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Everything posted by Hassat Hunter
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Yeah. I was planning to check if there was a Vaklu variation. If it is, adding that for 1.8 (and the Nihilus/Tobin cutscene for such players). Since it's a pretty vital clue to the story.
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Not really. As soon as you enter the Hawk, the cutscene loads. I don't really support having to rewrite stuff just because another mod breaks ours. Not to mention your description is as vague as I don't know what, having it read you need to go to the Ebon Hawk is plain as day... There's your issue right there. Delete it. -
Well, I should have my PC back wednesday... so then I can continue on testing 1.8...
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Depends on the location. You can do the Star Forge section with Zaalbar in your team. You can also complete the planet without ever completing Zaalbar's quest, leaving him there.
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You could just ignore the console, if you want them to live (though no post-Kreia scenes involving them). Also, the talking about the dead issue should be fixed for 1.8...
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No, since TSLRCM 1.7/1.8 (required for M4-78EP) is incompatible with that mod. So if you have it, uninstall it before testing M4-78EP (If zbyl invites you in of course that is)...
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
I see you already noticed the answer for the first question. As for the second, no. USM is not compatible with 1.8. And most likely never will be... Do you happen to have a "k_003ebo_enter.ncs in your override? The console is invisible. If you use ~ and then you press W and you're not moving, that means it's active... -
I suppose we could change it so it's only required if you side with the queen, and can take her if you join Vaklu. Though I am not sure if that would fit the scope of a restoration mod, or I should rather make it a seperate mod...
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
You've got USM right? Enable cheats and use the code (without quotes) "warp 901mal" to continue. -
Also, if anyone knows any other issues that are frequently asked (say, a FAQ) do mention it... Probably expanding that section of the readme some more...
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In fact, it most probably should be in here. I assume...
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Fixed that for you. But yeah, take a look through the discussion thread. If not listed there, feel free to ask there. Probably a better place than here, even if this thread is just build of mostly random stuff that became "hot" rather than a real topic... (So it's mostly just to help other users who also look for compatibility and might find it thus in the proper thread)
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Did you notice the author? Do you know who made TSLRCM? Then the answer should be clear
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What G0-T0 stuff are you referring to?
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Should be a changelog few pages back...
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It's less obvious than Goto's line with Ralon on Dantooine (which is ingame in vanilla)
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Yeah, no giving dates... there's always something giving crap that delays it... (*cough* aaaaargh my PC *cough*)
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Ugh, I hated her. Oh well, looking forward to see what comes of this. And it doesn't suffer the fate of it's pre-decessors.
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Don't even open the screenshot and already know we fixed it for 1.8 xD *Opens it* Well, different one than the one I expected, but they were all fixed regardless, including this one. Being a resolution to the quest where you relieve the captains of their function. Totally intended behavior, no bug. Also in the map of the Onderon Merchant Square, a map note saying "Western Square" needs to be added And the map of the Western square needs a map note saying "Merchant Square" That's Azkul btw... but that's the PC's clone. You either... 1) Have a custom head that couldn't be copied over. 2) Saved and reloaded. It doesn't place the PC head over Azkul if you do that. That was an issue if you didn't have 3 party members when starting the fight. Already fixed for 1.8. -
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It's not changed much from the list a few pages back...
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Just a little reminder to all. Some testers reported "many typo's and grammatical errors"... which... is pretty useless. If you're volunteering for testing it's your job to report said typo's, not just ignore them and then later mention you noticed several. Personally I screenshot typo's (so no need for paper or minimalising TSL), then later open those screenshots and fix the errors shown. In your case it'll probably be reporting them instead, though. Just thought I mention it...
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No, I can easily get the 1.8 installer again. Though any fixes I made afterwards (which as you could read are quite a few) are on my disk. As are my savegames. As well as the base scripts for the loot. It can be pretty problematic if I lose these.
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Because it's an engine issue... we can't really fix all the many things Aurora/Oddessey does poorly... Anyway... big snag. My PC crashed on me... still unsure what's the cause. Processor or Motherboard being dead the 2 current theories. My PC is away for fixing, it will take around 1 week. No fixing or testing during that period. Yes, I have this old PC to use, but all my saves and 1.8 fixes where on the harddisk of my primary PC. Which I hopefully survives intact otherwise, well, I can start from scratch again :/. Hopefully it doesn't go that far...
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Alignment fluctuation of party members
Hassat Hunter replied to Atton Rand's topic in Knights of the Old Republic General
And what would there be to "restore" about these 2 quests? They are fully functional with no stuff missing at all... :?