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Posts posted by Untold Prophecy
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Much like @constantinople33's mod Lore-Friendly Qel-Droma Robes, I was wondering if anyone else would be willing to take a crack at reskinning/rebalancing some various items in K1 and K2 that don't match their visual depictions or properties as they have been show in other media. List below:
Exar Kun's Light Battlesuit (K1 & K2)- Could be rebalanced into something akin to the Jal Shey robes and be reskinned to resemble other depictions .
Ulic Qel-Droma's Mesh Suit (K2)- Similar to the Battlesuit above, possibly rebalanced and reskinned.Darth Bandon's Fiber Armor (K1)- There's reskins of this out there already, but seeing this be rebalanced into armored robes that fill a darkside role similar to the Qel-Droma Robes could be interesting.
Freedon Nadd's short lightsaber (K2)- If this could be made upgradeable in addition to the base traits it already has, I feel like it would have a better place in the loot pool.
Mask of Tulak Hord (K1)- Replace the model with the Sith Mask, adds Weapon Focus: Lightsaber, adds Heavy Armor Requirement, +2 Fortitude Save, +1 Con, +1 Str, -3 Wisdom, restrict darkside.
Marka Ragnos' Gauntlets- Rebalance to restrict darkside, +2 Will, +1 Wis, +1 Char, +1 energy resistance, -1 Force resistanceArca Jeth's Robes (K2)- Recolor to be similar to the Ossus Keep robe's tone to set it apart from Nomi's robes.
Sith Mask (K1 & K2)- Remove Heavy Armor requirement, remove feat bonus, +1 Will Save, -1 Dex, +2 Persuasion,
All Krath Armors (K1 & K2)- Reskin to a blood and gold color to match depictions in Tales of the Jedi, add force resistance to each one with increasing effect depending on the tier of armor.
All of these are ideas/suggestions, not set in stone needs (especially for the rebalances). My goal is to share the idea and let someone much more talented and capable run wild with the premises.-
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We have Sith Assassins with Lightsabers and Sith Assassins with Swords. Is there any chance we could get Sith Assassins with Force Pikes?
The Wiki states that Force Pikes were a common weapon for them, and seems a little more intimidating than their quarterstaffs: https://starwars.fandom.com/wiki/Sith_assassin/LegendsIt would be cool to see a few more Sith Lord encounters in the game too (possibly on Korriban or Dxun leading the ambush by the Sith Assassins), but that might be for another mod.
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@ebmarcan you clarify your edit? So the TSL patcher you linked just swaps the models, it doesn't retain Mira's default clothing for Kira?
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I appreciate it, @ebmar. I will update you on how it works once I reach Nar Shaddaa in my latest playthrough!
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2 minutes ago, N-DReW25 said:You are correct, apologies for the confusion.
I would have attempted going about this myself if I could get the KotorTool working. I've run into issues utilizing it to modify files since I bought a new laptop back in 2018.
My abilities to work within Kotor's files have atrophied since then too, so I wanted to pose a request.
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Would anyone be willing to do a head replacer for Mira that utilizes DarthParametric's Kira Carsen head but retains Mira's default appearance in her armor/clothing?
I have the same outfit on Kira in SWTOR from the Cartel Market, so I wanted to see if this was something possible to do in K2.
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Would anyone be able to "restore" the Krayt Dragon pearls to Kotor 2? I've always been a fan of the lore behind them and appreciate the RP aspect of their use in Lightsabers.
I had the idea of one being in the Twi'lek explorer's inventory on Dantooine. It could be looted off his corpse if he is killed, or he might give it to you as a gesture of kindness if you mention his force connection. He does use the same Twi'lek model as Komad, so it would be a nice touch there.
Alternatively, the second Pearl could be in one of the containers in Vogga the Hutt's stash. Both as a nod to Tatooine and as a reasonable treasure a Hutt might keep.
It would be interesting if Heart of the Guardian and Mantle of the Force could be restored too, as power crystals instead of color crystals. But I am unsure how doable that would be.
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1 hour ago, ajdrenter said:Ok so I had a look at it in game and the model actually references both the custom lightsaber texture and the stock blue texture. I've replaced the stock references with references to the custom texture. Here's the fixed model and textures.
Yep, that did it!
My eyesight is so bad though I can't tell if it's using my blade replacement mod or the vanilla blades, but it's definitely solid green!
Thanks for the help, fam!
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Just now, ajdrenter said:After you install InSidious's mod from here you can try this. Delete w_lsabregdin42.txi and w_lsabregdin42.tga from your override. Then put this file I am attaching into your override.
