Jj117

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Everything posted by Jj117

  1. true but thats why i changed the telos colour to the default republic soldier so that they all have a uniformity
  2. another dumb question. So i tried adding an NPC at peragus first level which is 101per just to test if it works or not. The whole game crashes if i try adding an NPC. I have moved the git file on module and rims although i have the TSLRCM installed it does not edit the first level.
  3. ive managed to add NPCs on a level but i dont know how to make them equip weapons. Previously i used to make an npc carry (example a blaster rifle) and then enabling the modded feat ID: 93 on FEAT section but now i cant even open the "edit inventory" section while editing an NPC. Is it a problem from my end or is the app broken? yes i do add NPC like this as shown above and then i edit the npc position through the MODULE section (Where we get only the 2d map) p.s. when i click on the "EDIT INVENTORY" this appears Traceback (most recent call last): File "editors\utc\utc_editor.py", line 447, in openInventory File "editors\inventory_editor.py", line 128, in __init__ KeyError: <EquipmentSlot.INVALID: 0>
  4. thank you. this was really educational and a much needed tutorial
  5. a quick question. Where is the GIT file saved? and how do i add new NPC? because when i try to add an npc it has the camera icon. When i play the game the newly added NPCs dont show up. Ive tried editing through the module as shown in your video adding Malak but (Since im a noob) i cant figure out whats what. Can you help. Thank you P.s. Where are we supposed to place the git file? is it on override or module folder?
  6. do i need to restart the whole game again? because i added a new npc on Dantooine and the map refused to be loaded right after escaping from taris.
  7. that is true... but look what happened to the jedis during order 66 lol. Or when Malak destroyed the jedi temple. Anyway the Republic Soldiers patrolling the area outside and inside would be highly appreciated if they are added
  8. please do add Republic Soldiers patrolling the area. It will make sense why the Sith dont just attack dantooine at will
  9. can we have Republic Soldiers patrolling the area and space ships hovering above the academy
  10. cant wait for the new update of this awesome modding tool. Keep up the good work P.S. will you be able to release the module editor sooner ? this is truly an awesome modding tool. Easy to use and learn. Also is there a way to edit the skybox? Would be awesome if we can add republic fighters and cruisers in the sky to show why even the sith dont just pursue Revan and his followers to Dantooine.
  11. is there a possibility to have the regular republic soldiers and republic commando units as separate entity?
  12. Hey i am using the 1.5.2 version of the holocron toolset. It is quite easy for beginners. What i cant figure out properly is , how to make a stationary NPC move randomly on a given level/map using this tool. Thank you
  13. hey im having a great time using this tool kit. One thing i cant figure out is Whether there is a way to modify an existing NPC who are stationary by default (UTC) but make them walk randomly in a given map. Thank you
  14. is there a better version OR an alternate version of Call of Aid for both Kotor and Kotor 2? or has someone made any spawner mods that are better than these (I have tried JC toolset)?
  15. View File More Republic Soldiers Presence When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless (complete absence of Republic Armada etc). To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override. P.S. If someone can tell me how to arm these Republic Soldiers patrolling the area it would be extremely helpful. Ive armed them with the blaster rifle, blaster carbine but they dont seem to walk around equipped. Submitter Jj117 Submitted 03/12/2022 Category Mods K1R Compatible Yes
  16. Version 1.0.0

    327 downloads

    When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override
  17. thank you. Ill try the ERFEdit tool as well thank you. Ill try both the ERF editor and also the feature available on the holocron toolset. Thank you
  18. thanks. After editing the NPC do i need to extract the said UTI file and place them on override folder? If so then i think i got the hang of it. i think i will try editing some NPCs thank you
  19. thank you so much. i needed this okay here is another dumb question. On the Holocron toolset. For KOTOR 1. I chose the dantooine level Dantooine Jedi Enclave danm13.mod and tried to change the appearance of a droid but nothing happened. I tried to change it into a Republic Soldier using the template references of the Manaan Republic Soldiers but nothing happened. am i doing something wrong? should i also edit the danm13_s.rim portion on the module too? Thank you
  20. thank you for replying. By the way, how do we edit an existing NPC
  21. how do we edit maps from this toolset? another quick question. How do we modify an existing NPC ? or how do we add NPC on a map??
  22. i was wondering if anyone can help me edit the levels of Dark Forces 2 and Mysteries of the Sith levels. I wanted to add Some Republic Soldiers here and there particularly in the first level and escort ship level of MoTS and some other ones in Dark Forces 2. Any help would be appreciated. I am a complete noob on editing and would be grateful if you CAN edit it or show me the tools to do it. Thank you so much.