SoNofSOnofSPOck

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About SoNofSOnofSPOck

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    Jedi Initiate
  1. Any chance of a version not dependent on high resolution menus? I use flawless widescreen, but the menu mods don't play well with steam.
  2. Ok, I use the 1920x1080p with the widescreen Uniws- but I am *completely* lost on how to install this thing. I download the files, and run the BAT, telling it the resolution, ratio, yes to dialogue scale and it runs. I copy the BAT and exe to the Swkotor folder, copy the 1920x1080 override files to the game override and....nothing- I load the game and all the menus are blank. I also don't see any sore of backup file or anything of the sort- it doesn't seem to create anything. Am I supposed to do something with the patcher? Because it does not do anything. Any advice would be greatly appreciated. edit 1-ok- so I'm guessing its a steam drm issue I think edit 2- it seems others have the same problem- I give up on this for the time being- this is a tech issue well beyond my level.
  3. I have to ask- any chance of making this a playable head? - it's one of the most unique looking heads I've seen for a Kotor game to date- great wok!
  4. it's not a big issue- just something I thought was funny: the hologram officers on the Harbinger- their heads (and some bits on the uniform) are holographic, but the uniforms themselves are not. The uniform works fine everywhere else, so its a very minor bug I suppose.
  5. It's not the largest issue in the world, but I notice that the removing-of-hood animation plays on default Kreia as well, and the hood really clips with the neck. Not sure if there is a fix (possibly limiting the hood animation to 'evil-Kreia' at the end of the gam?), but I thought it would be something to note. edit- it seems to only affect peragus(two handed) Kreia. Once she looses her hand, the hood animation does not play when you talk to her. So its even more of a minor bug than I thought- barely worth noting now. edit2: nope, one handed Kreia is affected too- but at least there is no clipping with her hood (for some reason). I'm looking for a fix. I'll post it if I figure it out.
  6. Thanks for the reply- I just wanted to make sure I had it straight. It's really cool that you still respond to community questions. Thanks again.
  7. Excuse any facepalming this might induce- but I have to ask to make sure: The description says the mod won't work with any custom head. I assume that refers to a mod that adds in a playable twi'lek head, or porting Mira's head from K2 to K1. I'm asking because I've used texture edits to some of the vanilla heads in the past and it seems to work fine. (I assume that it works because that's a texture edit and not a model replacer- right?) Love the mod, and sorry again for any facepalms it might induce.
  8. i installed it like any other tsl patched mod (directing the tsl patcher to the game folder, not the override), and it says everything installed correctly, but when I start a new game, it does not appear as an option for choosing. I'm a bit dumbfounded. edit- fixed- if you're using the steam download of TSLRCM (yes shame on me), you have to direct the tsl patcher for this mod to the workshop content (Steamapps - Workshop - Content - 208580 - 485537937.) edit 2- don't worry about the clothes looking bugged- they're only bugged in the character creation screen IDK why... but that's that.
  9. I love the dark version, but play a light-side character,. I read the comments about simply copying & renaming the darth revan texture to overwrite the starforge robe texture- but could that work with other people's retextures- like Revan Robes Reinvisioned, or Revan's Jedi Robes mod. I see that some people got it to work somehow- I'm just wondering if it is a simple rename and overwrite, or requires some more...unnatural powers of file editing. another edit- got it to work.