I'll give that a shot and report back!
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28 minutes ago, VarsityPuppet said:Oh man, that is beautiful. I think there is a mod from waaay long ago, but it might be lost to time
I'm almost certain there was as well because I remember the one on Deadlystream being the second version I'd seen done. Maybe it was on the old Kotor filefront and never got backed up?
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Anyone have another Qu Rahn saber mod available? I'm aware of the one already uploaded here, but I'm not the biggest fan of how it "changes" colors from green to blue. I am hoping someone has done a version that is only green.
Thanks!
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On 12/20/2018 at 10:31 PM, Stormie97 said:Not to necro an old post, but was this ever released? I don't know if I ever saw the original modeling back in 2018. It looks really good!
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42 minutes ago, JCarter426 said:This isn't possible. Weapon sounds are determined by the base item type, and it isn't possible to add new lightsaber types. At most you could have different sounds for standard/short/double.
That's a bummer. I figured that would be the case, but I wasn't sure if you could do something to the weapon tags that would allow for it or not.
I recently learned (thanks to Movie Duels) that you could do this for JKA, so a part of me had hope it would be possible with Kotor too. -
Hi guys!
I wanted to make a thread of general mod ideas I've had and see if anyone would be interested in taking them up as a project. I want to note that these aren't "requests" in the general sense, but things I would like to make if I had the talent/time to learn the mod author traits. If someone is interested in using these ideas in their own pet project, please do so! I'll likely never be capable of making them myself. All I would ask for in return is that you link to this thread so others can read through it. I'll post ideas I have below as separate post for formatting purposes.
Darth Vader's armor (no helmet)-
This is an idea I believe I posted in the past. Much like Stormie97's Jedi Journeyman Robes, this would be an in-game item that could be crafted with a high repair/treat injury skill or found on a planet like Korriban. This would be a heavy set of armor that would be identical to Vader's iconic armor, except it would lack the helmet. I feel like there is a significant lack of Jedi friendly heavy armor in Kotor 2 and that this could be a way to address the issue.
Stat spreads I had in mind for it would be as follows:
*Restricted to Heavy armor
*+6 Str
*-8 Dex
*+6 Con
*-4 Wis
*-2 Char
*Immunity Poison
*Regeneration +4
*-2 Will Saves
*-2 Reflex Saves
*+4 Fortitude Saves
*Upgradeable
You could have a requirement of 20 repair or treat injury skill in order craft the item at a workbench, or one could have the option of coming across it in the torture chamber on Korriban. Something like the suit *without the mask, respirator, or helmet.
Another idea I've had in the past is a sound effect replacer for the lightsabers. I know this has been done in the past with the Ultimate Sound Mod from Shem or DeadMan's Saber&Melee Sound Mod, but a lot of them sound effects pull from the Original Trilogy (or Vader specifically) for their samples.
I would love to see a mod that uses the faster "snappier" sounds from the prequel films for the in-game lightsaber effects. Specifically borrowing from AOTC and ROTS as I've always loved some of the swings and clashes heard in those films.
What would be really cool to see would be the possibility of sabers' sound effects changing depending on what color the lightsaber is, in a similar manner to how sound fonts work in the custom lightsaber collecting hobby. For example: you could have the green saber use effects from Luke's in ROTJ and the red model use sounds from Dooku's.
I'm spit balling with these ideas, but that was the intended purpose of this thread for me.
https://www.youtube.com/watch?v=1cJCUVz7e6shttps://www.youtube.com/watch?v=2vXJjI3dJFw
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@DarthParametricI don't think that would have been me because I'm more of an Obi-Wan ROTS fan over his TPM hilt.
2016/2017 was around the time I got back into SWTOR too, so it must have been someone else.
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7 hours ago, DarthParametric said:Ugh, now you've got me on a saber kick. Here's a new one - Luke's "V2" saber from ROTJ. This is more or less the actual hero, since this is the one used for hanging off his belt and any non-stunt/combat shots. It's actually one of Obi-Wan's stunt sabers from ANH (notably in the scene where Vader gives him the chop), hastily pressed into service after they started filming with an ESB Graflex before realising that Luke was supposed to have lost that on Bespin... It's notable for being ratty as hell, covered in gunk and worn and flaking paint, with gaffer tape around the neck to stop the emitter from rotating and holes in the pommel/booster area plugged up with some random bits. A few other Obi stunts were also used, one of which, the short-bladed "Yuma" hilt used during the sail barge fight (where Luke gets shot in the hand), was later cleaned up, repainted, and given a custom control box to become what most people know as the hero for reshoots. It's only seen in a single shot, the insert shot of Vader twisting it in his hands on Endor. It was also used in the cut cave construction scene, which was later made available on the Bluray release.
