
**NOTE- these robes are intended for Bastila ONLY. If placed on any other character, the stats will remain but your character will be wearing the games default clothing model for that particular class. ie- Carth can wear them...but he won't be in drag heheh
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
giveitem g_a_clothes02 - (original svösh teal)
giveitem g_a_clothes03 - (original svösh red)
giveitem bast_rev_t - (re-skin ChAiNZ teal)
giveitem bast_rev_r - (re-skin ChAiNz red)
** For the Anti-Console,
Bastila will be wearing the original svösh teal when you meet up in the hideout on Taris. The Revelation Robes (Teal) will be in the Party Inventory. When you encounter her on the unknown planet, she will battle you in the original svösh red.
Out of respect for svösh, the original author, I did not change this. If you wish to battle "evil" Bastila 'wearing' the Revelation Robes...MORE editing will be required...(instructions included in the readme).
STATS:
---------
Special:
Upgradeable Item, Revelation Robes
This garment was given to Bastila as a gift from the Jedi Enclave out of appreciation for her role in the mission to capture Revan. A rare cortosis weave accents the robes, giving it a metallic glint.
Defense +5
Wisdom +3
Improved Saves (Universal) +2
Damage Immunity 10% - requires upgrade
Poison Immunity - requires upgrade
Critical Hits Immunity - requires upgrade
Defense Bonus +2 - requires upgrade
EXTRA SUPER SPECIAL THANKS TO:
[] svösh, for whom without his exquisite skins (and permission), this mod wouldn't have been possible. Thank you for allowing me to do this svösh. Your amazing skills and talents are matched only by your generous spirit and "go for it" attitude! I am grateful...
4,029 downloads
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Revan's Longsaber
By ChAiNz.2da in Mods
After I had submitted the "Revan's Items" mod, someone (Lucied) had asked about making one using Malak's saber model.
Well...ask and you shall receive! Here I present to you...Revan's "gi-normous" saber hehe...
This "Long"saber has the same stats as my Revan's Lightsaber, with a different 'history' description.
USAGE:
At the console (cheats must be enabled) type:
giveitem g_w_lghtsbr26
OR, if you don't condone the console, the included placeable file (dan14_sherruk.utc) will put the saber on Sherruk's (Mandalorian with bad attitude) body once/if you kill him on Dantooine.
Stats:
1) Revan's Longsaber - upgradeable (DON"T REMOVE Star Forge Crystal)
- Keen
- Massive Criticals, 1d8
- Regeneration Force Points +1
- Enhancement +2
- Bonus Feat: Master Toughness
- Bonus Feat: Force Focus & Improved Force Focus
- Light**
** I found using the Light attribute makes for some pretty kewl visual effects. For example, flourish your weapon and approach a workbench, you should notice a light strobing effect. I thought it gave a more realistic effect. Also makes the lighting of your character more 'mysterious'...
*- I have received reports that this mod may affect Malak's saber as well when you confront him on the Star Forge.
1,827 downloads
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Revan Items
By ChAiNz.2da in Mods
This mod adds 3 custom Revan items (with history description). ALL upgradeable!!
-Revan's Robes
(in-game model with cape and hood),
-a single blade lightsaber
-and a double-bladed lightsaber.
PLUS, contains 3 different choices on where to find them (for those who don't like to use the console), complete with an in-game datapad to explain why you found them there.
PLEASE read the included readme file on instructions. ALSO, if you choose to use a placeable, it may be necessary to add all 3 items to your override. Otherwise you may get a 'null grenade' (or crash).
I tried not to make these uber-items, but some of the bonuses can be avoided by not upgrading. That and since it was my first mod, I couldn't resist. Most can be explained with the histories of the items, or by Revan's story itself (in-game).
Afterall, anything is possible in StarWars...
USAGE:
At the console (cheats must be enabled) type: giveitem g_w_lghtsbr25 - Revan's Lightsaber
giveitem g_w_dblsbr025 - Revan's Double-Bladed Lightsaber
giveitem revan_mod_robes - Revan's Robes
++IMPORTANT++ The zip file also contains placeables considering where you would like to find the items in game (for those who don't want to use the console). Just extract the contents of the particular placeable (location) files into your Override directory. ONLY CHOOSE 1 OF THE 3 PLACEABLES, otherwise you'll wind up with 3 complete sets! ALSO, if you choose to use a placeable, it may be necessary to add all 3 items to your override. Otherwise you may get a 'null grenade' (or crash). Contains placeables for:
Taris Undercity - Sith corpse where you find the Rakghoul serum
Taris Sith Base - Strongbox where you fight the Governor
Dantooine Ruins - On Nemo
Be sure to read the datapads (in-game) for the explanations of why you found the items there.
