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Everything posted by Hassat Hunter
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That's... odd. The effects get removed during the fade-out back to the game. I've tested it many times when making it for 1.8, and in the final version never did this happen at all... Also, did you find the Corrun Falt quest on Telos? It is not changed AT ALL. And yes, that's a different module. As for Bao-Dur, we just don't know. The dialogue on the Hawk isn't the same as Dantooine. And it's pointed at the engine for ambiguity. Is he on the ship or not? I don't know, and I don't want to make it something by showing/unshowing Bao on the Hawk. Thus the camera is pointed elsewhere, leaving both options a possibility. Also, no credits at all for me? *sad puppy*
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Bugs and minor inconveniences with M4-78EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
Doesn't necessarily have to be a bug though. What did you command M4-78 to do? -
It would be a gargantuan task and incompatible with pretty much every single mod in existence. Or are you talking about M4-78EP compatible version of Handmaiden 4 Females?
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Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
Well, during the time you listed (last evening) Zbyl and me were leveling our Imperial characters (as he has stated here in this thread). Probably why you couldn't found us on the Republic side... -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
That's the plan, yeah. -
It works fine on 1.8.2 Just... not with M4-78EP.
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Thanks for reporting, but already known. Even though I thought zbyl added it to 1.8.2. Guess not :/ -
Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
The Coruscant is a bitch though... it can even kill a level 50 with ease due to his special attack. -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Can't really do much about that, considering he has no lines mentioning Akkere before. And making stuff up would just not fit a restoration mod :/ -
Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
You do realise we can do the same? Ctrl+U disables the HUD, then you can make a screenshot... -
Game crashes when returning to Dantooine for endgame
Hassat Hunter replied to segnicom's topic in TSLRCM
In the ini, add the EnableCheats=1 line under gameplay. Then ingame, press ~. This opens the console (although it's invisible). There type the following and then press enter; warp 605dan -
Game crashes when returning to Dantooine for endgame
Hassat Hunter replied to segnicom's topic in TSLRCM
Same solution. -
Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
Or in the friends tab click the + and type their name... -
Game crashes when returning to Dantooine for endgame
Hassat Hunter replied to segnicom's topic in TSLRCM
Oops, 605DAN... the map just outside the Jedi Academy. My bad... -
Game crashes when returning to Dantooine for endgame
Hassat Hunter replied to segnicom's topic in TSLRCM
Well, that's different from the permanent black screen. Can you warp to 604DAN? -
Mystery Malachor V Shuttle
Hassat Hunter replied to Sith Holocron's topic in Knights of the Old Republic General
Or it could simply be Sion's shuttle to Nar Shaddaa. Or both. Or neither... -
TSLRCM does have an uninstaller, but it's probably better to fully re-install TSL anyway after using it.
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Depends on the mods. Which do you use?
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Yeah, both M4-78EP, Jedi Temple and Handmaiden 4 Females modify the galaxy map travel script. Shouldn't be that hard to fix though, just have to make some time to do it .
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You still have leftover files from USM though. Do a full re-install. You should still be able to use your save. And continue properly.
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Maybe it's me... but... I fail to understand what the issue is? Anyone can explain to me what's wrong?
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It will definitely be something in mind for new mods, as TSLRCM and M4-78EP together get rather close to that 1000. As for Handmaiden for females, I have to go over the scripts and dialog to make it M4-78EP/Coruscant Jedi Temple compatible anyway, might aswell use that to make the necessary modification.
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Yeah, it wont be too hard to implement with a few global numerics. But with the amount of content TSLRP works with, sometimes around the entire game, modifying globals to work differently can take a lot of work. Personally, not really willing or required to transfer all those over to another system. For Handmaiden 4 females I probably just change it to a boolean instead, problem solved. There is a lot more with the Hidden Complex than just numerics hitting the cap that makes it incompatible with TSLRCM. It was already deemed so before M4-78EP, which would make it fall way under the 1000. If it's to be compatible, a lot more needs to be done than converting the globals, other files will also need to be updated to reflect 1.8.2 rather than vanilla TSL. Lastly, I doubt it. More to do with being a 8(?) year old game now. I'm pretty sure most didn't know about this, I certainly didn't. And considering this is the first I hear about it in those 8 or so years I suspect most others don't either...
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