Hassat Hunter

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Everything posted by Hassat Hunter

  1. I checked the script, and there is indeed no "Force Chain" check for this spell... both the single versions aswell as the collected version in Force Enlightment.
  2. NLQ does not affect the shuttle, so it shouldn't be related to it at all :/.
  3. There are a few exceptions like that yes (most noticable of course healing)... don't think it's a bug... Force Chain mostly seems to check for only self-affecting powers.
  4. I'm going to put my money on the "neutral side mod" As stated Bao-Dur Jedi Sequence would be incompatible too, and I am not sure what "Jedi Council Holovid" does, but I'm going to assume that one is too. What doed the Meditation mod do? And no, don't use Team Gizak's fixes on TSLRCM, as you will break stuff... EDIT: *Checks linked site about Dustil recruitment mod and saw: "NOT compatible with TSLRCM."* I doubt it's stated there if not true.
  5. The original does, mine (the TSLRCM compatible one) doesn't. But yeah, you should never ever have that file in your override (exclusion; TSLRCM 1.8.3 alternative ending) Question; Where was Kreia throughout this. In your party?
  6. I do recall hearing about that... but don't remember which mod caused it. Maybe if you list all it will click when reading it's name...?
  7. Also, it will remember appearances from your savegame. If this mod adds appearance.2da entries (not sure if it does) those NPC's will become invisible and probably crash your game.
  8. Did you install 1.8.3 properly? I know the Visas problem got fixed. *checks .tlk* Yup, and the Goto-line got fixed aswell. Can't be immediately certain about the others, but likely several of them would be fixed that way too. ----- 1B got filters on all his lines, but like certain other droid lines (like HK as mentioned) 502 got for some reason unmodified copies of it.
  9. Replaced the current file with the proper one gotten from his website. So it should work properly now here on DS.
  10. I'm hearing that argument a LOT now surrounding Divinity: Original Sin (I'm an uberleet RPG-god, so it obviously cannot be my fault I loose, the game is wrong!) so I'm even more sceptical of it than normally. Again, the question; *What does your questlog say?*
  11. What *does* your questlog say? I know a LOT of people expect the questlog to be basically a walkthrough like modern RPG's, but hell if I'm going to do that. It's made to be 2005. No modern arrow, follow this path, turn off your brain stuff. It's a good training for more games with that philosophy coming around like Divinity: Original Sin (which is awesome) or Pillars of Eternity. But again; what does your questlog say?
  12. Q. Dialogue fast-forwards/cutscenes without sound. A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again.
  13. Yeah, it fixes the issue of Hanharr having the wrong version of one of the feats, so he wouldn't get updated versions of it as intended (and it would, like, work xD).
  14. Another check... does the room you're in contains 3 uniquely named NPC's (the 3 you met in the Cantina before)? Or is some of them apparently missing? If so; there's your cause.
  15. If people want a laugh; http://steamcommunity.com/app/208580/discussions/0/46476145428686304/ Read the latest post especially... good god people...

    1. LDR

      LDR

      'Bad karma'? What, did this guy just drop in from Fallout or something?

  16. Try to keep it civil people...
  17. Removed the broken a1.0 file you could still select (but was 0kb), so it immediately goes for a1.1, and removed the 'broken' tag...
  18. The most you can in TSLRCM is 2 of the 3, as seen in the screenshot.
  19. The requirements are; * Visquis didn't call yet * Red Eclipse is resolved * Docks and Refugee secor have been entered at least once each * GetGlobalNumber("300NAR_Exchange_Gap") >= 8
  20. 1.8 (and beyond) has some modifications that should make it pretty darn unlikely for the endgame to mess up.
  21. Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy. A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required. In both cases a save is needed from before entering the academy.
  22. After BioWare's latest games it's hard for me to warm up to any news surrounding them. We'll see how the next Dragon Age fares though... they might redeem themselves. Or forever lost their once mighty title...
  23. Considering I made that screenshot for 1.8... I can answer the question; Fight all; No. With M4-78EP however you can. Let me know if you have any more questions!
  24. You should probably refrain from using spaces in your files that you upload. Though it seems to work fine for me ATM.