mackmitchell94

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File Comments posted by mackmitchell94


  1. On 10/19/2024 at 10:47 PM, JCarter426 said:

    It would be possible to use my cloaked party robes for the clothing slot (B) and another mod for the robe slot (I) with some adjustments. If you find and replace all instances of modeli and texi with modelb and texb in the .ini files for my cloaked party robes, that will make the installer change which appearance slot it writes to. Then you should be able to install both mods normally.

    I might consider adding that as a standalone option in a future release.

    Thanks man, I'll try it and let you know !! Dude, you totally should !

     


  2. So I'm using KP's prequel robes with DMs movie robes for K1. I take it this isn't compatible with that build ! I was thinking since DM's mod must use your supermodels for the master robes, maybe it could be. Maybe if it were to replace the default clothing for Juhani or Bastila for example ?


  3. I have a great many mods installed but this is the only one that has anything to do with Twileks. I searched my Downloads folder for mods that had that file, and this was the only one that came up. It's weird that'd be at the vulkar base, I had no problems going to javyars cantina, I know there's a nameless Twilek in the vulkar base .. The game also won't make anymore error reports since it first happened . Most of the mods I downloaded are from the neocities page, this one in particular Mod Builds: KOTOR 1 Full (neocities.org) . I do have KP prequel robes along with the movie robes by N-Drew, also Heart Of Beskar by him, k1cp and all it's patches, Parametric's diversified jedi captives ..

  4. Explosion texture

       2,060    14

    1 hour ago, ConansHair said:

    Sounds like whatever you installed wrecked your visualeffects.2da file as well.

    The only mods I have that use that file are the k2 force powers for k1, k1cp, and Bastila has battle meditation . I guess it could be something in the community patch mixed with something it’s incompatible with . I don’t have a soundeffects.2da but I do have a soundset.2da

  5. Explosion texture

       2,060    14

    7 hours ago, ConansHair said:

    This is just a simple retexture mod, if you're not getting any sound at all, you've installed something else that wrecked your soundeffects.2DA file.

    Aw shucks!! It could only be a sound mod right ? Also, there's no spark effects when swords clash or explosions . Any ideas brother ?

  6. Extended Enclave Tweaks

       4,887    25

    11 hours ago, N-DReW25 said:

    Have you deleted the file "a_sion_cs.ncs" from your Override folder as per the fixes readme instructions?

     

    And if you have did you use a save prior to the Space Cat Walk section of Peragus?

    Yes I did, I did a clean reinstall and used your EE patch 1.0.2, but I’m still getting that harbinger glitch . This mod doesn’t make a backup folder, I thought it was supposed to ? 

  7. Extended Enclave Tweaks

       4,887    25

    On 5/15/2021 at 8:08 PM, N-DReW25 said:

    Thank you for reporting! Try it now, it should now work!

    Hey so I’m still getting the error on Peragus where the cutscene with Sion bugs out. How do I uninstall this mod ? It didn’t create a backup folder . 

  8. Extended Enclave Tweaks

       4,887    25

    21 hours ago, N-DReW25 said:

    The bugs have been fixed!

    If you have installed VERSION 1.0.0! Refer to the optional "EE FIX FOR V 1.0.0" folder and follow instructions.

     

    If instructions unclear, leave a comment and I can clarify, this update does NOT modify files found in @Leilukin's patch!

     

    If further bugs or any other complications are found which are suspected to be caused by my patch, report the mod and I shall fix it at earliest convience!

    I'm encountering a problem with the installation:• Error: Destination file "856NIH.mod" does not exist at the specified location! Skipping section...
     • Error: Destination file "006EBO.mod" does not exist at the specified location! Skipping section..

    • Like 1

  9. Hey, I'm having a problem with the installation. 

    Error: Couldn't initialize the NwnStdLoader

    It says that in the app.exe after I run it and select the save I wanna use. 

    Also, the G_final choice doesn't have 0 or 1 but a value of 2 ? After running app.exe, it doesn't create a k_kreia_spawn.ncs file for me?

