trevuar25

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Everything posted by trevuar25

  1. The best way to start this process would be to have a goal for what you want to mod. If you have a very specific goal, people with experience will be able to guide you along your journey.
  2. trevuar25

    TSL of the Old PC

    The newest one has a few more changes and the main menu has zero particles and will work with widescreen mods.
    My mod would have been impossible without this tool! You rock!
  3. trevuar25

    TSL of the Old PC

    It should. There are MANY models in the Nar Shadda, Telos, Telos Academy, and Dantooine in general. All models have been modified to produce less particles.
  4. Thanks for pointing that out. I usually try to read too fast and miss the tiny details lol
  5. I totally agree with DarthParametric Those tools will be (and are) invaluable! I would also like to nominate the following mods. KOTOR II TSL TSL Main Menu Model Fix for Widescreen 1.1 by DarthParametric KOTOR KotOR High Resolution Menus 1.0 by ndix UR
  6. trevuar25

    KOTORmax

    I'm looking forward to checking this out!
  7. trevuar25

    TSL of the Old PC

    Thanks for the compliments Malkior I'm still taking a break from modding but I will visit the original KOTOR with the same mod eventually.
  8. Version 1.3 is now live. Thanks to DarthParametric (and his TSL Main Menu Model Fix 1.1 mod ) , I've added smokeless widescreen menus to TSL of the Old PC for widescreen users.
  9. If I give credit, could I modify these with lower particle effects for my 1.2 release of "TSL of the Old PC" mod? Great work btw.
  10. trevuar25

    TSL of the Old PC

    I could re package a zip with folders labeled for their location/type. Give me a while to do this and I may release a separate mod for it.
  11. Good catch, I was definitely running off of 3 hours of sleep when I wrote the description!
  12. File Name: TSL of the Old PC File Submitter: trevuar25 File Submitted: 16 Sep 2017 File Category: Mods TSLRCM Compatible: No This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. Changes include: Main Menu Peragus (all map files w/particle effects) Dxun (all map files w/particle effects) Nar Shaddaa (all map files w/particle effects) Onderon (all map files w/particle effects) Telos (all map files w/particle effects) Dantooine (all map files w/particle effects) Korriban (all map files w/particle effects) Some PLC_ models (mostly steam vents) PLC_ models that have other smoke and other emitters 8xxdro planet map models 9xxmal planet map models dor_ models that include effects V_ models that include abilities with effects emitters FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached. Ebon Hawk models Menu Logo (slight change) Initial weapon is slightly changed (white particles, slower) Widescreen Menu Fix The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts). This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod. Click here to download this file
  13. Hello All, My name is Trevor Lentz (Trevuar25 on most forums). I am a computer technician (full time) and I also write music freelance for a little extra cash. You may have seen my work in progress thread regarding an "integrated graphics mod" for TSL. I'm currently working on a similar mod for the original KOTOR. I have some orchestral tracks posted on opengameart (https://opengameart.org/users/trevor-lentz) and Soundcloud (linked in my signature) for FREE download and Free to use in commercial and non commercial projects. A lot of my music is electronic with some chiptune instrumentation mixed in.
  14. Thanks Qui-Gon Glenn I'm hoping that it will just expand the list of hardware that can run the game. After I take a short break, I'll have to pay the original kotor a visit with this same type of mod.
  15. I've submitted it to the downloads section (now called TSL of the Old PC). Does anyone know how long these things generally take to be approved?
  16. Version 1.3

    723 downloads

    This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. Changes include: Main Menu Peragus (all map files w/particle effects) Dxun (all map files w/particle effects) Nar Shaddaa (all map files w/particle effects) Onderon (all map files w/particle effects) Telos (all map files w/particle effects) Dantooine (all map files w/particle effects) Korriban (all map files w/particle effects) Some PLC_ models (mostly steam vents) PLC_ models that have other smoke and other emitters 8xxdro planet map models 9xxmal planet map models dor_ models that include effects V_ models that include abilities with effects emitters FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached. Ebon Hawk models Menu Logo (slight change) Initial weapon is slightly changed (white particles, slower) Widescreen Menu Fix The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts). This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.
  17. Currently I'm working to make steam/effects models easier to run on older hardware. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you see my thread started in the general modding discussion, you can see how I started and where I've come. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. This progress has only been possible because bead-v introduced me to MDLEdit. Models that have been finished Main Menu Peragus (all map files w/particle effects) Dxun (all map files w/particle effects) Nar Shaddaa (all map files w/particle effects) Onderon (all map files w/particle effects) Telos (all map files w/particle effects) Dantooine (all map files w/particle effects) Korriban (all map files w/particle effects) Some PLC_ models (mostly steam vents) PLC_ models that have other smoke and other emitters 8xxdro planet map models 9xxmal planet map models dor_ models that include effects V_ models that include abilities with effects emitters FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached. Ebon Hawk models Models that need to be edited + More Play test some maps to ensure framerate gains are considerable All of the original Knights of the Old Republic? To show my progress, I've attached a couple "screenshots" with fraps running to show the dramatic frame-rate increases as a direct result of the changes I've made. My compute stick didn't like the printscreen function at 75hz apparently (which is why these are pictures). I'm hoping to release version 1 of this mod this weekend but only time will tell if it's ready.