CarthOnasty

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About CarthOnasty

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    Telos IV
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  1. Welding sooooooo many vertices. Like a lot.

    1. DarthParametric

      DarthParametric

      In Max under an Editable Mesh modifier you can use a distance threshold to weld all verts at once (within the specified range).

      But welding is often a waste of time. The mesh will always be split along UV seams, so many of your welds won't stay welded in the binary model.

    2. Hunters Run

      Hunters Run

      In blender assuming the verts are in the same location- got to edit mode,  press a then w then remove doubles.

      you can also remove doubles from  the left sidebar under  tool>remove. When you do this you have an option for merge distance.