10,854 downloads
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TSL Hak Pad - USM Shop Add-On
By ChAiNz.2da in Mods
SUMMARY
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
---------------
With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
This will add a USM Saber Shop dialogue node in the Storefronts section.
INSTALLATION & COMPATIBILITY:
Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
********************
You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
********************
The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
---------------------------------------
This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
Standalone fixes can be downloaded here (my site):
Handmaiden Guardian Trainer Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
Darth333's Wherami Armband Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
*- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.
1,537 downloads
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TSL Hak Pad - Booster Pack v2
By ChAiNz.2da in Mods
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
=============
This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
andargor - http://www.andargor.com/
- Added andargor's Holowan Cloakworks 2 Disguises function
- Tweaked a few dialogue tree descriptions / categories
- Added Set PC / NPC's Level
- Added Adjust Skill Point Levels Function
- Added Adjust Attribute Scores Function
- **Added a "hidden" Special Interface for other Modder's Tools
** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
- RedHawke's Mistake Correction Armband
http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
- mrdefender's Wrist Console
http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
2. STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Must have MAIN file installed for this one to work!
2,080 downloads
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TSL Hak Pad - Main File
By ChAiNz.2da in Mods
SUMMARY:
===========
We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"
Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).
Hak Pad DESCRIPTION:
=======================
What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.
Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.
Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.
Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.
http://www.starwarsknights.com/tools.php
One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.
Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least
***************************************
USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
***************************************
Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes
Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorporate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome
and lastly, ENJOY!
STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Mod uses TSL Patcher for install. I assume it's compatible with the TSLRCM
**- Must use cheat console or KSE to obtain Hak Pad
***- Be sure to download the Booster Pack(s) for full functionality!!
3,606 downloads
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Kreia's Assorted Robe Collection
By ChAiNz.2da in Mods
SUMMARY
Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
“Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
-()- Kreia’s Assorted Robe Collection -()-
Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
oldflash : for providing the model and skin of Kreia's "Dark Shroud"
tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
DESCRIPTION
This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
STATS (Dark Shroud)
- Restricted to Kreia
- Upgradeable
- Defense Bonus : +5
- Regenerate Force Points : Random
- Regeneration : Random
- Blaster Bolt Increase : Random
- Reduced Saving Throw : Will (-5)
- Dual Hand Weapon Wield
*- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.
4,488 downloads
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TSL Multi-Stim
By ChAiNz.2da in Mods
SUMMARY:
===========
Just a little "play" mod I've done to "speed up" things.
I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
Multi-Stim DESCRIPTION:
=======================
What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
- Hyper Adrenal Alacrity
- Hyper Adrenal Stamina
- Hyper Adrenal Strength
- Echani Battle Stimulant
All in the convenience of one dose!
"Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
- Alacrity
- Strength
- Stamina
Plus the added benefits of the Echani Battle Stim."
STATS:
=========
Duration: 120 seconds
+6 Strength
+6 Dexterity
+6 Constitution
Movement +30%
Increased Attack +3
Increased Damage, Universal +3
25 Temporary Hit Points
*- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.
909 downloads
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Bao-Dur's Charged Armor
By ChAiNz.2da in Mods
SUMMARY:
===========
Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
CHARGED ARMOR DESCRIPTION:
=============================
Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
STATS:
=========
- Restricted to Bao-Dur
- Base AC 8
- +2 Defense, for a total of AC 10
- Max Dexterity Bonus +8
- Damage Reduction, +5 Soak 30
- Damage Resistance, Universal 30/-
- Improved Saving Throws, All +2
- Immunity, Critical Hits
- Accepts Heavy Armor Upgrades
- Allows usage of Force Powers
*- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.
5,930 downloads
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TSL Entire Game Save Collection 2of2
By ChAiNz.2da in Game Saves
This archive (both files combined) contains roughly 130 different save points throughout the entire game.
savegames for TSL: The Sith Lords for PC
UN-modded saves, so it should work for everyone's game
LS Male
Guardian / WeaponsMaster
I understand that it may not have critical save points (this was near February 2006, so I can't remember exactly what's in the archive).. but it may help some of you out
4,713 downloads
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TSL Entire Game Save Collection 1of2
By ChAiNz.2da in Game Saves
This archive (both files combined) contains roughly 130 different save points throughout the entire game.
savegames for TSL: The Sith Lords for PC
UN-modded saves, so it should work for everyone's game
LS Male
Guardian / WeaponsMaster
I understand that it may not have critical save points (this was near February 2006, so I can't remember exactly what's in the archive).. but it may help some of you out
6,276 downloads
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K1 Taris Save Collection 2of2
By ChAiNz.2da in Game Saves
This Archive (both files combined) contains a whopping 168 savegame points (so far)! I played this with the intention of saving critical "modding" points and each save-g/name should roughly give you an idea of what point in the game it's at. All filenames are named for the function/event before it triggers and are prefixed by a 3 letter planet it happens on
I have played this archive up to the point where you are given the 3rd Jedi Test.. but I have not gone outside of the Enclave, nor have spoken to any NPCs/Shopkeepers other than the Council and of course Belaya (un-avoidable).
