Hassat Hunter

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Everything posted by Hassat Hunter

  1. Server costs, people needing their MMORPG Star Wars fix being forced to TOR. I could see many reasons why LA would decide that...
  2. Yes, yes, they do. I say about the same... seeing they are exactly the same and all... Done. That was easy. Almost like I didn't do anything. It makes complete sense. Not sure why you think otherwise. No, the VO says "It was to the Jedi traitor Malak. It was to the Jedi traitor Revan.", which makes sense seeing your saying is already said the line before. Hey, you asked me to fix a repeatal before, why ADD one now? Maybe in your French version, but not in English. So asking it to also be applied to the english version, as you explicitely state in 79. would be foolish. Nope, it's only used twice in the dialogue. Which incidentily is both the same conversation (but one for the Academy and one for the Ebon Hawk and later). So nothing later down the same branch. Nope. And if you do not have the english voice-overs, why don't you take my word the english version is fine, but keep trying to say it's false in english too? These lines can be spoken (same for "smash in her skull"). You can only say either one though, not both, since they share a local. And that's not a bug. So, like 79, no issue. At least not for the english version, can't speak for the French.
  3. Then we would ADD a VO/ST mismatch... :? 80. Pretty sure all can be said. EDIT: Yup. All there.
  4. 76. They are not the same HK-50's. 77. Nothing here for english people. Send Zbyl a PM, see if he can fix it for the french. 78. It's probably because of the modified .utc so they look like sisters, and not all like handmaidens. Again, zbyl goes over translations. 79. No issue in english version. (there is something like that for the regular handmaidens, but not Brianna) 80. Can't say I ever noticed this. As for Bao-Dur, I see 2 wrists. One is mechanical, sure, but still a wrist.
  5. Okay, getting odd there. Could you upload your save (zip it, otherwise it wont upload)?
  6. Can you check your override, see if there are 4 "p_hand(other stuff).mdl" (and the same 4 as .mdx too) files there? Also appearance.2da, and it's modification date...
  7. Well, you also use the ID to shut down the poison vents, so it's not like it has no use if you miss that option...
  8. No, it's a bug alright. Very obvious if you read the scripts. EDIT: No-one stopping you from making a mod to re-break it, but it's not going to be a part of TSLRCM.
  9. So, in order to fix 2 small bugs in TSL(RCM) and 1 in M4-78EP I am looking for NPC's who, when walking away, are selectable and clickable, but then do not interact (or stop) with the player character when done so. So I can check their appointed script and see how that is done, preventing the issues. I know I should have looked for them myself, but I forgot. Yes, I know, bad me... So if anyone is playing TSL at the moment, could you keep an eye open?
  10. Are the handmaidens invisible? Also; other mods?
  11. I've uploaded the file without ' and it seems to work fine now!
  12. I wonder if it has an issue with the " ' " in the name. Then again, how did it get downloaded 8 times already?
  13. File Name: Create all Mira's Rockets File Submitter: Hassat Hunter File Submitted: 05 Aug 2011 File Updated: 05 Dec 2011 File Category: Mods TSLRCM Compatible: Yes ====Create all Mira's Rockets v1.1 by Hassat Hunter==== This modification will modify the workbench to allow all of Mira's rockets to be creatable. In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all. TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench. Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8. In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th. This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible! ==(Un)Install Instructions== * Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. ==Version History== 1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
  14. Version 1.1

    2,218 downloads

    ====Create all Mira's Rockets v1.1 by Hassat Hunter==== This modification will modify the workbench to allow all of Mira's rockets to be creatable. In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all. TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench. Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8. In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th. This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible! ==(Un)Install Instructions== * Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. ==Version History== 1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  15. Very well, lets try this again. Mass-quoting caused 3 posts last time (all gone :sad:) so I'll just use numbers this time. Keep the first post open in a different tab if you want to know what I am talking about . 41. Should be changed for 1.8 now. 43. The additional technical errors that this may introduce severly outweigh "fixing" this, even though I wouldn't classify it a bug myself at all. 44. Not happening. All 3 parts have their description. Can't see why it should be different in the French version, but Zbyl goes over that, I don't really know what happens with "translations" 45. That was because you could skip the first line. Changed to make the first always show up, and removed the second. Don't see an issue with "good luck"... what? 46. Do you have a save for me? It's probably easy to fix, but knowing Aurora, it can just as easily cause the convo to break (breaking the game in the process). Which hardly would be an improvement would you say. Many more instances are like this, though. Not really fixable in most cases since it uses an invisible third party to trigger, and thus the speak is defined as this party. 47. & 48. No, in vanilla it's a blank line that's voiced though. The pause instead is called a "bug-fix"... and was OE's intention (they just screwed up and added a voiced line) 49. & 59. Also see the "bugs in 1.7" thread. http://deadlystream.com/forum/topic/376-bugs-and-minor-inconveniences-with-tslrcm-17/page__view__findpost__p__10112 50. There are more instances of this (the Gammorean enforcers for instance, who should be gone actually by then! Not yet fixed) but really no VO. With the aliens something can be thought up (but that's not restoration) but for the humans it's otherwise silence. Would that be better? 51. The Mandalore issue on Dantooine probably made Stoney say "NOOOOOO" to this. Although maybe the experience with fixing it can make this possible. Ask him. 52. Nope, nothing at all. 53. Nope. And since that droid is voiced, making a good mod would be hard too. 56. & 57. Nothing that can be done here. 58. While the droid can be moved (although Zbyl, VP and Stoney are much better in coordinates than me, so ask them), making their location random is impossible. 61. What's wrong with having a sturdy container to hold the contents? ??? 62. Not much to be done here. 63. OE forget to assign a value for "a_local_set"... fixed. 65. Nope 66. Never noticed it. The situation described never happens in the english version anyways. Where did you notice this? 67. Engine-issues. That's why OE didn't do it. And since we can't even modify that. Not to mention if OE even couldn't... 68. Looks like he has 2 wrists to me. 69. Already implented in 1.8 71. Ehm, computer starts on 0. And not automatically raises. Especially for a Guardian it's unlikely to be 8. Don't fix what ain't broke... 72. Already fixed for 1.8 73. You're looking at the original, TSLRCM's are in the override. But yeah, it still happens. There's also one for Kreia ("leave me here on this ship?") which can be triggered outside of the EH, which doesn't make much sense either. Haven't heard back from the other guys wheter we should make it unavailable till then though. Ask them... 74. Looks fine to me. 75. Already done for 1.8. Though not how you imagine it.
  16. And decide the reward, and where to find them. Yeah, definitely 'mod' material. What's FFM?
  17. Don't know. It *has* been awefully silent there...
  18. It's in Lord of Hunger's GenoHaradan mod.
  19. Hmmm, probably if what it says about patching the .2da's is true. Of course plenty of ways to screw up your game without incompatibility right there though...
  20. Hassat Hunter

    Thank you :)

    You're most welcome. Welcome to the forums too, and keep an eye out for 1.8
  21. As author I can assure you, yes, it works fine with TSLRCM 1.7 and 1.8.
  22. Well, there are lines to discuss holocrons with him, but no holocrons at all to be found. Or is there more I don't know about?
  23. @ wvsnl; That's a vanilla issue. Maybe your memory plays tricks on you. Anyways, I was planning to try a way to fix that (IIRC Nar Shadaa people do not have it, so use whatever script they use here and on Onderon), but it's still on the backburner of the "To Do" list. @ emoryshe; get the Ravager Black Screen Fix from the download section...