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Everything posted by Hassat Hunter
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*Just checked* Nope...
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It's useful to heal a (N)PC more than normally by using the treat injury/repair skill of another member, if their own is low (or non-existant). :/
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HoTOR 1.6 + No Lightsaber Quest mod
Hassat Hunter replied to virtualrich1975's topic in General Kotor/TSL Modding
Not sure what he did, but if he moved the quest from Bao-Dur to the Workbench to the notch, then it wouldn't appear anyway with NLQ, since the quest is set internally as "done" as soon as you get your first saber on Telos. -
I'll have to check this... No. Well, we could, but I assume you can tell for yourself why we don't... Why should being outside of combat suddenly disallow healing other members, just yourself? No bug, totally intended, so even if it could be changed (I don't know) we certainly wouldn't add it.
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HoTOR 1.6 + No Lightsaber Quest mod
Hassat Hunter replied to virtualrich1975's topic in General Kotor/TSL Modding
Hmmm, HOTOR is not compatible with what? TSLRCM? Never heard of that before... With my NLQ, why so? -
Yes...
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It's already fixed...
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Yes it is. But since he has no Force Powers not much effect ingame.... and he still acts dark (as do all swappers, like DS Handmaiden)...
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French version? I did recall reading about that from Ttlan's walkthrough for french users. Might want to try his dialog.tlk in that case. No idea about leaving the cantina...
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Influence Hacking
Hassat Hunter replied to Shiina Tamai's topic in Knights of the Old Republic General
Savegames, and KSE http://www.starwarsknights.com/tools.php- 1 reply
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
I don't recall any of that :/ ... -
Ever since the dialog.tlk was included this has already been adjusted (by a simple .tlk tweak, no .uti needed). Apparently... no one noticed. Seems to fix HK to Evil... AFAIK only Kreia should have a fixed alignment. Gives the party the same XP as the PC. Again, not exactly what was intended... :/ As others also stated, it was made this way for convenience... which makes it intentional. I can understand the canon-people wanting a canon setup though, for them there is the mod. Nope. No. That's the way the game works after Dantooine's meeting. It's also set up to erase data from NS/Dxun/Dantooine and Korriban upon the Telos battle. Altering the .2da that does that could work (never tested), though is it really needed? Yes, you need to travel to the Unknown planet in KOTOR, but you also need to travel to the Jedi Masters on Dantooine in KOTOR2.
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Yup. It's pretty much made with 1.8 in mind... Not sure the current beta's 003EBO is though, but for the rest it should be (and 003 will be too when it's released).
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I suppose people would be glad to know that the final 1.8 test run has just started commencing. And if you are wondering why it's just me doing that instead of just throwing it in the wild for all of you to be guinea pigs; * Not completely done yet. Still need some stuff from VP, but these are isolated files, no impact on the rest of the game. So they can be tested seperately later. Which helps from me bothering him all the time, with me now occupied... * Checking for missing/broken fixes or files. Since we do have a tendancy to do that sometimes. If we can prevent the Handmaidens/Red Eclipse/Ravager stuff of earlier versions it would be most welcome. So while you most likely wont be reading here anymore about new fixes, do know that work is being done!
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"Ebon Hawk Hidden Compartment" I suggest removing this mod if you have it... unless you want to miss out on things like the HK-Factory that is...
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Yes, not many though. Not that there really were a lot... 1) The start 2) If we add a section for each line we have restored/fixed, the list would become unmanageable large.
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Most likely not, sorry... -
1280x800 is widescreen. I can see it being the culprit...
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Probably. Looks more like the effect you have when shooting through a droid though. And never really turned off the overlay effect, so it may have been that...
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The stuff on the top looks rather bad though :/ More tweaking required!
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While the answer is here on these forums...!
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Add the soundset in soundset.2da, then add the resulting number under "SoundSetFile"...
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Language? He's speaking per holo with Carth or Cede (but without effects they don't use the holo-effect). Though he should definitely be deleted upon convo finish.
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Not really. You need a saved game from before ever entering Korriban though. After all, it's not like it's replacing half the game like TSLRCM, it's just adding more models, few exceptions aside.