Mardoin69

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About Mardoin69

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  1. Just throwing this out there... from what I'm reading in the K1 Community Patch (as of 1.10) the Droid Feat Gain fix is already included. Just an FYI. This also would suggest, if using the other mod by this author--Kotor Skills / feats rebalance... you'd want to follow instructions for installing just the Jedi skills balance and items... not the Droid Feat gain fix... IF you've installed the Community Patch already.
  2. Mardoin69

    K1 NPC Immersive Feats

    Thanks go out to This mod author--Sdub And, a shout out to CapitaineSpoque for building upon this mod--Carth is a pilot. Now, my question is... are we still going to see some mods which build upon this one? It's been quite some time since Sdub posted they intend to build upon it. Some links to these being included here on this mod's page would be super useful... and appreciated for future use.
  3. For anyone who hasn't played Kotor 2 or, maybe just doesn't remember what damage values are in comparison... you should add some examples in your description. Like, list some weapons that are in both games giving their original Kotor 1 stats and what the new Kotor 2 stats are that you've done in your mod. I'm not trying to dictate what you post for your mod. Just saying it would be helpful for people to get an idea of how potentially beneficial your mod might be.
  4. "Mission is given a Vibroblade when she joins your party and after rescuing Zaalbar, you can find his bowcaster in a locked footlocker, but Mission is optimized for ranged weapons and Zalbaar for melee weapons. I'd like it if you increased Mission's strength and Zaalbar's dexterity so they can effectively use their respective weapons." I know this original comment is prettty old now but, I wanted to comment on this also... because I wondered the same thing about the way these two characters were specced out. So, Zalbaar 'has' a range weapon even though he is better suited for melee weapons and (vice versa) Mission has a melee wpn even though she is better suited for ranged wpns. You have to look at this from an RPG view... they have these weapons but, that doesn't mean they have to use them. In fact, these two are a team when you get them and it would be fair to assume they share each others weapons. So, sure... give Zaalbar the sword and Mission the bowcaster since that's what would be 'ideal' for them to use based on their stats. At least, that's what I always do. I don't feel like their stats should be changed in that regard cuz, the devs built them how you would expect those races to be built. A Sasquatch / Bigfoot type creature 'should' be really strong and a petite alien girl 'theoretically' would be weaker and more agile. Going by this philosophy... the game is already designed correctly in regards to these two imo. However, I'm not sure I agree with changing Mission's Wisdom either... she's young and doesn't 'seem' too bright when it comes to the nature of people--going off her dialogue's. I guess that's debatable though. And, any of these changes could be made using a save editor--theoretically.