Hassat Hunter

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Everything posted by Hassat Hunter

  1. From the album: Preview of 1.8

    Some stuff about CSD, and how *he* doesn't mind robbing his house. Flophouse and other Telos inhabitants can learn of this RPG-friendly NPC! ;D
  2. From the album: Preview of 1.8

    Starting 1.8 Harra's no longer (if certain options are chosen) in his house being blissfully ignorant to his girlfriends fate, but actually seeks her out in the cantina in that case. No more awkward 'hello, bye' when passing his house...
  3. I'm a little late to answer the question... but if it works for the EH background, I suppose it should work for your animated textures too? void sub1() { string string1 = "003EBOq"; int nGlobal = GetGlobalNumber("003EBO_BACKGROUND"); switch (nGlobal) { case 0: nGlobal = 1; break; case 1: nGlobal = 2; break; case 2: nGlobal = 3; break; case 3: nGlobal = 4; break; case 4: nGlobal = 5; break; case 5: nGlobal = 6; break; case 6: nGlobal = 7; break; case 7: nGlobal = 8; break; case 8: nGlobal = 9; break; case 9: nGlobal = 10; break; case 10: nGlobal = 11; break; default: AurPostString("EBO ERROR: No background sepcified!", 5, 15, 10.0); } PlayRoomAnimation(string1, nGlobal); }
  4. Funny how it seemed to be never noticed before (also for force increases/decreases), not even me. Then again never did play X-box. I had seen the icons with kotortool, just never thought they weren't in the game. Then again, never payed attention to them anymore since years. But yeah, cause found, fixed, and included to 1.8. If that's too long a wait just drop me a PM... Thanks for reporting! Never would have found this one without it!
  5. Plenty of mails awaiting answers ... Input welcome
  6. It wont, not really. There were some things I/VP wanted VP to do, but I guess I'll have to do them myself then. Also, no trailer...
  7. Good to hear from you... I was starting to get worried there. You might have noticed. And yes, you're right, it does make me a sad puppy And 1.8's HK-Factory is awesome. Why the heck would someone go and say otherwise? 0_0
  8. File Name: Vao Armband Drop File Submitter: Hassat Hunter File Submitted: 13 Jul 2012 File Category: Mods TSLRCM Compatible: Yes ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Vao Armband Drop ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Vao Armband Drop Filename: Vao Armband Drop.rar Date Released: 13 July 2012 1. Description: ---------- This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file. Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 262TEL.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name). 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  9. 1,313 downloads

    ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Vao Armband Drop ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Vao Armband Drop Filename: Vao Armband Drop.rar Date Released: 13 July 2012 1. Description: ---------- This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file. Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 262TEL.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name). 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. Was back for a small while (using FF) when I was looking for a solution to my problem. Like it was meant to be... afterwards it died again...
  11. The site already gives you several options to get subscriptions, thereby helping it host. None of the team working on M4 or TSLRCM have anything to do with the site though, it's owned by someone else entirely, who allows us to use it though, free of charge for our purposes.
  12. It's time again for... the pains of being a KOTOR-modder... Here's e-mails I send to the team which kind of reflect most bug fixes in TSLRCM 1.8... or alternatively "How I wasted 45 Minutes Just Now On A 15 Second Fix" And... (41 minutes later of working on that one fix)
  13. No wonder I found modding so easy to get into. Anyway, yes, can't really make money of the mod, since it's illegal.
  14. Actually, it's making M4-78 EP compatible with TSLRCM, not the other way around. But that's just nitpicking. As stated by SH, you are first led to Korriban (since that IS where Vash went to) and then you move on to M4-78. I really see no benefit to remove a planet from the game, what use is that? Not to mention missing out the tomb.
  15. Probably should be, if it's a "room animation" (is it?). Onenters allow you to modify animated textures. For example Visas' chamber on the Ravager; int nAlign = GetAlignmentGoodEvil(oVisasMarr); if ((nAlign == 2)) { PlayRoomAnimation("851nih46", 1); } else { PlayRoomAnimation("851nih46", 4); }
  16. Well, I am done with the study stuff, just having to wait for the results. And no, math's no fun. Anyway, should have some new screenshots and stuff tomorrow... first need some sleep...
  17. Are you saying LF does load with IE? And yes, 1.8 first, M4-78EP after...
  18. I fear it's because of your mods, we have had people reporting crashes with it previously, although I figured you would fix them with your new mod versions uploaded here. So... mods? And specifically, what did you change for Dantooine in your mods?
  19. 2 down, 1 (the hardest, math) to go. Then back to 1.8...
  20. Nope, just flopped out of VWO without diploma (certificate)... So it's the first time in about 5 years to go back to school again... Thanks. Don't know, should be a few weeks.
  21. Yup. Nope, it's because I have no HAVO or VWO-certificate, so I have to try a 21+ of age test (featuring 3 exams) before being allowed in...
  22. Exams to be allowed into a high-school (Or I suppose college, depending on where you life. The one after secondary school, I'm not 12 )
  23. I should really be studying (and not working on KOTOR2 at all), but... http://deadlystream.com/forum/files/file/185-alternative-gotos-yacht-opening/ vid; http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos
  24. File Name: Alternative Goto's Yacht Opening File Submitter: Hassat Hunter File Submitted: 06 Jul 2012 File Updated: 06 Jul 2012 File Category: Mods TSLRCM Compatible: Yes Demonstration of mod in action; http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/alternative-goto-yacht-opening-mod-vid ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Alternative Goto's Yacht Opening ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Alternative Goto's Yacht Opening Filename: Alternative Goto Yacht Opening v0.9.rar Date Released: 12 July 2012 1. Description: ---------- Added some gameplay designer instructions to the cutscene. Due to being slightly confusing it become this mod instead of part of 1.8 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 351NAR.mod file. Extract the "Alternative Goto's Yacht Opening" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 351NAR.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting all files in override will however give many issues on goto's yacht. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file