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Everything posted by Hassat Hunter
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The HK-50 does drop a part yes, and an unique T3 item. But doesn't the mod give both anyways?
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It makes you miss Peragus... Nothing really there affecting the later game...
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Yeah. Sadly enough, that's the VO there is... Nope, gotta stick to vanilla not to compromise TSLRCM testing. And I doubt it. We don't change balance, but it all depends on which files you modify...
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Take3 is great! But TSLRCM isn't done yet, so I wait if anyone else shows up too. And there isn't much context. It's just a single line from a (new) wandering NPC at the Telos Docks. But I figure he shouldn't be too cheerful for his long wait.
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Indeed it is. Also a bit too confident for someone waiting five years . The first take is how I want it, yes. But it's a bit too soft. Can you make it a bit louder, but still resigned?
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Wheter male or female, it doesn't matter... genders are changed easy enough . Want a tiny role in TSLRCM 1.8? There's a line for a human character on Telos, currently unvoiced. While it can be made an Alien, I assume many playing KOTOR1 would see that it's probably better with human VO. So, feel free to record it and send it in, either post here or per PM. The line being; "I've been waiting for my flight to Taris for five years.{sigh}" Good luck!
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Official KotOR1 Restoration Recruitment Thread
Hassat Hunter replied to ZM90's topic in KotOR1 Restoration (K1R)
Most don't say something to me, but about half, if not more, are not "restoration", but mods. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Guess I was wrong. Fixed, now after Pazaak is done the scenes continue on! Also added a few missing lines for this specific conversation... more sarcastic comment on K1 pazaak from Atton, who doesn't want that??? -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Already fixed for 1.8 Seriously? It's called role-playing... not an issue. OE uses files that do not exist for blanks. 000null is a blank too, no difference. No VO is supposed to run (nor does with the other masters, so why here?) No offense, but your "fix" doesn't sound good. Not to mention the line is already used for 'I'm not afraid of building a new lightsaber, if that's what you think.' so you would duplicate it if picking that option... Not for me... goes straight to 133952, as it should be. French version issue? Not really, that's just OE's way to denote blank lines. Or lines that don't need to be there anyways since the VO is done not through line but with aliensounds. In (english atleast) 1.8 there are no more T3 lines which are blank which shouldn't be AFAIK. They are alternatives of currently used lines. No point having 2 very similar lines after each other. The Bao scenes run next time you enter the EH, but yeah, there is the rest. Don't think we can really do something about that though... -
It means "the final touches"...
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Crossing the t's, dotting the i's? No? Says nothing?
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Depends on how long it takes to dot the i's
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Which holiday? I assume you mean X-mas? Sjeesh, I hope so. It's not like I have anything to do anymore on 1.8 after all...
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The development team saying "we're done with it"? But that all depends on VP now of course. VP, you're our only hope... bzzz... VP, you're our only hope.
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There's a fix in the download section (Ravager Blackscreen fix). Use it, then the scene runs too with Cede.
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If you want to wait 4 more months for 1.8, just for that scene. (busy with M4-78, remember)
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Ehm, it already does. Since... 1.4. (big case of Deja Vu) Annnnnyway, back on the subject of the Serocco/Exchange, you guys did read the 1.8 fixlist in the "1.8 update" right? Although, yes, alas, there is no cutscene. And looks like it never will...
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Ehm, it already does. Since... 1.4.
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If they are here anyways, why should they go to Moddb? It's more supposed to be vice-versa after all!
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http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
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*twiddles(?) thumbs* So, anything for me to do???
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Fixed an issue with the log showing every item spawned in a module upon entering. And if you want exactly something like that... I'll see if it can be made into a proper mod .
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Yup. And on Onderon. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Issues resolved, and so it's back in...