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CarthOnasty last won the day on June 1 2019
CarthOnasty had the most liked content!
Sunday at 08:16 PM
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Welding sooooooo many vertices. Like a lot.
In Max under an Editable Mesh modifier you can use a distance threshold to weld all verts at once (within the specified range).
But welding is often a waste of time. The mesh will always be split along UV seams, so many of your welds won't stay welded in the binary model.
In blender assuming the verts are in the same location- got to edit mode, press a then w then remove doubles.
you can also remove doubles from the left sidebar under tool>remove. When you do this you have an option for merge distance.
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