Hassat Hunter

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Everything posted by Hassat Hunter

  1. From the album: Preview of 1.8

    Moved 3C out of T3's way. Ulic already did this, but apparently, we didn't. But now it's there. Added bonus 3C isn't just erased (as Ulic did IIRC), but actually follows T3 to HK-50 now. Just... behind him!
  2. Can't do. Even if I make Goto able to pass through the PC, the pathfinding still has issues with the PC's body... and he just ends up doing stupid and starting conversation *inside* the exile :/ EDIT: Also annoying is how 3 seconds is sometimes not enough to get to a node... but making it longer makes Goto not walk there at all.
  3. Well, there goes having it easy by teleporting. I'll see what I can do...
  4. It's MOVIES NIGHT... Just added the following; to the Goto cutscene. Below you can see the result of that. http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/gameplay-programmer-approved-goto-start Again, feedback very welcome!
  5. http://deadlystream.com/forum/gallery/image/225-tslrcm-18-more-newb-friendly/ As the title says, newb-friendly addition. Don't worry, for you more experienced people I also got stuff. Like aggressive HK-50's in 201TEL. Finally.
  6. From the album: Preview of 1.8

    Due to 2 "new" added tutorial pop-ups. Which of course experienced players don't see since they have it turned off. But we're here for both vets, and people new to KOTOR2!
  7. So, spend WAAAY too much time improving the Tobin-Nihilus scene for 1.8. Already plenty before this testrun, and some things bothered me now, thus even more today. Leading to v1 at first... then later v2. However which version of tormenting Tobin is the most loved? Sadly enough, can't torture him twice in a single movie. http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/tobin-nihilus-v1#imagebox http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/tobin-nihilus-v2#imagebox Feedback much appreciated, -HH
  8. Fixed another little pet peeve of mine... the flames in Nihilus ship are now there again if you try to leave (or load a save). No more cackling without the flames! Still want that module...
  9. If anyone using 1.7 (english) would be willing to upload their 853NIH.mod and give me a link, I would be grateful...
  10. Huh... turns out the :: Betrayal :: cutscene glitch never got fixed by us. Who'd would have thought that? Well, my make-shift fix seems to work just fine. I wonder if it's the same tweak as the older one from the Gizka site. But I can't be bothered to look it up to actually compare it if it is indeed the same method, or a different one. Also added in "brand-new" today is some NPC's get re-added to Khoonda after the Militia win, so they can be all "Jedi are awesome! You're a hero!" on you. You don't need the My Dantooine Statue mod for ego-stroking anymore... but feel free to still use it if it ain't enough yet
  11. New screenshot (no, not VP's message) http://deadlystream.com/forum/gallery/image/223-dantooine-jedislaughter/
  12. From the album: Preview of 1.8

    Apparently, aside from adding content, earlier versions of TSLRCM also took a bit of content. Incorperating Kreia/Jinger's Rebuild Dantooine was good (since it was good) however suddenly all remaining masters dropped dead when confronted. Instead of having to do battle as in vanilla TSL. So, with 1.8, with the additional kreia content, you still have to do battle with the remaining Jedi Masters just as in vanilla. I certainly hope that was the only bit of content that got lost due to TSLRCM 0_0
  13. It'll be publically released...
  14. Improved some scenes here and there, tweaked some conversations, removed some instances of background music and convo-music running intertwined. Oh, and removed the children-unfriendly debugging text from VarsityPuppet from appearing in the game... HK: "Nobody thinks about the little ones..." Just your usual day of TSRLCM testing
  15. Didn't have much time yesterday for TSLRCM testing, so, as you may have noticed, released 2 small new mods and 1 update for a mod instead.
  16. Update; 1.4-1.5 * Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/. Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript. (1.4 no longer available)
  17. Yes, the author wanted it removed, so it's removed... Don't think there ever was a Holocron Quest picture uploaded... :/
  18. Nope, seperate mod...

  19. File Name: Kinrath Egg Bash Crystal Drop File Submitter: Hassat Hunter File Submitted: 05 Jun 2012 File Category: Mods TSLRCM Compatible: Yes ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter==== This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too. ==(Un)Install Instructions== * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study. ==Version History== 0.9 Release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
  20. 18,841 downloads

    ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter==== This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too. ==(Un)Install Instructions== * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study. ==Version History== 0.9 Release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  21. Yes. Although it's quite a bit easier to get higher INF with Visas than Handmaiden than it is for Atton-Disciple. Mostly due to the much larger gap in acquiring, and Atton liking pretty much all DS/LS stuff and he's about your only guy throughout Telos, so you're bound to pick up +INF if you're not careful...