All Party Members have been leveled up as they progressed too. Again, easily solvable by using tk102's KSE (KotOR Savegame Editor)
Requires the v1.03 Patch
savegames for K1: Knights of the Old Republic for PC
UN-modded saves, so it should work for everyone's game
LS Male (using the popular 'long-hair' portrait) meaning I took as many LS options as were possible. Though there were a few DS moments
I did not reserve levels! He is an 8th Lvl Scout up to the point he trains into a Jedi Consular. Currenly 8/2 respectively.
Progressed throughout NPC storylines as far as they can be at the moment.. unfortunately I didn't save before each dlg tree (doh!)
I have not played Pazaak at all, but I did buy the deck. The only sidedeck cards are the ones found in "loot". I did not buy any.
Beat all the Duelers, including Bendak Starkiller
Rescued the Undercity Village and sent them on their merry way to the Promised Land
I totally forgot to do the "Twilek Dancer Dance" option (damn it) :xp:
Aligned with the Hidden Beks
Gave Rakghoul Serum to the doctor
LS Bounties, meaning I spared Dia, Matrik & the 'other guy' (I forget the name).. and killed the other 2.
Opted for the "Sith Party" rather than rescue the Hidden Bek being "muscled" by the Sith Troopers (Sith Disguise)
Was 'nice' to the Ithorian getting picked on by the punk kids
Remember! This was played with modder's intentions in mind.. there are critical saves before each point listed above (and then some.. hehehe). I decided to post this "by planet" rather than waiting to get through the entire game for a number of reasons.
- It seems everyone is wanting to 'skip' Taris. So until/if a mod is made to do so, this should serve fine for you (with the additional aid of KSE). I figured the earlier the better for this particular planet(s).
4,036 downloads
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K1 Taris Save Collection 1of2
By ChAiNz.2da in Game Saves
This Archive (both files combined) contains a whopping 168 savegame points (so far)! I played this with the intention of saving critical "modding" points and each save-g/name should roughly give you an idea of what point in the game it's at. All filenames are named for the function/event before it triggers and are prefixed by a 3 letter planet it happens on
I have played this archive up to the point where you are given the 3rd Jedi Test.. but I have not gone outside of the Enclave, nor have spoken to any NPCs/Shopkeepers other than the Council and of course Belaya (un-avoidable).
All Party Members have been leveled up as they progressed too. Again, easily solvable by using tk102's KSE (KotOR Savegame Editor)
Requires the v1.03 Patch
savegames for K1: Knights of the Old Republic for PC
UN-modded saves, so it should work for everyone's game
LS Male (using the popular 'long-hair' portrait) meaning I took as many LS options as were possible. Though there were a few DS moments
I did not reserve levels! He is an 8th Lvl Scout up to the point he trains into a Jedi Consular. Currenly 8/2 respectively.
Progressed throughout NPC storylines as far as they can be at the moment.. unfortunately I didn't save before each dlg tree (doh!)
I have not played Pazaak at all, but I did buy the deck. The only sidedeck cards are the ones found in "loot". I did not buy any.
Beat all the Duelers, including Bendak Starkiller
Rescued the Undercity Village and sent them on their merry way to the Promised Land
I totally forgot to do the "Twilek Dancer Dance" option (damn it) :xp:
Aligned with the Hidden Beks
Gave Rakghoul Serum to the doctor
LS Bounties, meaning I spared Dia, Matrik & the 'other guy' (I forget the name).. and killed the other 2.
Opted for the "Sith Party" rather than rescue the Hidden Bek being "muscled" by the Sith Troopers (Sith Disguise)
Was 'nice' to the Ithorian getting picked on by the punk kids
Remember! This was played with modder's intentions in mind.. there are critical saves before each point listed above (and then some.. hehehe). I decided to post this "by planet" rather than waiting to get through the entire game for a number of reasons.
- It seems everyone is wanting to 'skip' Taris. So until/if a mod is made to do so, this should serve fine for you (with the additional aid of KSE). I figured the earlier the better for this particular planet(s).
1,932 downloads
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