K1 - https://www.darthparametric.com/files/kotor/k1/[K1]_Luke_ROTJ_V2_Belt_Hanger.7z
TSL - https://www.darthparametric.com/files/kotor/tsl/[TSL]_Luke_ROTJ_V2_Belt_Hanger.7z
Doesn't look so flash in-game, since you can't really resolve a noisy texture like that from a distance, but eh.
This looks to be the nicest one yet, dude! I can't wait to start using it!
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@DarthParametricI've had that issue crop up once or twice before, though I usually spawn in the whole hilt rather than the crystal, so I probably would have missed that one. Thanks for letting me know!
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The Vader is new to me, so I'll be sure to grab that! I'm surprised you dislike the ROTJ version though. I've always liked the ROTJ version because it felt more chunky and large for Vader's massive hands. The poetry of it being a "bastardised Graflex" is pretty cool too, since Vader is just a bastardised version of Anakin. It also doesn't help that I had the ROTJ toy growing up.
The Anakin you gave me a few years ago, but it's been in my Override since then and is usually my go to saber in a playthrough (unless I'm using Evasto's ROTJ). It's one of the best versions I've seen and completely blows the USM version of it out of the water!
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I wanted to make an update to this thread in case anyone wanted a few saber recommendations from the Downloads section of the main site. These are all relatively compatible with the files that have already been posted into this thread. If you're not sure on the compatibility, then I recommend downloading from my list first and then downloading (or redownloading) anything you've previously pulled. Or you can always read the file description or the Readme file included.
Please note that all of these files are only meant for Kotor 2 (with exception of the Luke hilt that works in both games). Please use this as a reference for anyone new to the site looking for saber replacements. These are what I have kept in my Override for the past 5 years now. I haven't had any compatibility issues between them and other non-saber related mods and they work fine with running the Steam versions of TSL:RCM 1.8.5 and M4-78. There are others that I have run before and are also works of art, however I have left them out because they cause compatibility problems with other mods I have installed before. If you enjoy the work of these mod authors, please be sure to leave them a positive review.
Sabers:
Blade/Color Replacements (please download only one of these, as they overwrite each other in your override):
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10 minutes ago, Effix said:Thanks, Effix! I appreciate it!
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40 minutes ago, Effix said:Looks pretty good! Could you make the hair one "notch" darker, if you know what I mean? Maybe change the eyes to blue as well? (unless that's too involved for a quick update).
Thanks!
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11 hours ago, DarthParametric said:Odd. I added a shadowcaster mesh (i.e. set to cast shadows but not render). It didn't actually work - it seems even vanilla sabers don't cast shadows. But there were no problems in K1. But it seems TSL renders the shadowcaster, despite the render flag being set to false, which is what you are seeing there. I have removed that mesh in the TSL version so it is working as intended now. Redownload from the link above.
All good to go now! Sorry to bug you with it!
Thanks again!
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3 minutes ago, DarthParametric said:Probably not much in the way of sabers (or really much of anything else that would be useful).
Either way. If you ever go through your hard drive and have some finished sabers (or unfinished ones you decide to finish up), absolutely feel free to post them here. They're must-have files for me, and the traffic in this thread shows there's at least some demand.
10 hours ago, DarthParametric said:@Untold Prophecy: Luke's ESB saber (Dagobah version from memory), as requested.
K1 - https://www.darthparametric.com/files/kotor/k1/[K1]_Luke_ESB_Lightsaber.7z
TSL - https://www.darthparametric.com/files/kotor/tsl/[TSL]_Luke_ESB_Lightsaber.7z
Available as unique hilts and vanilla cyan overrides. Only tested very briefly in K1, but it seemed to be ok.
And for anyone else with a similar Graflex fetish, here's the ANH version for TSL as well - https://www.darthparametric.com/files/kotor/tsl/[TSL]_Luke_ANH_Lightsaber.7z
I threw the ESB hilt into my Override, but the texture seems to have a bug on the upper half of the saber. Would you be willing to take a look? @DarthParametric
Lore/Continuity armor fixes and rebalances
in General Kotor/TSL Modding
Posted
@Sith HolocronI had meant for this to go into the Requests section, but it's been a bit since I've posted and it seems to have missed the sub category. You're welcome to keep it here if you think it fits fine, but I intended for it to be in the other category and apologize if this looks like spam in the wrong forum.