  10. High Quality Skyboxes II

       23,374    26

    2 hours ago, Kexikus said:

    Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes.

    I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard

    Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.

    Thanks for everything @Kexikus !! I shall try it when I get home from work . Happy New Years guys !!

  11. High Quality Skyboxes II

       23,374    26

    3 hours ago, Kexikus said:

    Those warnings are completely normal and certainly not the cause for your issues. On the contrary actually, if they were missing you would most likely run into issues. From your screenshot I cannot see any other issues either. Can you send me the actual installog file? It's in the same folder as the Install.exe of the mod. Ideally it would be the file from the initial installation but maybe I can still find the issue in the reinstallation log although I don't have any idea what could be causing this right now.

    I'm also not at home for a few more days. Once I get back I can test and see if I have the same issue in my installation.

    Ok so weirdly enough the folder does not contain an install log for me, it never makes one. @1Leonard is also having the same issue with the cutscenes on Dxun. 

    • Thanks 2
  12. High Quality Skyboxes II

       23,374    26

    7 hours ago, Kexikus said:

    Hi, a happy christmas to you too. Could you send me the installog of this mod so that I can see if there is an actual error in the installation and not just intended warnings?

    Also, which cutscenes aren't working? Or better, which specific cutscene is the first that doesn't work?

    This screenshot details all the errors, I think there's 12 here but that's only because I reinstalled in order to screenshot the log, usually there's only 10 warnings on initial installations, but the Dxun files are always there . The cutscenes I'm having problems with are when you first land on Dxun and start exploring the jungle, two cannoks and a maalraas face off against each other. When I progress to that point, the cannoks and maalraas appear friendly and the cutscene never activates. After that, when running into the Zhug bounty hunters, their cutscene never activates either and they also appear as friendlies.  So it's those two cutscenes that I know of, I didn't progress to the deeper jungle of Dxun yet in my playthrough, and if you'd like me to in order to see if there's other bugs I'd be happy to check .

    Screenshot (41).png

    • Thanks 1
  13. High Quality Skyboxes II

       23,374    26

    On 12/20/2020 at 3:42 AM, Kexikus said:

    By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

    By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

    What do you mean by: "you can barely see the clouds" though?

    Hey @Kexikus!! Hope are having a happy christmas. So I actually fixed the problem at the telos restoration zone by deleting the Bao fix file @Stormie97 includes with his Jedi Journeyman robes mod which I'm using . Everything went fine until I got to Dxun where I ran into an error with none of the cutscenes playing. I reinstalled Kotor 2 and reinstalled every mod. The cutscenes played everytime until I installed this mod, then I ran into the problem again. In the installer, there are 12 warnings and files 401-403 and 410 Dxun.mod are skipped. This has something  to do with the error, I'm using the steam version of kotor II and version of TSLRCM  off here at deadlystream. I don't have any mods installed off steam workshop cause that method has always been a hassle . 

  14. High Quality Skyboxes II

       23,374    26

    9 hours ago, Kexikus said:

    By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

    By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

    What do you mean by: "you can barely see the clouds" though?

    Yeah I have TSLRCM installed. So does TSLRCM edit the telos module? Because at the Telos Restoration Zone, I don't know if it's designed to be like this, but the lightning textures are animated on the force field as well as in the clouds. I can see the clouds in the sky but only faintly and not as prominent as they are in your video. It's not really a problem at all but I was just curious if that was how the mod was designed to operate or if it's a graphical error on my part . I will send a pic shortly when I get the chance . 

  15. High Quality Skyboxes II

       23,374    26

    Hey @Kexikus. I’ve run into 10 conflicts with the tslpatcher installation . It says there’s already files going by the same names already located in modules so it skips them. On telos you can barely see the clouds with lightning and the lightning itself seems to be more prominently on the force shield between restoration zones . I tried deleting those telos files (231 telos.mod and 233 telos) with the ones provided by this mod (and also the 8 other files) so there’s no more conflicts in the tslpatcher but now the restoration zone of telos crashes instantly with a black screen everytime . Any ideas ? 

  16. High Quality Skyboxes II

       120,953    66

    16 hours ago, Kexikus said:

    The only one that could be causing that is K1 extremely realistic visuals. Could you check if apart from LTS_bsky01.tpc which should be in your Override, there's also LTS_bsky01.tga or .txi? If so delete those and see if it helps. I doubt it because it works in the other modules but you never know.

     

    20 hours ago, DarthParametric said:

    It has an issue with integrated Intel GPUs (laptop or otherwise), but this is a slightly different case. Aside from being AMD, it actually uses a weird setup. Rather than use one half-decent GPU, they actually use two crappy GPUs in CrossFire (AMD's equivalent of SLI). It doesn't even used a matched pair, it uses two different ones, one better than the other. I assume because at the time they didn't have a half-decent mid-range mobile GPU available, so they had to cobble together what they could from available low end parts.

    I assume that CrossFire is probably disabled for KOTOR, since it would require a driver profile for it to work and that is unlikely to exist. The question is which GPU it is running on. You should check the driver control panel and maybe the BIOS to see if you can manually disable the individual GPUs. If that is possible, try running it on both separately to see if you get the same issue after switching.

    I looked for a LTS_bsky01.tga or .txi in override and there is no file by that name, only the tpc. It's also not K1 Extremely realistic effects because I tested again after reinstalling and didn't download that mod, only the skyboxes and HQ star and nebulas so I think Parametrics right on this. It has to be something with my GPU, unless there's another file I could delete . Last night I wondered if it could just be caused by needing to update my drivers but I have the AMD A10 8700p radeon R6 drivers with 10 computer cores, and apparantly they dont have any more updates for those on the AMD website. I'll try to do what Parametric suggests and manually disable the GPUS if I can .... Thank you guys for your help!!!

    I don’t know guys, I tried to to switch GPUS in bios but it might just be unfixable. It’s like I’m missing a file or something since some of the buildings are cut off . Do you need frame buffer enabled ? I have anti aliasing and anistrophy enabled but disabling them seem to make no difference . It’s fine for upper city south ... I wonder why that is . I’ll continue trying to make it work, but I just wanna say great job @Kexikus. Even if I don’t get it working properly It’s still gorgeous !! 

    EDE81DCB-547F-4C46-AEC7-E8292FB8D1F4.jpeg

    78CF9DEB-3EF2-4415-97B4-40A15B0338C3.jpeg

    E14B52F9-09F9-48F2-B3A5-32C24A5B8987.jpeg

  17. High Quality Skyboxes II

       120,953    66

    33 minutes ago, Kexikus said:

    The only one that could be causing that is K1 extremely realistic visuals. Could you check if apart from LTS_bsky01.tpc which should be in your Override, there's also LTS_bsky01.tga or .txi? If so delete those and see if it helps. I doubt it because it works in the other modules but you never know.

    I’ll let you know how it goes . 

  18. High Quality Skyboxes II

       120,953    66

    3 hours ago, Kexikus said:

    Well, I would guess that this is somehow related to using a laptop GPU. Kotor is known to have issues with those. I have no idea how that would happen though, especially in only a single area.

    You could check that the m02ab_sky and m02ab_01l models are in your Override. There should be .mdl and .mdx files for both of those. Maybe they got corrupted somehow but I doubt it.

    I reinstalled  but I’m still having the same issue . I have both those files but it must be one of the mods I’m using . I had a similar problem with taris on your previous version of HQ Skyboxes for K1 . You gave me an extra file and it worked when I utilized anti aliasing.  The mods I’m using are : Green grass for dantooine, Yavin IV, pc response, HQ nebulas and stars, Improved Grenades, K1 extremely realistic visuals, Taris dueling arena enhancement, and Better male face 04. Any ideas ? 

    38 minutes ago, Kexikus said:

    Sorry, I mistyped the second model. It should